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World Transfer
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A Fabric & NeoForge mod for Minecraft Java (26.3+) that hands a LAN world to a different player with transferring inventory, position, and stats.
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World Transfer
World Transfer lets you hand your LAN world to another player without anyone losing their inventory, position, or stats.
Normally, sending someone your world makes them spawn as you. World Transfer creates a ZIP (and sends it over LAN if possible) where the recipient becomes host but stays themselves. Everyone else who rejoins keeps their own data too.
Watch Demo: mp4, gif.
Usage
If a ZIP is enough and the host doesn't mind sending it over himself, the mod can only be on the host's (server) side. For the mod to send the world over LAN, it needs to be on the client that's currently hosting and on whoever's about to become the new host (server + client) too.
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Host a LAN world with the mod (and Fabric API or NeoForge) installed.
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Open the pause menu and click the WT button next to Save and Quit.
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Pick a connected player from the list, then choose how to hand it over:
- Send to <name> - sends the world straight over the existing LAN connection. Requires the recipient to have the mod installed too; if they don't, you'll be told and can fall back to a ZIP.
- ZIP - builds an archive (from the world as it is in that instant, not a copy of whatever was last written to disk) and saves it to your Desktop (default) or your
.minecraftfolder. Send it to them yourself and have them unzip it into theirsavesfolder.
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Whichever route you used, they end up as the host, with their own inventory, health, XP, armor, and position. Everyone else who joins their LAN game keeps their own data too, the same way it always works in vanilla.
A direct send that's already been done once for a given world is incremental afterward - the receiving client checks what it already has and only asks for what changed, rather than re-sending everything.
Your original world folder is never modified. The transfer only touches the copy that gets sent or zipped.
Receiving a transfer
- Direct send: an "Incoming world transfer" prompt pops up automatically with Accept/Decline. If you're mid-transfer already, or just want to check on it again, it's also listed inside the same WT menu, alongside the outgoing options.
- ZIP: unzip it into
savesand open it from the singleplayer list like any other world.
Either way, opening the transferred world for the first time shows a message naming who handed it over to you and when - or a warning if the save doesn't actually name you as the intended recipient, which usually means the wrong ZIP got sent.
Ownership history
Each world keeps a small log of who's hosted it and when, that travels with the save through every hand-off. It's viewable from the same WT menu.
Known limitations
- The ZIP captures the world at the moment you click Transfer. Anything that happens after that on your client won’t be in the file.
- The name-based fallback (for when a player's UUID differs between sessions, e.g. switching online/offline) only helps if the player's name is unchanged. It won't help two different real people who happen to share a name.
- If the connection drops mid-transfer, it has to be started over.
- The mod assumes one transfer completes before another is started from the same world.
- Incremental sync compares whole files (so a changed region file re-sends in full, not just the changed chunks inside it).
- The ZIP route has no incremental option at all - every included folder is zipped in full.
Thanks for using my mod! You are welcome with any kind of suggestions or bug reports!
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