All the Mods 10: To the Sky ATM10SKY

Kind of booring modpack with decision paralysis

All the Mods 10: To the Sky   ATM10SKY

Review for

All the Mods 10: To the Sky ATM10SKY

2.0

Kind of booring modpack with decision paralysis

LostPhoeniix

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

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Posted: March 10, 2026 at 2:27:02 PM UTC
100 hrs
Total hours played at time of review
MC latest
Gameplay
1.0
Aesthetics
2.0
Performance
2.0

Do we even have to talk about this? As usual, the ATM team delivers a modpack packed with mods and mechanics that sound interesting, but the experience ends up falling short in many areas.

First of all, this pack is a kitchen sink in its purest form. You can literally do whatever you want and explore whichever mod interests you. While that freedom can be nice, it also means that most progression feels unfocused. You end up blazing through many mods because almost nothing is gated behind anything meaningful.

Resource generation in the late game is another big disappointment. It basically comes down to bees and nothing else. Want a new item? Get a bee for it. While that system works early on, it quickly becomes repetitive and makes the endgame feel boring and shallow.

Then there’s Modern Industrialization, which is actually a very interesting mod and takes a fair amount of time to progress through. Unfortunately, it isn’t required for the ATM Star, which feels like a huge missed opportunity. It could have added a deeper and more meaningful progression path, but instead it’s mostly just tacked on for players who feel like doing it.

Overall, the pack offers a lot of content on paper, but because of the lack of progression and meaningful integration between mods, the experience ends up feeling less engaging than it could have been.

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