CABIN: Create Above & Beyond In Newer

The Gold Standard For Create Packs

CABIN: Create Above & Beyond In Newer

Review for

CABIN: Create Above & Beyond In Newer

4.0

The Gold Standard For Create Packs

flippyp

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Posted: May 26, 2026 at 12:09:52 AM UTC
20 hrs
Total hours played at time of review
MC 1.18 Paused
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
5.0
Performance
5.0

I, like many people, am not a big fan of the Create mod being shoved into every pack on modern versions.

Generally, the Create mod is poorly implemented or left entirely optional as an automation toolkit. It's because of this that I only tend to enjoy Create in settings where it's properly integrated into progression in a way that feels unique. A pack that is notable for being centered around Create is Create Above and Beyond. CABIN is a remastered version of that pack, bringing it forward into 1.20.1, letting you play around with Trains and Create 6's logistics system. The pack is split into chapters, each one with a type of mechanism to automate that unlocks new tiers of machines, therefore unlocking new ways to automate different things.

My experience with this pack was nothing but wonderful, I played with a group of 4 (myself included), and it was wonderful having everyone work on different ingredients for the different chapters' mechanism automation. The first chapter had everyone working on a different base component (clay, kelp, and andesite) for the first mechanism and then combining it into one coherent system that produced andesite mechanisms. Moving onto the second chapter, I ended up doing a lot of the automation myself, ending up with a more compact system than previous. I'd say my only gripe with this chapter was the seemingly haphazard integration of Tinker's Construct for making brass and melting iron. I never felt a need to make any sort of Tinker's tool or armor, and it felt almost shoehorned in just for the melter & smeltery. I have no such gripes about chapter three however, where I felt the automation took a big step forward in complexity, requiring systems to safely blow up a bunch of items, collect said items without blowing them up, and a system to perpetually duplicate three items without clogging the conveyor. Unfortunately, this is where my group got really busy with life stuff and had to stop playing. They've since been consistently busy and we haven't been able to revisit this pack (even though I really want to!).

Overall, I'd say that this was the best time I had using Create in any modpack I've played. If you like setting up fully passive Create automation lines, I'd say that this is the pack for you.

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