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YetAnotherFarmingStation
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A multiblock greenhouse you place in one click. Light, temperature and water decide how fast any crop grows, vanilla or modded; modules, fertilizer and soil push it further, and everything is configurable by datapack.
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A greenhouse you place in one click, where the environment decides.
Place the greenhouse, plant, plug in some water. It grows any crop that grows in stages, vanilla or modded, and hands you the harvest at its output. Light, temperature and water set the pace; energy, modules, fertilizer and soil push it further, each at a price.
Start here: craft a Greenhouse (Tier I), place it on the ground, and right click it.
- Placed, not built. One item, one click, and the whole volume appears. Three tiers that add room, never speed, and you upgrade in place without losing a thing.
- Every crop, recognised. The mod tries each seed on a virtual soil, so crops from other mods work with no configuration, and a data file can fix the ones that need it.
- A readable environment. Light, temperature and water are on screen, with a plain-language reason for whatever is holding a plot back.
- Modules that stack. Grow Lamp, Blackout, Heater, Cooler, Rain Collector, Accelerators, Density, Battery, Capacity, Composter. Nothing is free: whatever speeds things up also costs energy.
- A resource loop. Harvests leave compost, compost becomes fertilizer.
- A base you can plug into anywhere. Water, energy and fertilizer go in, the harvest comes out. Works with pipes, cables and hoppers from other mods.
- Everything is data. Crops, soils, fertilizers and modules are datapack files, and wherever
items are named a
#tagworks. Three server settings balance a whole modpack at once.
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Optional, never required: JEI (one page per crop), Jade (the greenhouse's state on hover) and Mystical Agriculture (each crux seed needs its crux as a catalyst).
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