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World Balance
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An attempt at nerfing unbalanced features. Structures are rarer, villages always spawn abandoned, no Trader Llamas, convert Wandering Trader to a Villager & more!
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Minecraft is currently pretty poorly balanced, I made these changes to try improve it somewhat. There's many more changes I want to make, but here's an early version of the pack!
Features:
💎Wandering Trader tweaks
- added trade to convert them to a villager
- will not spawn with trader llamas anymore
Now killing him truly does not give you anything, and he is happy to convert to a villager for some cake!

I suggest also using a datapack to change the Wandering Trader's trades to be more useful.
🏘️Village tweaks
- all generated villages are abandoned, only spawning zombie villagers
- villages are way rarer, ~2k blocks between them
- removed hay bales, animals and crops from villages
- adjusted village chest loot, removing tools, armor, obsidian, diamonds, changing ingots to nuggets and reducing amounts of other items
Villages give players way too much free stuff for being a peaceful structure. My solution is to make them abandoned, rarer and removing most of the loot. This way if you do find one its special and you have to use other ways to get villagers (curing or wandering trader).
I also suggest using these two datapacks to balance villagers:
🐪Other tweaks
- camels will now spawn naturally in deserts
- cave spiders spawn in deserts at night instead of normal spiders (due to them being similar to scorpions)
- made ruined portals generate more rarely
- made rabbit jump height a bit higher so they dont get stuck on edges of blocks as often
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