Woodlands : The Core
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Vanilla biomes overhaul, bigger and more realistic trees as well as other small visual improvements
Does not follow a specific thematic focus apart from vanilla Minecraft.
Features content that solely expands on Vanilla mechanics and gameplay.
General improvements to world generation, such as bug fixes, aesthetic overhauls, or misc additions.
Features new biomes or content focused on overhauling existing ones.
Enhances plant life and foliage in the game world.
Improves the visual aspects of the game with better textures, models, etc.
A project that is no longer receiving updates.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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----------------------DISCONTINUED-----------------------
PLEASE, FOR 1.20.1 USE 1.3.4 VERSION OF "OH THE TREES YOU GROW" coremod!!! THE NEWER ONES BREAK WOODLANDS TREES!!!

Woodlands: The Core (Vanilla) changes some aspects of a worldgen, like trees, flowers, ground cover etc, using only vanilla blocks and vanilla biome distribution.
This project ia also a part of Woodlands:Extra, if you're interested in custom biomes (that use only vanilla blocks as well!) you can check it up! Don't install both!
Dependencies:
- Oh The Trees You'll Grow by Corgi_Taco (1.3.4 vesrion, newer are bugged with Woodlands!)
- Optional: any "Treecapitator"-like mod to chop down trees with non-decying leaves.
"Undecaying leaves on trees" problem hacks:
That's not a real issue, that's the nature of handmade complex trees, used in a mod.
This could be very annoying though, so here are the solutions:
1) TreeChop mod
Config example:
treechop-common.toml
[mod] #Set to false to disable TreeChop without having to uninstall the mod enabled = true #Let TreeChop print to the log printDebugInfo = true [permissions] [permissions.choppingEnabled] canBeFalse = true canBeTrue = true [permissions.fellingEnabled] canBeFalse = true canBeTrue = true [permissions.sneakBehavior] canBeInvertChopping = true canBeInvertFelling = true canBeNone = true [permissions.treeMustHaveLeaves] canBeFalse = true canBeTrue = true [permissions.chopInCreativeMode] canBeFalse = true canBeTrue = true [general] #If false, log items will be destroyed when chopping dropLootForChoppedBlocks = true #If true, chopped logs will drop a log item immediately instead of waiting for the tree to be felled, restoring legacy behavior. Does nothing if dropLootForChoppedBlocks is false dropLootOnFirstChop = false [treeDetection] #Maximum number of log blocks that can be detected to belong to one tree #Range: 1 ~ 8096 maxTreeBlocks = 1024 #Maximum number of leaves blocks that can destroyed when a tree is felled #Range: 1 ~ 8096 maxLeavesBlocks = 1024 #Destroy leaves when a tree is felled breakLeaves = true #Non-decayable leaves are ignored when detecting leaves ignorePersistentLeaves = false #Maximum distance from log blocks to destroy leaves blocks when felling #Range: 0 ~ 16 maxBreakLeavesDistance = 13 [treeDetection.logs] #Blocks that should be considered choppable #For block lists, specify using registry names (mod:block), tags (#mod:tag), namespaces (@mod), and Java-style regular expressions #Regular expressions must match the whole resource name, including the colon. Some simple examples are: # - To match any block ending in _log: ".*_log", where .* is a wildcard # - You can also specify a mod: "treemod:.*_log" # - To also match stripped versions: ".*_log(_stripped)?", where ? means that the text in the parenthesis is optional #For more help, see https://github.com/hammertater/treechop/wiki/Configuration blocks = ["#treechop:choppables", "#minecraft:logs"] #Blocks that should never be chopped, even if included in the list above #Specify using registry names (mod:block), tags (#mod:tag), and namespaces (@mod) exceptions = ["minecraft:bamboo", "#dynamictrees:branches", "dynamictrees:trunk_shell"] [treeDetection.leaves] #Blocks that should be considered leaves #Specify using registry names (mod:block), tags (#mod:tag), and namespaces (@mod) blocks = ["#treechop:leaves_like", "#minecraft:leaves", "pamhc2trees:pam[a-z]+"] #Blocks that should never be considered leaves, even if included in the list above #Specify using registry names (mod:block), tags (#mod:tag), and namespaces (@mod) exceptions = [] [chopCounting] #Method to use for computing the number of chops needed to fell a tree #Allowed Values: LINEAR, LOGARITHMIC algorithm = "LOGARITHMIC" #How to round the number of chops needed to fell a tree; this is more meaningful for smaller trees #Allowed Values: DOWN, NEAREST, UP rounding = "NEAREST" #Felling a tree can require more chops than the number of blocks in the tree canRequireMoreChopsThanBlocks = false #See https://github.com/hammertater/treechop/#logarithmic [chopCounting.logarithmic] #Determines the number of chops required to fell a tree; higher values require more chops for bigger trees #Range: 0.0 ~ 10000.0 a = 10.0 #See https://github.com/hammertater/treechop/#linear [chopCounting.linear] #The number of chops per block required to fell a tree; if chopsPerBlock = 0.5, it will take 50 chops to fell a 100 block tree #Range: 0.0 ~ 7.0 chopsPerBlock = 1.0 #The base number of chops required to fell a tree regardless of its size #Range: -10000.0 ~ 10000.0 baseNumChops = 0.0 [compatibility] #https://www.curseforge.com/minecraft/mc-mods/carry-on #https://modrinth.com/mod/carry-on #Small fixes. carryOn = true #https://www.curseforge.com/minecraft/mc-mods/project-mmo #https://modrinth.com/mod/project-mmo #Award woodcutting XP for chopping. projectMMO = true #https://www.curseforge.com/minecraft/mc-mods/the-one-probe #https://modrinth.com/mod/the-one-probe #Shows the number of chops required to fell a tree and what loot will drop. theOneProbe = true #https://github.com/TerraformersMC #Fixes starting chop radius for small logs from Terraformers mods (Terrestria, etc.) terraformers = true #https://github.com/AtomicStryker/atomicstrykers-minecraft-mods #Fixes bad behavior multiMine = true #https://www.curseforge.com/minecraft/mc-mods/apotheosis #Adds compatibility with the "chainsaw" enchantment. apotheosis = true [compatibility.general] #Only chop when using the correct tool for drops, if any (does nothing in vanilla, but some mods add tool requirements to logs choppingRequiresCorrectToolForDrops = true #Only chop when using a tool that increases block breaking speed (such as axes for logs) choppingRequiresFastBreakingTool = false #Prevent chopping when right-clicking blocks preventChoppingOnRightClick = false #Prevent infinite loops when chopping; fixes crashes when using modded items that break multiple blocks preventChopRecursion = true [compatibility.general.blacklist] #Whether the listed items should be blacklisted or whitelisted #Allowed Values: BLACKLIST, WHITELIST blacklistOrWhitelist = "BLACKLIST" #List of item registry names (mod:item), tags (#mod:tag), and namespaces (@mod) for items that should not chop when used to break a log #- Items in this list that have special support for TreeChop will not be blacklisted; see https://github.com/hammertater/treechop/blob/main/docs/compatibility.md#blacklist items = ["botania:terra_axe", "@lumberjack", "mekanism:atomic_disassembler", "practicaltools:diamond_greataxe", "practicaltools:golden_greataxe", "practicaltools:iron_greataxe", "practicaltools:netherite_greataxe", "twilightforest:giant_pickaxe"] #The chop settings used by non-player entities, such as robots and machine blocks [compatibility.general.fakePlayerChopSettings] #Use with caution! May cause conflicts with some mods, e.g. https://github.com/hammertater/treechop/issues/71 choppingEnabled = false #Felling only matters if chopping is enabled; probably best to leave this on fellingEnabled = true treesMustHaveLeaves = true #A set of alternate tree detection strategies for oddly shaped trees #For block lists, specify using registry names (mod:block), tags (#mod:tag), namespaces (@mod), and Java-style regular expressions #Regular expressions must match the whole resource name, including the colon. Some simple examples are: # - To match any block ending in _log: ".*_log", where .* is a wildcard # - You can also specify a mod: "treemod:.*_log" # - To also match stripped versions: ".*_log(_stripped)?", where ? means that the text in the parenthesis is optional #For more help, see https://github.com/hammertater/treechop/wiki/Configuration [compatibility.trees] [compatibility.trees.hugeMushrooms] logs = ["#forge:mushroom_stems"] leaves = ["#forge:mushroom_caps"] [compatibility.trees.hugeFungi] logs = ["#minecraft:crimson_stems", "#minecraft:warped_stems"] leaves = ["#minecraft:wart_blocks", "minecraft:shroomlight"] [compatibility.trees.problematicLeavesTrees] logs = ["tropicraft:.*_log(_.*)?", "mysticbiomes:.*_log", "betternether:.*_bark", "betternether:.*_log", "alexscaves:.*_log", "alexscaves:pewen_wood"] leaves = ["tropicraft:.*_leaves(_.*)?", "betternether:.*_leaves", "regions_unexplored:brimwood_leaves", "alexscaves:.*_branch", "alexscaves:pewen_pines"] [compatibility.silentgear] #https://www.curseforge.com/minecraft/mc-mods/tinkers-construct #https://modrinth.com/mod/tinkers-construct #Makes saws do more chops. enabled = true #Number of chops a saw should perform on a single block break #Range: 1 ~ 10000 sawChops = 5 [compatibility.tinkersConstruct] #https://www.curseforge.com/minecraft/mc-mods/tinkers-construct #https://modrinth.com/mod/tinkers-construct #Makes AOE tools do more chops. enabled = true #Number of chops that tree breaking tools (like broad axes) should perform on a single block break #Range: 1 ~ 10000 treeBreakingTools = 5 #Number of chops that wood breaking tools (like hand axes) should perform on a single block break #Range: 1 ~ 10000 woodBreakingTools = 1 #The chop count multiplier for each level of the expanded upgrade #Range: 1.0 ~ 10000.0 expandedMultiplier = 2.0 [compatibility.API] #Log information about TreeChop API usage. May be useful for debugging mod compatibility issues. verbose = false
2)TreeHarvester mod
Config example:
treeharvester.json5
{
// If enabled, tree harvesting only works when a player is holding an axe in the main hand.
"mustHoldAxeForTreeHarvest": true,
// If enabled, tree harvesting works when not holding the sneak button. If disabled it's reversed, and only works when sneaking.
"treeHarvestWithoutSneak": false,
// Whether the mod should attempt to find the actual bottom log of the tree and start there. This means you can break a tree in the middle and it will still completely be felled.
"automaticallyFindBottomBlock": true,
// If enabled, the leaves around a broken tree will quickly disappear. Only works with 'instantBreakLeavesAround' disabled.
"enableFastLeafDecay": true,
// If enabled, the warped stem/crimson trees in the nether will also be chopped down quickly.
"enableNetherTrees": true,
// If enabled, giant/huge mushrooms will also be chopped down quickly.
"enableHugeMushrooms": true,
// If enabled, trees with leaves placed by players won't be destroyed.
"ignorePlayerMadeTrees": false,
// If enabled, automatically replaces the sapling from the drops when a tree is harvested.
"replaceSaplingOnTreeHarvest": false,
// If enabled, automatically replaces the sapling from the drops when a huge mushroom is harvested and 'enableHugeMushrooms' is enabled.
"replaceMushroomOnMushroomHarvest": true,
// If enabled, for every log harvested, the axe held loses durability.
"loseDurabilityPerHarvestedLog": true,
// Here you can set how much durability chopping down a tree should take from the axe. For example if set to 0.1, this means that every 10 logs take 1 durability.
// min: 0.001, max: 1.0
"loseDurabilityModifier": 1.0,
// If enabled, players' exhaustion level increases 0.005 per harvested log (Minecraft's default per broken block) * increaseExhaustionModifier.
"increaseExhaustionPerHarvestedLog": true,
// This determines how much exhaustion should be added to the player per harvested log. By default 0.005 * 1.0.
// min: 0.001, max: 1.0
"increaseExhaustionModifier": 1.0,
// If enabled, harvesting time will increase per existing log in the tree. The amount is determined by 'increasedHarvestingTimePerLogModifier'.
"increaseHarvestingTimePerLog": true,
// How much longer it takes to harvest a tree with 'increaseHarvestingTimePerLog' enabled. The actual speed is: newSpeed = originalSpeed / (1 + (logCount * increasedHarvestingTimePerLogModifier)).
// min: 0.01, max: 10.0
"increasedHarvestingTimePerLogModifier": 0.2,
// How many leaves should be broken per tick after a tree has been harvested. Increasing this will speed up the fast leaf decay, but costs more processing power per tick.
// min: 1, max: 16
"amountOfLeavesBrokenPerTick": 5
}
3)Panda's Falling Trees mod
Config example:
fallingtrees_common.json
{
"disableCrouchMining": false,
"disableExtraToolDamage": false,
"disableExtraFoodExhaustion": false,
"treeLifetimeLength": 4.0,
"dynamicMiningSpeed": {
"disable": false,
"speedMultiplication": 0.5,
"maxSpeedMultiplication": 16.0
},
"trees": {
"standardTree": {
"algorithm": {
"maxLeavesRadius": 10,
"maxLogAmount": 500,
"shouldFallOnMaxLogAmount": false,
"shouldIgnorePersistentLeaves": false
},
"logFilter": {
"whitelistedTags": [
"minecraft:logs"
],
"whitelist": [],
"blacklist": []
},
"leavesFilter": {
"whitelistedTags": [
"minecraft:leaves"
],
"whitelist": [],
"blacklist": []
},
"extraBlockFilter": {
"whitelistedTags": [],
"whitelist": [
"minecraft:vine",
"minecraft:bee_nest",
"minecraft:cocoa"
],
"blacklist": []
},
"enabled": true,
"onlyFallWithRequiredTool": false,
"allowedToolFilter": {
"whitelistedTags": [
"minecraft:axes"
],
"whitelist": [],
"blacklist": []
}
},
"verticalTree": {
"filter": {
"whitelistedTags": [],
"whitelist": [
"minecraft:cactus",
"minecraft:bamboo"
],
"blacklist": []
},
"enabled": true,
"onlyFallWithRequiredTool": false,
"allowedToolFilter": {
"whitelistedTags": [],
"whitelist": [],
"blacklist": []
}
},
"chorusTree": {
"enabled": true,
"onlyFallWithRequiredTool": false,
"allowedToolFilter": {
"whitelistedTags": [],
"whitelist": [],
"blacklist": []
}
},
"mushroomTree": {
"stemFilter": {
"whitelistedTags": [],
"whitelist": [
"minecraft:mushroom_stem"
],
"blacklist": []
},
"capFilter": {
"whitelistedTags": [],
"whitelist": [
"minecraft:red_mushroom_block",
"minecraft:brown_mushroom_block"
],
"blacklist": []
},
"enabled": true,
"onlyFallWithRequiredTool": false,
"allowedToolFilter": {
"whitelistedTags": [],
"whitelist": [],
"blacklist": []
}
}
}
}
Note, that in most ocasions leaves may not be chopped 100%, especially in the dense forests. The "cleanest" solution for now I think is TreeHarvester mod, because it makes leaves decaying after chopping the trunk. Panda's Falling Tree is the pretiest solution, as well as also pretty clean one=)
Now compatible with Fabric!
- Fabric Api is required
Compatible with NeoForge! (>= v.1.21.1-1.2.1)
Compatible (tested):
- Biomes O'Plenty
- Regions Unexplored
- Oh The Biomes We've Gone
- Serene Seasons
- Quark
- Mystic's Biomes
- Autumnity
- Nyctophobia
- River Redux
- Swampier Swamps
- Alex Caves
- Yung's Caves
- Blooming Nature
- Geophyllic Reforged
- Nature Arise
- Tectonic
- Nature's Spirit (Fabric)
Partially compatible:
- William Wyther's Overhauled Overworld (works, but biomes may look unpredictable)
- William Wyther's Expanded Exosphere (works, but biomes may look unpredictable)
- Dynamic Trees (only vanilla trees will change)
Incompatible
- Litosphere
- Exospherical Expansion
- Terralith
Known issues:
- Most of the trees have non-decaying leaves due to their handmade and complex structure
- As it is a datapack in core, you may experience some incompatibilities with other datapacks/mods, that change the same things, like vanilla biomes, using the datapack system.
- As a datapack, this will most likely ruin the world if you delete it or change something inside it's .jar. Be very cautious and create backups of your important worlds!
Screenshots:
Note! Some screenshots were made with Woodlands:Extra, so there might be some extra biomes spoilers in the background ;) You can find them all in here
























* Screenshots are made with Sildur's Vibrant Shaders v1.51 Extreme-VL and Sildur's Enhanced Default v1.16 Fancy shaders
Woodlands: The Core (Vanilla) changes some aspects of a worldgen, like trees, flowers, ground cover etc, using only vanilla blocks and vanilla biome distribution.
This project ia also a part of Woodlands:Extra, if you're interested in custom biomes (that use only vanilla blocks as well!) you can check it up! Don't install both!
Dependencies:
- Oh The Trees You'll Grow by Corgi_Taco
- Optional: any "Treecapitator"-like mod to chop down trees with non-decying leaves. Suggested: TreeChop, Tree Harvester, Pandas Falling Trees. Will require some changes to the configs to chop down persistent(non-decaying) leaves and make tree searching radius a bit bigger.
Compatible with Fabric! Just install Fabric Api
Compatible with NeoForge! (>= v.1.21.1)
Compatible biome mods (mods on TerraBlender):
- Biomes O'Plenty
- Regions Unexplored
- Oh The Biomes We've Gone
- Serene Seasons
- Quark
- Mystic's Biomes
- Autumnity
- Nyctophobia
- River Redux
- Swampier Swamps
- Alex Caves
- Yung's Caves
- Blooming Nature
- Geophyllic Reforged
- Nature Arise
- Tectonic
- Nature's Spirit (Fabric)
Partially compatible:
- William Wyther's Overhauled Overworld (works, but biomes may look unpredictable)
- William Wyther's Expanded Exosphere (works, but biomes may look unpredictable)
- Dynamic Trees (only vanilla trees will change)
Incompatible (most datapack-based worldgen/biome mods)
- Litosphere
- Exospherical Expansion
- Terralith
- Terraforged
P.S. Note that many of these could be made partially compatible if you'll make many changes to both Woodlands and them, but there will be no oficial compatibility ever.
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