Zombie Improvements

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Zombie Improvements

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Improves zombie leader and reinforcement mechanics and fixes a few bugs

QoL & Tweaks
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NeoForge
Fabric
Minecraft
26.2

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Client and Server

Must be installed on both the client and the server.

About

Project Details

Type
Mod
License
MIT License
Latest Version
1.2.2 for Neoforge 26.1
Authors
CurseForge
Modrinth

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Modrinth ID

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Description

Zombie Improvements

This mod improves zombie leader and reinforcement mechanics and fixes a few bugs with them.

What?

If you didn't even know these were a thing, here's a rundown from the Minecraft wiki:

On all difficulty levels, damaged zombie mobs (including husks, drowned and even zombified piglins) call all other zombies within a 67×21×67 to 111×21×111 area centered on the attacked zombie to target the attacker.

In Hard difficulty, zombies can spawn additional zombies to "help" when damaged. Each zombie has a "likeliness to call reinforcements" statistic ranging from 0–10%, and "leader" zombies (0–5% depending on regional difficulty) get a bonus of 50–75 percentage points to the stat.

On Hard difficulty, zombies have a 5% chance to spawn as leaders. Leader zombies can spawn other zombies as reinforcements.

So what does this mod do?

There are a few issues with these mechanics:

  • You can't tell if the zombie you're attacking is a leader or not.
  • There is no visual/audio cue when zombies spawn additional reinforcements.
  • There are a few bugs which make these mechanics less relevant.

This mod alleviates all of these issues by:

  • Adding a red aura effect around leader zombies, identical to the charged creeper effect, but red color.
  • Adding unique textures and sounds for leader zombies.
  • Increasing the size of zombies that are leaders.
  • Adding a sound that plays when a zombie spawns in additional reinforcements. The sound that will be played is the block breaking sound of the block the freshly spawned zombie is standing on, played 5 times in a span of 2 seconds.
  • Appending a "Leader" prefix to the name of the leader mob.
  • Fixing two vanilla bugs, namely MC-219981 and (1.21.1 only) MC-14800.

There's also a few additional tweaks:

  • Configure the attack damage of leader zombies. By default, it's slightly increased compared to normal zombies.
  • Configure the spawn chance for leader zombies.
  • Allow only leader zombies to spawn additional reinforcements.
  • Prevent mob spawners from spawning leaders.
  • Prevent zombies spawned by mob spawners from spawning additional reinforcements.

Zombie Improvements

This mod improves zombie leader and reinforcement mechanics and fixes a few bugs with them.

What?

If you didn't even know these were a thing, here's a rundown from the Minecraft wiki:

On all difficulty levels, damaged zombie mobs (including husks, drowned and even zombified piglins) call all other zombies within a 67×21×67 to 111×21×111 area centered on the attacked zombie to target the attacker.

In Hard difficulty, zombies can spawn additional zombies to "help" when damaged. Each zombie has a "likeliness to call reinforcements" statistic ranging from 0–10%, and "leader" zombies (0–5% depending on regional difficulty) get a bonus of 50–75 percentage points to the stat.

On Hard difficulty, zombies have a 5% chance to spawn as leaders. Leader zombies can spawn other zombies as reinforcements.

So what does this mod do?

There are a few issues with these mechanics:

  • You can't tell if the zombie you're attacking is a leader or not.
  • There is no visual/audio cue when zombies spawn additional reinforcements.
  • There are a few bugs which make these mechanics less relevant.

This mod alleviates all of these issues by:

  • Adding a red aura effect around leader zombies, identical to the charged creeper effect, but red color.
  • Adding unique textures and sounds for leader zombies.
  • Increasing the size of zombies that are leaders.
  • Adding a sound that plays when a zombie spawns in additional reinforcements. The sound that will be played is the block breaking sound of the block the freshly spawned zombie is standing on, played 5 times in a span of 2 seconds.
  • Appending a "Leader" prefix to the name of the leader mob.
  • Fixing two vanilla bugs, namely MC-219981 and (1.21.1 only) MC-14800.

There's also a few additional tweaks:

  • Configure the attack damage of leader zombies. By default, it's slightly increased compared to normal zombies.
  • Configure the spawn chance for leader zombies.
  • Allow only leader zombies to spawn additional reinforcements.
  • Prevent mob spawners from spawning leaders.
  • Prevent zombies spawned by mob spawners from spawning additional reinforcements.

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