Zelda Door Mechanics
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This datapack adds big doors that can smoothly be opened up and down when getting close, just like in Zelda! You can also add a lock to them. No resource pack required!
Inspired by anime series and other cultural phenomena, often featuring recognizable characters and settings.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Data Packs were introduced to vanilla Minecraft in version 1.13 and allow the server to modify data about the game, or run commands. Data Packs are compatible with all mod loaders.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
Quilt is a fork of the Fabric mod loader. Many Fabric mods are compatible with Quilt and vice versa.
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Features of the door
- No resource pack required
- Has sounds
- Has collision when closed
- Get open when getting close
- Will be placed facing north/south by default, you can rotate to 90°
- Possibility to lock door and to get a key
- Peebles animation on the ground when the door is closing
- Model for locked door
- Once a locked door is unlocked, the key from the player inventory get deleted
- Animation inspired from Zelda: Twilight Princess when a locked door is unlocked
If you don't want to read all this, just do /function door:help in-game and read the step-by-step documentation in-game!
How to place & remove a door
To place a door (you need OP), follow those 2 easy steps carefully:
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Go where you wanna place the door, and check for your position (X,Y,Z). Then, go in spectator mode and do /teleport [your coordinates, but add .5 after each number] (example: if your coordinates are x 12, y 64 and z -100, run /teleport 12.5 64.5 -99.5
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Run /function door:_/create
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It's done!
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To remove a door, stand on it and run /function door:remove_current_door
How to lock & unlock a door
To lock a door:
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Go where you wanna place the door, and check for your position (X,Y,Z). Then, go in spectator mode and do /teleport [your coordinates, but add .5 after each number] (example: if your coordinates are x 12, y 64 and z -100, run /teleport 12.5 64.5 -99.5 do the teleport
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Run /function door:lock_door whilst standing on the door
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To unlock it, get a key with /function door:give_key
How to rotate a door
To rotate a door:
- Stand at the door position and check for the coordinates, then run /gamemode spectator and /teleport x.5 y.5 z.5 as for the other steps
- If you want to rotate a locked door, lock it before the next step (see above)
- Run /function door:rotate_door_90
For in-game help and additional commands, run /function door:help
This datapack has a known issue:
- Collisions don't work for rotated locked door (currently, it's better to only locks doors facing north/south, but you can create non-locked doors facing east/west if you want)
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