WorldJS: KubeJS Addon
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Adds functionality for modpack developers to modify environment appearance through KubeJS
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Description
WorldJS is a clientside KubeJS addon for modpack developers who want full control over the Minecraft world's atmosphere: sky color, fog, sun, moon, and rain textures, all in real time.
Built for personal use, but feel free to use it in your own packs.
Features
- Override sky and fog colors on the fly
- Replace sun, moon, and rain textures
- Smooth 3 seconds fade transitions when colors are set or cleared, so changes don't snap
- Both an event based API (
WorldJSEvents) for one time setup and a direct API (WorldJS) for runtime changes - In-game commands for testing without writing scripts
Examples
One time setup on load
Use WorldJSEvents to define your defaults when the game loads:
// Set custom sky and fog colors
WorldJSEvents.skyColor(event => {
event.setSkyColor(0xFF4400)
event.setFogColor(0x221100)
})
// Set custom textures for the sun, moon, and rain
WorldJSEvents.skyTexture(event => {
event.setSunTexture("kubejs:textures/environment/custom_sun.png")
event.setMoonTexture("kubejs:textures/environment/custom_moon.png")
event.setRainTexture("kubejs:textures/environment/custom_rain.png")
})
Runtime changes
Use WorldJS directly inside tick events, item use events, dimension change handlers, or anywhere else to change things on the fly:
// Switch the sky to red
WorldJS.setSkyColor(0xFF0000)
// Switch the fog to blue
WorldJS.setFogColor(0x0000FF)
// Swap textures
WorldJS.setSunTexture("kubejs:textures/environment/custom_sun.png")
WorldJS.setMoonTexture("kubejs:textures/environment/custom_moon.png")
WorldJS.setRainTexture("kubejs:textures/environment/custom_rain.png")
Reverting to vanilla
Each setter has a matching clear. Color clears fade smoothly back to the biome color over three seconds; texture clears are instant.
WorldJS.clearSkyColor()
WorldJS.clearFogColor()
WorldJS.clearSunTexture()
WorldJS.clearMoonTexture()
WorldJS.clearRainTexture()
// Or revert everything at once
WorldJS.reset()
Commands
For quick testing without writing scripts:
/worldjs sky set <hex> e.g. /worldjs sky set FF0000
/worldjs sky clear
/worldjs sky status
/worldjs fog set <hex>
/worldjs fog clear
/worldjs sun set <texture>
/worldjs sun clear
/worldjs moon set <texture>
/worldjs moon clear
/worldjs rain set <texture>
/worldjs rain clear
/worldjs reset
Hex values accept either FF0000 or #FF0000.
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Thanks to Project8gbDeRam for helping out with the mod!
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