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Astrakane
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A world of magic, tech, and adventure!
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Includes quests that drive progression, whether through a quest book, NPC, or other in world source.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Astrakane is a world of magic and innovation, as well as many dangerous areas to explore and loot!
There are multiple mods themed around using magic yourself as a tool or weapon against hostile mobs (or even players), using it in the form of magical contraptions and methods to more efficiently gather resources.
Even if you're not the type to favor magic, not to worry, there are still ways to get results without it! There is of course complex but rewarding machinery through the Immersive Engineering mod, powerful tools with interchangeable parts with the Tinkers Construct mod, and even the ability to construct siege weapons and manage workers of your own through the Ancient Warfare 2 mod.
If you're feeling adventurous, there are also many pre-genetrated structures to explore and pillage for new loot.
While the mod pack is in a playable state, it is by no means complete. Currently, it features a quest line to guide players through the Electroblob's Wizardry mod (a mod that allows you to cast spells with a magic wand) if they are unfamiliar with it, but will later feature quest guides for mods such as Botania, Roots, Blood Magic: Alchemical Wizardry, Immersive Engineering, and more! Note that these guides are intended for players with little to no experience with the mod described to give them direction to better learn the mod.
If anyone has any feedback, I will be happy to hear it!
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