WorldJS: KubeJS Addon

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WorldJS: KubeJS Addon

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Adds functionality for modpack developers to modify environment appearance through KubeJS

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Project Details

Type
Mod
Latest Version
worldjs-1.0.1.jar
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About

Description

WorldJS is a clientside KubeJS addon for modpack developers who want full control over the Minecraft world's atmosphere: sky color, fog, sun, moon, and rain textures, all in real time.

Built for personal use, but feel free to use it in your own packs.

Features

  • Override sky and fog colors on the fly
  • Replace sun, moon, and rain textures
  • Smooth 3 seconds fade transitions when colors are set or cleared, so changes don't snap
  • Both an event based API (WorldJSEvents) for one time setup and a direct API (WorldJS) for runtime changes
  • In-game commands for testing without writing scripts

Examples

One time setup on load

Use WorldJSEvents to define your defaults when the game loads:

// Set custom sky and fog colors
WorldJSEvents.skyColor(event => {
    event.setSkyColor(0xFF4400)
    event.setFogColor(0x221100)
})

// Set custom textures for the sun, moon, and rain
WorldJSEvents.skyTexture(event => {
    event.setSunTexture("kubejs:textures/environment/custom_sun.png")
    event.setMoonTexture("kubejs:textures/environment/custom_moon.png")
    event.setRainTexture("kubejs:textures/environment/custom_rain.png")
})

Runtime changes

Use WorldJS directly inside tick events, item use events, dimension change handlers, or anywhere else to change things on the fly:

// Switch the sky to red
WorldJS.setSkyColor(0xFF0000)

// Switch the fog to blue
WorldJS.setFogColor(0x0000FF)

// Swap textures
WorldJS.setSunTexture("kubejs:textures/environment/custom_sun.png")
WorldJS.setMoonTexture("kubejs:textures/environment/custom_moon.png")
WorldJS.setRainTexture("kubejs:textures/environment/custom_rain.png")

Reverting to vanilla

Each setter has a matching clear. Color clears fade smoothly back to the biome color over three seconds; texture clears are instant.

WorldJS.clearSkyColor()
WorldJS.clearFogColor()
WorldJS.clearSunTexture()
WorldJS.clearMoonTexture()
WorldJS.clearRainTexture()

// Or revert everything at once
WorldJS.reset()

Commands

For quick testing without writing scripts:

/worldjs sky set <hex>      e.g. /worldjs sky set FF0000
/worldjs sky clear
/worldjs sky status
/worldjs fog set <hex>
/worldjs fog clear
/worldjs sun set <texture>
/worldjs sun clear
/worldjs moon set <texture>
/worldjs moon clear
/worldjs rain set <texture>
/worldjs rain clear
/worldjs reset

Hex values accept either FF0000 or #FF0000.

Requirements

Credits

Thanks to Project8gbDeRam for helping out with the mod!

Screenshots

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  • Blood Moon Appearance.png
    Blood Moon Appearance.png Example of what you can achieve

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