Mod

Zombie Awareness

Quick rating

Zombie Awareness

No reviews yet

- Smarter more aware zombies (and skeletons), they track you down via blood scent, sound, and light source awareness

Adventure/Exploration
Survival
Hostile Mobs
Zombies
Mod Loaders
Forge
NeoForge
Fabric
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Required
Server Required

About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
zombieawareness-neoforge-1.21.0-1.13.2.jar
Authors
CurseForge
Modrinth

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

About

Description

Visit

 https://coros.us/mods/zombieawareness

for a much better showcase of the mod with images and videos

1.16.5 / 1.17.1 / 1.18.1:

- Blood scents: You spill blood if you get hurt, and if low health you bleed out once in a while
- Sound sources: causing these will alert other monsters of your position, they are:

-- Mining for blocks, Placing blocks, Explosions, Bows and Crossbows, Eating, Doors, Gates, Notes, Records, Buttons, Levers, Pressure Plates, Tripwires, Chests, Barrels, Pistons, Other zombies


- Light sources: Zombies can see exposed light sources from super far away, and will come to investigate if they have line of sight
- Random wandering hordes on surface (default off): Mobs will gather up together and wander the terrain in large groups randomly

- Default enhanced mobs (configurable): "minecraft:zombie", "minecraft:husk", "minecraft:creeper", "minecraft:skeleton", "minecraft:stray", "minecraft:witch", "minecraft:zombie_villager" 

- Radioactive glowing blood, definitely not a lighting bug for now.

1.12:

- Blood scents: You spill blood if you get hurt, and if low health you bleed out once in a while
- Sound sources: Mining for blocks will alert other zombies of your position
- Light sources: Zombies can see exposed light sources from super far away, and will come to investigate if they have line of sight
- Night surface spawning: More zombies spawn in groups at night, causes random invasions
- Random wandering hordes on surface (default off): Mobs will gather up together and wander the terrain in large groups randomly
- Randomly faster zombies: Zombies are given a small buff in speed to add more unpredictableness

Requires CoroUtil

You may use the mod in any modpack you like.

Features:

Blood Senses:

You spill blood if you get hurt, shown on the ground, and if low health you bleed out once in a while, and they will sense it and track you down

Sound Senses:

Causing these will alert other monsters of your position, they are:

Mining for blocks, Placing blocks, Explosions, Bows and Crossbows, Eating, Doors, Gates, Notes, Records, Buttons, Levers, Pressure Plates, Tripwires, Chests, Barrels, Pistons, Other zombies, and more!:

mining_sound_blood_smell

The louder the sound the more impact it has on them hearing it:

tnt_sound

Light Sources:

Monsters can see exposed light sources from super far away, and will come to investigate if they have line of sight

light_awareness

Config:

Choose what monsters you want enhanced

by default it enables it for: "minecraft:zombie", "minecraft:husk", "minecraft:creeper", "minecraft:skeleton", "minecraft:stray", "minecraft:witch", "minecraft:zombie_villager"

Tries to support modded mobs, After running your modpack once, check out MobLists.toml -> enhanceableMobs to see a list of modded mobs that might work!

Misc:

Use pisons or tnt to attract zombies to areas, usefull for distractions to help you get away. They always go for the louder noise.

Optional random wandering hordes on surface (default off): Mobs will gather up together and wander the terrain in large groups randomly

Requires CoroUtil

Use in any modpack you want!

Screenshots

Gallery

  • blood
    blood

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

40.6m
Total Downloads
CurseForge
33.3m
Modrinth
7.2m
Last Updated
CurseForge
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched and imported data for this project from CurseForge or Modrinth. High-traffic and active projects are checked more often.
Next pipeline sync