WWG-Wierd World Generation

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WWG-Wierd World Generation

By ghostzeets22Owner

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Turns the Overworld's terrain shape into towering, almost vertical stone and dirt cliffs, sudden cave-in shelves, and blocky mesa-like plateaus — a rough, chunky landscape reminiscent of early Minecraft world generation, built on top of modern noise-based

Mod Loaders
Minecraft
26.2 26.1

About

Description

Wierd World Generation

Turns the Overworld's terrain shape into towering, almost vertical stone and dirt cliffs, sudden cave-in shelves, and blocky mesa-like plateaus — a rough, chunky landscape reminiscent of early Minecraft world generation, built on top of modern noise-based terrain.

Everything else stays 100% vanilla. This pack only overrides the terrain shape — nothing about structures, ores, biomes, caves, or aquifers is touched:

✅ Villages, temples, strongholds, portals, and every other structure generate exactly as normal ✅ All ores generate with vanilla rules and rarity ✅ Biomes, caves, and aquifers are unchanged ⛰️ Only the height/steepness of the land itself is reshaped

How it works

The Overworld's terrain is built from a handful of interlocking density functions. This pack replaces just three of them — the ones controlling elevation amplitude, slope steepness, and surface roughness — while leaving cave carving, ore veins, and structure placement fully untouched.

Compatibility: Minecraft 26.1 – 26.2 (pack_format 101.1 – 107.1)

Installation: drop the .zip into your world's datapacks folder, then create a new world to see the effect (existing chunks won't reshape retroactively).