Mod
WynnAnimated
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Character animations for Wynncraft
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Description
WynnAnimated
Wynnaimated adds animations to your character when connected to the Wynncraft server. These animations include ability animations, and basic attack animations.
Note: the 1.21.4 versions of the mod are not compatible with shaders. Read more below.
Examples
Warrior

Archer

Mage

Other player animations
You can even animate other players.

Configurable
Control animation speeds, and other options. 
Limitations & known issues
Basic Attack Animation Speed
The first basic attack with a weapon plays the animation at the wrong speed. This is intended as WynnAnimated calculates the cooldown on the first swing, caches this information, and then uses it to determine the correct speed for subsequent attack animations.
Player Animation Constraints
Other players are only animated with basic attack animations because there's no way (to my knowledge) to fetch information about other players' ability use.Instead, we intercept player hand swings locally and convert them into basic attack animations based on their class (fetched from the API). Archer is an exception as it doesn't perform a hand swing on attack.
Other players that are Archers will only be animated if you're on the same channel (server) because we use a hacky method of listening for bow sounds to apply animations.
API Rate Limiting
Only some other players are animated, not all. This is due to API rate limiting for fetching character class information. In high-density areas, the rate limiter may activate and prevent animations for some players. Additionally, if a player has certain privacy settings enabled in their Wynncraft account, we won't be able to fetch their character class at all.
Character Swap Animation Issues
Other players' animations may be incorrect after they swap to a different character. This is because we only refresh character information every 5 minutes (if within range).
Dependency on Wynntils
Wynntils is currently a required dependency for providing ability usage and player class information. Future updates might remove this dependency.
Animation Limitations in First Person View Attack animations can look strange when the character is looking up or down in first-person view due to limitations in the animation engine.
Known Issues
Iris Shader Incompatibility for minecraft 1.21.4 (does not affect 1.21.11) When shaders are enabled, the player model will fully render in first-person mode during attack animations, obscuring the screen.
WynnAnimated
Wynnaimated adds animations to your character when connected to the Wynncraft server. These animations include ability animations, and basic attack animations.
Note: the 1.21.4 versions of the mod are not compatible with shaders. Read more below.
Examples
Warrior

Archer

Mage

Other player animations
You can even animate other players.

Configurable
Control animation speeds, and other options.

Limitations & known issues
Basic Attack Animation Speed
The first basic attack with a weapon plays the animation at the wrong speed. This is intended as WynnAnimated calculates the cooldown on the first swing, caches this information, and then uses it to determine the correct speed for subsequent attack animations.
Player Animation Constraints
Other players are only animated with basic attack animations because there's no way (to my knowledge) to fetch information about other players' ability use.Instead, we intercept player hand swings locally and convert them into basic attack animations based on their class (fetched from the API). Archer is an exception as it doesn't perform a hand swing on attack.
Other players that are Archers will only be animated if you're on the same channel (server) because we use a hacky method of listening for bow sounds to apply animations.
API Rate Limiting
Only some other players are animated, not all. This is due to API rate limiting for fetching character class information. In high-density areas, the rate limiter may activate and prevent animations for some players. Additionally, if a player has certain privacy settings enabled in their Wynncraft account, we won't be able to fetch their character class at all.
Character Swap Animation Issues
Other players' animations may be incorrect after they swap to a different character. This is because we only refresh character information every 5 minutes (if within range).
Dependency on Wynntils
Wynntils is currently a required dependency for providing ability usage and player class information. Future updates might remove this dependency.
Animation Limitations in First Person View Attack animations can look strange when the character is looking up or down in first-person view due to limitations in the animation engine.
Known Issues
Iris Shader Incompatibility for minecraft 1.21.4 (does not affect 1.21.11) When shaders are enabled, the player model will fully render in first-person mode during attack animations, obscuring the screen.
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