Zays-SlowWorldEdit

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Zays-SlowWorldEdit

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This mod fixes WorldEdit paste mechanics by processing large pastes gradually instead of all at once, preventing lag spikes and server freezes. It ensures reliable, chunk-safe pasting that completes fully without crashing or stalling the server.

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Mod
Latest Version
SlowWorldEdit-0.4-BillionsPlus.jar
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Description

🧱 Slow WorldEdit Queue – Lag-Free Massive Pastes

Large WorldEdit pastes don’t belong in a single tick.
This mod replaces instant schematic pastes with a controlled, gradual paste system designed to keep servers responsive — even during massive builds.

Blocks are placed over time, chunk-by-chunk, in a predictable order, instead of all at once. The result is smooth execution, stable TPS, and zero server lockups.


✨ What This Mod Does

• Converts paste operations into a queued, time-sliced process
• Places blocks across multiple ticks with strict limits per tick
• Builds chunk-by-chunk in a straight, ordered sweep (not random)
• Keeps chunks naturally loaded while pasting
• Teleports the operator above the active area every few chunks
• Allows real-time visual monitoring of the build as it happens

This makes even huge schematics feasible on low-RAM or busy servers.


👀 Real-Time Visibility & Control

As the paste runs, the system periodically moves the operator above the currently processed chunk group, giving you a clear overhead view of progress.

This means:
• You can see exactly what’s being built
• You can spot mistakes early
• You can stop the server mid-paste if needed

Instead of trusting an instant operation, you stay in control the entire time.


⚠️ Undo & Control Status

Undo is currently disabled.

Blocks are placed progressively across ticks and chunks. Because placement is spread over time, traditional rollback systems are not safe or reliable and are intentionally disabled.

No blocks are reverted automatically.


🛑 Emergency Stop Command

A new cancel command has been added for safety and control:

/slowwe cancel

• Immediately stops the currently running paste
• Clears any queued pastes
Does NOT undo or revert any blocks already placed
• Leaves all completed placements intact

This command exists so operators can safely abort a paste if something looks wrong while it is still in progress.


🔍 How to use it safely

Because the paste happens gradually and visibly, you can watch it build in real time.
If the placement looks incorrect, simply cancel it before completion to limit impact.


🔮 Future Plans

An undo system may be implemented in the future using snapshot-based or chunk-level tracking.
Until then, cancellation is the only supported control mechanism.

This mod prioritizes server stability and transparency over risky rollback behavior.


🧠 Who This Mod Is For

✔ Server admins
✔ Builders working with massive schematics
✔ Modded servers with limited resources
✔ Anyone tired of paste-induced lag spikes or freezes

This mod prioritizes stability, predictability, and control over instant results.


🛠️ Design Philosophy

This is not a “click and pray” paste system.

It trades instant gratification for:
• Server stability
• Predictable execution
• Visual transparency
• Safe interruption if something goes wrong

If you’ve ever frozen or crashed a server with a paste — this mod exists for exactly that problem.

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