Modpack

All the Mods 10: To the Sky   ATM10SKY
Rank 1,033
Rank 265 among modpacks

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All the Mods 10: To the Sky ATM10SKY

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0.5★ (no ratings)
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1 rating (33%) · 2.0★
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1 rating (33%) · 3.5★
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Gameplay rating distribution
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1 review (50%) · 1.0★
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Aesthetics rating distribution
0.5★ (no reviews)
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1 review (50%) · 2.0★
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Performance rating distribution
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1 review (50%) · 2.0★
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1 review (50%) · 4.0★
4.5★ (no reviews)
5.0★ (no reviews)
0.5★ 5★

Starting with only a tree, fill the void with large amounts of technology and magic!

Industrial
Fantasy
Tech
Magic
Skyblock
Kitchen Sink
Advanced Tech
Small Group & Co-op Play
Mod Loaders
Forge
NeoForge
Minecraft

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3.0
Auctoria

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Contributor 100 pts
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Luminary 4,000 pts

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Posted: June 30, 2026 at 8:40:29 PM UTC
100 hrs
Total hours played at time of review
MC 1.21 Playing
The version(s) the reviewer played
Gameplay
2.0
Aesthetics
3.5
Performance
4.0

So far (got some of the Star items but haven't gotten deep into the harder items of the Star), this pack's been alright, but boring.
Firstly, the resource generation can be interesting at times, even if repetitive. For instance, I made a setup to convert cobble to end stone so I could farm draconium. That's the highlight of my resource gen however, and other than that it's been the original but boring GeOres, as well as the overused but sorta interesting Ex Nihlio (or whatever the port/remake used here is)
However, a lot of the progression to the Star just isn't pleasant or satisfying. Although hard to make pleasant and satisfying progression due to their requirements opposing each other, I expect at least one of them to be done, but it isn't. The Star, due to it's nature, forces you into the same gameplay path each mod offers by default, which can be okay in a simpler pack where such isn't needed to live in the world, but in a pack with such a set end goal and deep progression requirements for some of the more repetitive mods (looking at you, Antimatter Pellets) I'm just not happy, as the points in progression chosen are either after you get almost all the useful stuff, or before you get any useful stuff, meaning you're either doing too much or too little to enjoy it.
I will say, this pack is surprisingly optimized, running on 8GB of ram decently well even when I have Discord and Youtube open.

0
0
3.0
Auctoria

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: June 30, 2026 at 8:40:29 PM UTC
100 hrs
Total hours played at time of review
MC 1.21 Playing
The version(s) the reviewer played
Gameplay
2.0
Aesthetics
3.5
Performance
4.0

So far (got some of the Star items but haven't gotten deep into the harder items of the Star), this pack's been alright, but boring.
Firstly, the resource generation can be interesting at times, even if repetitive. For instance, I made a setup to convert cobble to end stone so I could farm draconium. That's the highlight of my resource gen however, and other than that it's been the original but boring GeOres, as well as the overused but sorta interesting Ex Nihlio (or whatever the port/remake used here is)
However, a lot of the progression to the Star just isn't pleasant or satisfying. Although hard to make pleasant and satisfying progression due to their requirements opposing each other, I expect at least one of them to be done, but it isn't. The Star, due to it's nature, forces you into the same gameplay path each mod offers by default, which can be okay in a simpler pack where such isn't needed to live in the world, but in a pack with such a set end goal and deep progression requirements for some of the more repetitive mods (looking at you, Antimatter Pellets) I'm just not happy, as the points in progression chosen are either after you get almost all the useful stuff, or before you get any useful stuff, meaning you're either doing too much or too little to enjoy it.
I will say, this pack is surprisingly optimized, running on 8GB of ram decently well even when I have Discord and Youtube open.

0
0
3.0
Auctoria

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: June 30, 2026 at 8:40:29 PM UTC
100 hrs
Total hours played at time of review
MC 1.21 Playing
The version(s) the reviewer played
0
0
2.0
LostPhoeniix

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: March 10, 2026 at 2:27:02 PM UTC
100 hrs
Total hours played at time of review
MC latest
Gameplay
1.0
Aesthetics
2.0
Performance
2.0

Do we even have to talk about this? As usual, the ATM team delivers a modpack packed with mods and mechanics that sound interesting, but the experience ends up falling short in many areas.

First of all, this pack is a kitchen sink in its purest form. You can literally do whatever you want and explore whichever mod interests you. While that freedom can be nice, it also means that most progression feels unfocused. You end up blazing through many mods because almost nothing is gated behind anything meaningful.

Resource generation in the late game is another big disappointment. It basically comes down to bees and nothing else. Want a new item? Get a bee for it. While that system works early on, it quickly becomes repetitive and makes the endgame feel boring and shallow.

Then there’s Modern Industrialization, which is actually a very interesting mod and takes a fair amount of time to progress through. Unfortunately, it isn’t required for the ATM Star, which feels like a huge missed opportunity. It could have added a deeper and more meaningful progression path, but instead it’s mostly just tacked on for players who feel like doing it.

Overall, the pack offers a lot of content on paper, but because of the lack of progression and meaningful integration between mods, the experience ends up feeling less engaging than it could have been.

0
0
2.0
LostPhoeniix

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: March 10, 2026 at 2:27:02 PM UTC
100 hrs
Total hours played at time of review
MC latest
Gameplay
1.0
Aesthetics
2.0
Performance
2.0

Do we even have to talk about this? As usual, the ATM team delivers a modpack packed with mods and mechanics that sound interesting, but the experience ends up falling short in many areas.

First of all, this pack is a kitchen sink in its purest form. You can literally do whatever you want and explore whichever mod interests you. While that freedom can be nice, it also means that most progression feels unfocused. You end up blazing through many mods because almost nothing is gated behind anything meaningful.

Resource generation in the late game is another big disappointment. It basically comes down to bees and nothing else. Want a new item? Get a bee for it. While that system works early on, it quickly becomes repetitive and makes the endgame feel boring and shallow.

Then there’s Modern Industrialization, which is actually a very interesting mod and takes a fair amount of time to progress through. Unfortunately, it isn’t required for the ATM Star, which feels like a huge missed opportunity. It could have added a deeper and more meaningful progression path, but instead it’s mostly just tacked on for players who feel like doing it.

Overall, the pack offers a lot of content on paper, but because of the lack of progression and meaningful integration between mods, the experience ends up feeling less engaging than it could have been.

0
0
2.0
LostPhoeniix

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: March 10, 2026 at 2:27:02 PM UTC
100 hrs
Total hours played at time of review
MC latest
0
0

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Project Details

Type
Modpack
Pack Size
Extra Large 322 mods
Latest Version
ATM10 To the Sky-2.0.2
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description_56694573-3efa-443a-8633-442df914dc86.png

 


Welcome to All the Mods 10: To the Sky

The ultimate fusion of ATM10 with the classic Skyblock challenge! Take on the void with nothing but a tree, a single block, and a vast universe of mods at your fingertips.

  • Performance Tip: Allocate at least 6–8 GB of RAM for optimal performance.
  • Multiplayer Support: Fully compatible with servers and LAN play.

Quests Optional: Follow them for guidance or blaze your own trail.


All the Mods 10 is known for its massive collection of top-tier, well-integrated mods, and now it’s been reimagined into a Skyblock format! Start small and build your empire in the sky using modern automation, magic, tech, and exploration, all while surviving on the edge of nothingness.

A major thank you to Howester84 for his work on the modpack's 2 favourite islands! He has some additional schematics, and a bunch of cool stuff on his discord, go show him some love here


This version turns the high-powered world of ATM10 into a progression-based skyblock challenge, requiring you to think creatively and automate efficiently to reach endgame content.

The biggest changes this time around are that we are now using NeoForge and we are on the version 1.21. Expect many updates as mods come out! 
  

In All the Mods 10 To The Sky we will continue the tradition adding many new mods while going for more stability.

Does "All the Mods" really contain ALL THE MODS? No, of course not.

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  • Created By Tazz
    Created By Tazz

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