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Zoom Katanas
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Adds several weapons with special abilities.
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Features role-playing elements like character progression, quests, and story-driven gameplay.
Includes gameplay or mechanics related to brewing systems, potions, or the transmutation of matter.
Introduces new enchantments and/or changes the vanilla enchantment system.
Adds new ores or other raw resources.
Introduces new weapons, which may add unique mechanics or abilities.
Adds or overhauls bosses to the game.
Adds or enhances hostile creatures and enemies.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Description

May not be fully balanced! However, many values are configuable.
Adds 10+ weapons all with special abilities, special consumables, enchants, effects, and a miniboss.
If you're looking for more weapons and variety, this mods adds may unique weapons each with unique abilities to spice up gameplay. See weapon abilities spoiler or gallery. More to come in the future!
Some of the weapons were inspired by Hypixel Skyblock
No known incompatabilties yet.
Please do comment any issues or suggestions.
Thanks to Shade, Kyrise, Josehzz, and ARoachIFoundOnMyPillow for the item icons!
Sorry for slow updates, I am currently busy in college.
Dependencies
Cloth Config 11.1.136 fabric
Fabric Api 0.92.3
Mod Menu 7.2.2
Weapons (Tier 1):
Flash: Upon use, the player dashes forward. If there is a mob in the way, the mob takes damage and turns the player around.
Aura: Attacks all mobs around the player in a range.

Ghost Fury: Teleports to nearest mob and applies glowing other nearby mobs.
Necron: Applies wither to nearby mobs. Upon use, doubles the amplifier. 
Ephemeral: Attacks mobs through walls
Prayer: Applies regeneration to nearby non-hostiles and heals upon right click
Weapons (Tier 2)
Blights Embrace: Curses the user with Wither (toggleable). Does the most damage (12) of all other weapons. Causes mobs around the player to be inflicted with Wither II. Shoots a wither projectile that applies Wither IV for ten seconds and Slowness II and Weakness II for 6 seconds.
Eclipse: Attacks all mobs in a given range. It will create 2 circles, where the mobs in the outer circle take the regular amount of damage, and mobs inside the inner circle take double damage.
Implosion: Dashes forward and creates an explosion at the player (player does not take damage from explosion, nor destroy blocks).
Seraphim: Heals and applies regeneration all non-hostile mobs and players nearby. Applies resistance and absorption II for 5 seconds and invulnerbility for 2 seconds only to player wielding the weapon.
Shadow Rage: Teleports to and applies damage to 3 mobs and glowing to other nearby mobs.
Specter Fang: Attacks mobs through walls. At the end of the range, it creates a small explosion, dealing high knockback.
Weapons (Tier 3)

These tier 3 require a rare ore called Luminite. Luminite can be crated into Shadow Orbs and Luminite Cores. Combined with a Katana Upgrade Template, tier 2's can be upgraded into tier 3's via smithing table.
Elysium: Heals the player to full health and applies regeneration all non-hostile mobs and players nearby. Applies resistance and absorption II for five seconds and invulnerbility for one second only to player wielding the weapon.
Lucifer: Does the most damage of all tier 3 weapons (20 damage), but reflects half of the attack damage back upon the wielder. Grants strength 1 for 3 seconds upon right click.
Shatter: Dashes forward, creating multiple, smaller explosions around the player within 8 blocks. Grants Shielding effect.
Hyperion: Dashes forward, creating a large, powerful explosion.
The Giant Sword: Summons a giant sword from the sky to slam down. Deals 10 magic, armor-piercing damage.
Kraken: Attacks all mobs surrounding the player, binding them and slowing them down.
Swift Death: Teleports to one mob with a high damage multiplier. Grants the player speed, haste, and invisibility.
Necromancer Lord: Teleports to three mobs dealing damage. On mob death, summons a friendly ghost to assist the player.
Vortex: Pulls mobs from around the player, granting the player resistance and weakness to the mobs.
Twin Fang: Shoots a wall-piercing beam infront of the player and behind the player. Summons an explosion at the end of the beams.
More to come!
Effects & Pills:

Pills:
All pills require the Refined Pill Base. Craft the regular Pill Base and then smelt it to get the Refined Pill Base.
Antidote Pill: Grants Immunity effect for 1 minute
Enhancement Pill: Grants absorbtion, strength, speed, jump boost, and regeneration I for 10 seconds.
Major Enhancement Pill: Grants absorbtion, strength, speed, jump boost, and regeneration II for a minute.
Lumious Pill: Grants sensing for 5 minutes.
Steel Pill: Grants, resistance, strength, and robust II for 2 minutes.
Effects:
Invulnerbility: Player cannot take damage.
Sensing: Mobs within 15 blocks are affected with glowing.
Immunity: Player cannot be afflicted with poison or wither.
Crippled: Mobs lose one attack damage.
Broken Armor: Mobs lose 2 armor and armor toughness.
Blood Lust: Player gains 1 attack damage.
Robust: Grants 0.2 Knockback Resistance
Shielding: Only obtained from the Shatter Weapon. Grants 4 armor.
Bound: Binds the mob, making it unable to move. Then applies slowness when the effect ends.
Enchants:

These custom enchants can only be obtained from gems found thoughout the world. Equip the gem in the offhand and have a sword in the main hand. Then, right click. Has a chance to grant an enchantment or fails and crumbles. NOTE: Currently only Common Gems exist. More will come as I develop the mod.
Blood Lust: Upon kill, grant the player Bloost Lust effect for 10 seconds.
Blunting: Afflicts Broken Armor Effect for 10 seconds.
Crushing: Upon crit, has a 6% chance to afflict Crippled effect.
Experience: Upon a hit, has a 50% chance to spawn XP.
Tangle Vines: Upon a hit, afflicts Slowness I for 10 seconds. Has a 10% chance to double the amplifier and duration.
Venomous: Afflicts Poison I for 5 seconds.
Future Plans
Forge Port
Tier 3 weapons
Magic scrolls
A Discord server (if I get popular enough)
Check out my Modrinth page!
May not be fully balanced! However, many values are configuable.
Adds 10+ weapons all with special abilities, special consumables, enchants, effects, and a miniboss.
If you're looking for more weapons and variety, this mods adds may unique weapons each with unique abilities to spice up gameplay. See weapon abilities spoiler or gallery. More to come in the future!
Some of the weapons were inspired by Hypixel Skyblock
No known incompatabilties yet.
Please do comment any issues or suggestions on my Curse Forge Page.
Thanks to Shade, Kyrise, Josehzz, and ARoachIFoundOnMyPillow for the item icons!
Sorry for slow updates, I am currently busy in college :).
Weapons (Tier 1):
Spoiler
Flash: Upon use, the player dashes forward. If there is a mob in the way, the mob takes damage and turns the player around. Aura: Attacks all mobs around the player in a range. Ghost Fury: Teleports to nearest mob and applies glowing other nearby mobs. Necron: Applies wither to nearby mobs. Upon use, doubles the amplifier. Ephemeral: Attacks mobs through wallsWeapons (Tier 2):
Spoiler
Blights Embrace: Curses the user with Wither (toggleable). Does the most damage (12) of all other weapons. Causes mobs around the player to be inflicted with Wither II. Shoots a wither projectile that applies Wither IV for 10 seconds and Slowness II and Weakness II for 6 seconds. Eclipse: Attacks all mobs in a given range. It will create 2 circles, where the mobs in the outer circle take the regular amount of damage, and mobs inside the inner circle take double damage. Implosion: Dashes forward and creates an explosion at the player (player does not take damage from explosion, nor destroy blocks). Seraphim: Heals and applies regeneration all non-hostile mobs and players nearby. Applies resistance and absorbtion II for 5 seconds and invulnerbility for 1 second only to player wielding the weapon. Shadow Rage: Teleports to and applies damage to 3 mobs and glowing to other nearby mobs. Specter Fang: Attacks mobs through walls. At the end of the range, it creates a small explosion, dealing high knockback.Weapons (Tier 3)
Spoiler
These tier 3 require a rare ore called Luminite. Luminite can be crated into Shadow Orbs and Luminite Cores. Combined with a Katana Upgrade Template, tier 2's can be upgraded into tier 3's via smithing table. Elysium: Heals the player to full health and applies regeneration all non-hostile mobs and players nearby. Applies resistance and absorption II for 5 seconds and invulnerbility for 2 seconds only to player wielding the weapon. Lucifer: Does the most damage of all tier 3 weapons (20 damage), but reflects half of the attack damage back upon the wielder. Grants strength 1 for 3 seconds upon right click. Shatter: Dashes forward, creating multiple, smaller explosions around the player within 8 blocks. Hyperion: Dashes forward, creating a large, powerful explosion. The Giant Sword: Summons a giant sword from the sky to slam down. Deals 10 magic, armor-piercing damage. Kraken: Attacks all mobs surrounding the player, binding them and slowing them down. Swift Death: Teleports to one mob with a high damage multiplier. Grants the player speed, haste, and invisibility. Necromancer Lord: Teleports to three mobs dealing damage. On mob death, summons a friendly ghost to assist the player. Vortex: Pulls mobs from around the player, granting the player resistance and weakness to the mobs. Twin Fang: Shoots a wall-piercing beam infront of the player and behind the player. Summons an explosion at the end of the beams. More to come!Effects & Pills:
Spoiler
Pills:
All pills require the Refined Pill Base. Craft the regular Pill Base and then smelt it to get the Refined Pill Base. Antidote Pill: Grants Immunity effect for 1 minute Enhancement Pill: Grants absorbtion, strength, speed, jump boost, and regeneration I for ten seconds. Major Enhancement Pill: Grants absorbtion, strength, speed, jump boost, and regeneration II for a minute. Lumious Pill: Grants sensing for 5 minutes. Steel Pill: Grants, resistance, strength, and robust II for 2 minutes.Effects:
Invulnerbility: Player cannot take damage. Sensing: Mobs within 15 blocks are affected with glowing. Immunity: Player cannot be afflicted with poison or wither. Crippled: Mobs lose one attack damage. Broken Armor: Mobs lose two armor and armor toughness. Blood Lust: Player gains one attack damage. Robust: Grants 0.2 knockback resistance. Shielding: Only obtained from the Shatter Weapon. Grants 4 armor. Bound: Binds the mob, making it unable to move. Then applies slowness when the effect ends.Enchants:
Spoiler
These custom enchants can only be obtained from gems found thoughout the world. Equip the gem in the offhand and have a sword in the main hand. Then, right click. Has a chance to grant an enchantment or fails and crumbles. NOTE: Currently only Common Gems exist. More will come as I develop the mod. Blood Lust: Upon kill, grant the player Bloost Lust effect for 10 seconds. Blunting: Afflicts Broken Armor Effect for 10 seconds. Crushing: Upon crit, has a 6% chance to afflict Crippled effect. Experience: Upon a hit, has a 50% chance to spawn XP. Tangle Vines: Upon a hit, afflicts Slowness I for 10 seconds. Has a 10% chance to double the amplifier and duration. Venomous: Afflicts Poison I for five seconds.Future Plans:
Forge Port Magic scrolls A Discord server (if I get popular enough)!Screenshots
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