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Woods and Mires
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Adds some new biomes based on Nordic nature.
General improvements to world generation, such as bug fixes, aesthetic overhauls, or misc additions.
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Description
Woods and Mires adds new biomes based on Nordic nature: pine forests, mires and fells together with their variants. It also adds new foliage to vanilla biomes.
Requirements
- Fabric API (also works with Quilted Fabric API in 1.19+)
- TerraBlender is needed to generate the biomes in the world (MC 1.18+)
- 1.16 versions required Fabric Language Kotlin, but it is no longer needed.
Highlights
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Pine forests are taiga-like forests that are full of pine trees growing on grass and podzol.

Pine mires are flat and open with a lot of water that makes traversing the biome difficult. The biome has short pine shrubs and some taller dead pine snags growing between the spots of water.

Fells are cold and rugged areas where the vegetation is short. You might spot birch shrubs or rare ores in lakes.

There are also new flowers growing in the world. Tansies grow in mires, plains and forests. The pink fireweed grows in forests and plains. Heathers can be found growing in taigas and pine forests.
Woods and Mires adds new biomes based on Nordic nature: pine forests, mires and fells together with their variants. It also adds new foliage to vanilla biomes.
Requirements
- Fabric API (also works with Quilted Fabric API in 1.19+)
- TerraBlender is needed to generate the biomes in the world (MC 1.18+)
- 1.16 versions required Fabric Language Kotlin, but it is no longer needed.
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