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WynnAnimated

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WynnAnimated

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Character animations for Wynncraft

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Project Details

Type
Mod
License
Timefall Development License 1.2
Latest Version
WynnAnimated-0.1.4+1.21.11.jar
Authors
CurseForge
Modrinth

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About

Description

WynnAnimated

Wynnaimated adds animations to your character when connected to the Wynncraft server. These animations include ability animations, and basic attack animations.

Note: the 1.21.4 versions of the mod are not compatible with shaders. Read more below.

Examples

Warrior

Warrior animations

Archer

Archer animations

Mage

Mage animations

Other player animations

You can even animate other players.

Other player animations

Configurable

Control animation speeds, and other options. configuration screen

Limitations & known issues

Basic Attack Animation Speed

The first basic attack with a weapon plays the animation at the wrong speed. This is intended as WynnAnimated calculates the cooldown on the first swing, caches this information, and then uses it to determine the correct speed for subsequent attack animations.

Player Animation Constraints

Other players are only animated with basic attack animations because there's no way (to my knowledge) to fetch information about other players' ability use.Instead, we intercept player hand swings locally and convert them into basic attack animations based on their class (fetched from the API). Archer is an exception as it doesn't perform a hand swing on attack.

Other players that are Archers will only be animated if you're on the same channel (server) because we use a hacky method of listening for bow sounds to apply animations.

API Rate Limiting

Only some other players are animated, not all. This is due to API rate limiting for fetching character class information. In high-density areas, the rate limiter may activate and prevent animations for some players. Additionally, if a player has certain privacy settings enabled in their Wynncraft account, we won't be able to fetch their character class at all.

Character Swap Animation Issues

Other players' animations may be incorrect after they swap to a different character. This is because we only refresh character information every 5 minutes (if within range).

Dependency on Wynntils

Wynntils is currently a required dependency for providing ability usage and player class information. Future updates might remove this dependency.

Animation Limitations in First Person View Attack animations can look strange when the character is looking up or down in first-person view due to limitations in the animation engine.

Known Issues

Iris Shader Incompatibility for minecraft 1.21.4 (does not affect 1.21.11) When shaders are enabled, the player model will fully render in first-person mode during attack animations, obscuring the screen.

WynnAnimated

Wynnaimated adds animations to your character when connected to the Wynncraft server. These animations include ability animations, and basic attack animations.

Note: the 1.21.4 versions of the mod are not compatible with shaders. Read more below.

Examples

Warrior

Warrior animations

Archer

Archer animations

Mage

Mage animations

Other player animations

You can even animate other players. Other player animations

Configurable

Control animation speeds, and other options. configuration screen

Limitations & known issues

Basic Attack Animation Speed

The first basic attack with a weapon plays the animation at the wrong speed. This is intended as WynnAnimated calculates the cooldown on the first swing, caches this information, and then uses it to determine the correct speed for subsequent attack animations.

Player Animation Constraints

Other players are only animated with basic attack animations because there's no way (to my knowledge) to fetch information about other players' ability use.Instead, we intercept player hand swings locally and convert them into basic attack animations based on their class (fetched from the API). Archer is an exception as it doesn't perform a hand swing on attack.

Other players that are Archers will only be animated if you're on the same channel (server) because we use a hacky method of listening for bow sounds to apply animations.

API Rate Limiting

Only some other players are animated, not all. This is due to API rate limiting for fetching character class information. In high-density areas, the rate limiter may activate and prevent animations for some players. Additionally, if a player has certain privacy settings enabled in their Wynncraft account, we won't be able to fetch their character class at all.

Character Swap Animation Issues

Other players' animations may be incorrect after they swap to a different character. This is because we only refresh character information every 5 minutes (if within range).

Dependency on Wynntils

Wynntils is currently a required dependency for providing ability usage and player class information. Future updates might remove this dependency.

Animation Limitations in First Person View Attack animations can look strange when the character is looking up or down in first-person view due to limitations in the animation engine.

Known Issues

Iris Shader Incompatibility for minecraft 1.21.4 (does not affect 1.21.11) When shaders are enabled, the player model will fully render in first-person mode during attack animations, obscuring the screen.

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~51,000
Total Downloads
CurseForge
~43,000
Modrinth
~7,000
Last Updated
CurseForge
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CurseForge
Modrinth
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