XBB's Roaring Knight

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XBB's Roaring Knight

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This mod adds an epic boss named Roaring Knight from Deltarune.

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Minecraft

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Type
Mod
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All Rights Reserved
Latest Version
XBB's Roaring Knight 2.0.1.5-1.20.1-Forge
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CurseForge
Modrinth

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About

Description

This mod adds an unprecedented 16 types of barrage attack methods with extremely high quality visual effects for it.

Mod author:XBB.

Music and orginal game(Deltarune) made by Toby Fox.

This is a fanmade mod of Roaring Knight from Deltarune.

Required mod:Geckolib

Big Update!!!

1.Add the dark fountain:you need to craft a knife with a stick and an iron ingot,the hold the knife then release it to make a dark fountain and summon the Roaring Knight.

2.Add battle system:you should graze the bullets to gain TP and the use magic to attack the knight between two attacks of the knight;You need to hurt 1300 health of the knight to start final attack.

3.Add some items,include battle items and knight's loot-Shadow Crystal.(I will add its function later on)

How to play:

It is recommended to use the superflat, third-person back view.

BOSS Introduction:

Roaring Knight comes with background music and opening animation, with a total of 16 attack modes, each with different animations and special effects:
  

  • Crystal Barrage: The knight extends his finger and releases the crystal. After a period of time, the crystal will return and turn red, accompanied by explosive particles, splitting into hexagonal shaped fragments.
  • Knife Dance: Knights randomly summon 8 swords in the player's front, back, left, right, left front, left back, and right back order. The swords will be fired at the player when they turn white. You should remember the order in which the sword appears, and move it vertically along the sword at the moment it turns white to avoid it.
  • Board Rend: The knight wields a long sword and randomly launches linear barrages in two directions from the player, some fast and some slow. The player should find the right time to pass through the full barrage with the fast barrage. This move will be accompanied by cool animations and special effects.
  • Blade Hallway: The knight extends his finger and summons a barrage corridor composed of a series of knives. Players should seize the opportunity to enter the corridor and follow the knight's left and right movements to avoid encountering barrage on both sides. After the corridor ends, all swords will emit red rays aimed at the player and then shoot towards them.
  • Sanguine Slash: The knight wields a long sword and summons several red lines from the player's position. The red line will rotate for a short period of time, then turn white and stop. The knight stops the red line and chops the long knife, and the red line turns white. Stepping on the white line will cause continuous bleeding. There are a total of 5 rounds. Summon the Red Line in quantities of 1, 2, 2, 3, and 4.
  • Crystal Barrage 2: Same as 1, but with longer fragment duration and larger fragments and crystals.
  • Knife Dance 2: Knights randomly summon swords in 8 directions of the player, and at the same time, they will summon a border composed of a rotating sword. The radius of the border will increase and decrease, and while the border rotates, it will also revolve around a point. Players need to avoid touching the rotating border while dodging the flying sword, which suddenly increases the difficulty.
  • Board Rend 2: Same as 1, but now it is in 4 directions, which tests the ability to adapt more.
  • Blade Hallway 2: Same as 1, but the corridor will rotate, further increasing its grandeur.
  • Sanguine Slash 2: At this point, the number of red lines increases to 3, 3, 4, 4, 4, increasing the difficulty.
  • Crystal Barrage 3: Added tracking function for split fragments.
  • Knife Dance 3: Swords appear faster and are more difficult to remember.
  • Board Rend 3: Added 4 diagonal barrage directions, with a different barrage mechanism from the previous 4 directions.
  • Blade Hallway 3: The corridor speed will become faster.
  • Sanguine Slash 3: The number of red lines increases to 3, 4, 4, 4, 4; At the same time, it comes with a continuously rotating "windmill", which is even more difficult.
  • Crystal Nova: The knight enters the final move and first absorbs the crystal. There are two types of barrages: random and spiral, and then releases the crystal. After a period of time, the crystal will turn red and split, accompanied by explosive effects.

I am primarily developing the NeoForge version 1.21.1. Due to the different rendering features compared to Forge version 1.20.1, there might be some minor issues, but they do not affect the gameplay experience. It is strongly recommended to prioritize playing with the NeoForge 1.21.1 version.

This mod adds an unprecedented 16 types of barrage attack methods with extremely high quality visual effects for it.

Mod author:XBB.

Music and orginal game(Deltarune) made by Toby Fox.

This is a fanmade mod of Roaring Knight from Deltarune.

Required mod:Geckolib

How to play:

It is recommended to use the superflat, third-person back view, and take out the spawning egg from the creative mode item tab to challenge this powerful boss.

BOSS Introduction:

Roaring Knight comes with background music and opening animation, with a total of 16 attack modes, each with different animations and special effects:

  • Crystal Barrage: The knight extends his finger and releases the crystal. After a period of time, the crystal will return and turn red, accompanied by explosive particles, splitting into hexagonal shaped fragments.

  • Knife Dance: Knights randomly summon 8 swords in the player's front, back, left, right, left front, left back, and right back order. The swords will be fired at the player when they turn white. You should remember the order in which the sword appears, and move it vertically along the sword at the moment it turns white to avoid it.

  • Board Rend: The knight wields a long sword and randomly launches linear barrages in two directions from the player, some fast and some slow. The player should find the right time to pass through the full barrage with the fast barrage. This move will be accompanied by cool animations and special effects.

  • Blade Hallway: The knight extends his finger and summons a barrage corridor composed of a series of knives. Players should seize the opportunity to enter the corridor and follow the knight's left and right movements to avoid encountering barrage on both sides. After the corridor ends, all swords will emit red rays aimed at the player and then shoot towards them.

  • Sanguine Slash: The knight wields a long sword and summons several red lines from the player's position. The red line will rotate for a short period of time, then turn white and stop. The knight stops the red line and chops the long knife, and the red line turns white. Stepping on the white line will cause continuous bleeding. There are a total of 5 rounds. Summon the Red Line in quantities of 1, 2, 2, 3, and 4.

  • Crystal Barrage 2: Same as 1, but with longer fragment duration and larger fragments and crystals.

  • Knife Dance 2: Knights randomly summon swords in 8 directions of the player, and at the same time, they will summon a border composed of a rotating sword. The radius of the border will increase and decrease, and while the border rotates, it will also revolve around a point. Players need to avoid touching the rotating border while dodging the flying sword, which suddenly increases the difficulty.

  • Board Rend 2: Same as 1, but now it is in 4 directions, which tests the ability to adapt more.

  • Blade Hallway 2: Same as 1, but the corridor will rotate, further increasing its grandeur.

  • Sanguine Slash 2: At this point, the number of red lines increases to 3, 3, 4, 4, 4, increasing the difficulty.

  • Crystal Barrage 3: Added tracking function for split fragments.

  • Knife Dance 3: Swords appear faster and are more difficult to remember.

  • Board Rend 3: Added 4 diagonal barrage directions, with a different barrage mechanism from the previous 4 directions.

  • Blade Hallway 3: The corridor speed will become faster.

  • Sanguine Slash 3: The number of red lines increases to 3, 4, 4, 4, 4; At the same time, it comes with a continuously rotating "windmill", which is even more difficult.

  • Crystal Nova: The knight enters the final move and first absorbs the crystal. There are two types of barrages: random and spiral, and then releases the crystal. After a period of time, the crystal will turn red and split, accompanied by explosive effects.

Screenshots

Gallery

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