CABIN: Create Above & Beyond In Newer
Rank 245
Rank 94 among modpacks

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CABIN: Create Above & Beyond In Newer

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2 reviews (100%) · 5.0★
0.5★ 5★

A remaster of the 1.16 pack to newer versions, with new features

Industrial
Tech
Create-focused
Questing
Difficulty: Casual
Remake
Mod Loaders
Forge
Minecraft

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5.0
Sininen

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

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About reputation ranks
Total 20 hrs Paused MC 1.20
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
4.0
Performance
5.0

Written from the perspective of someone who likes tech mods, resources grinds, and create

I played this with a friend and we got around to a little bit after logistics and had a pretty good time

It's definitely challenging in that tech modpack sort of way, always needing resources, always needing supply lines for most things. That's part of the challenge of course and for the most part, it's so well designed that it's weird coming back to regular create after playing this

This is, in my opinion, one of the most cohesive and well designed create centric tech modpack overall. Almost everything feeds back into create, everything you do revolves around it, and everything you want to do involves it in one way or another

P.S. It performs surprisingly well on my potato home server (4gigs of ram) so no problems there, and the visuals and audio just blended into everything (nothing ever felt jarring or out of place) so no notes there either.

1
0
Posted July 24, 2026 at 8:30:14 AM UTC
5.0
Sininen

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 20 hrs Paused MC 1.20
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
4.0
Performance
5.0

Written from the perspective of someone who likes tech mods, resources grinds, and create

I played this with a friend and we got around to a little bit after logistics and had a pretty good time

It's definitely challenging in that tech modpack sort of way, always needing resources, always needing supply lines for most things. That's part of the challenge of course and for the most part, it's so well designed that it's weird coming back to regular create after playing this

This is, in my opinion, one of the most cohesive and well designed create centric tech modpack overall. Almost everything feeds back into create, everything you do revolves around it, and everything you want to do involves it in one way or another

P.S. It performs surprisingly well on my potato home server (4gigs of ram) so no problems there, and the visuals and audio just blended into everything (nothing ever felt jarring or out of place) so no notes there either.

1
0
Posted July 24, 2026 at 8:30:14 AM UTC
5.0
Sininen

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted July 24, 2026 at 8:30:14 AM UTC
Total 20 hrs Paused MC 1.20
The version(s) the reviewer played
1
0
4.0
flippyp

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 20 hrs Paused MC 1.18
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
5.0
Performance
5.0

I, like many people, am not a big fan of the Create mod being shoved into every pack on modern versions.

Generally, the Create mod is poorly implemented or left entirely optional as an automation toolkit. It's because of this that I only tend to enjoy Create in settings where it's properly integrated into progression in a way that feels unique. A pack that is notable for being centered around Create is Create Above and Beyond. CABIN is a remastered version of that pack, bringing it forward into 1.20.1, letting you play around with Trains and Create 6's logistics system. The pack is split into chapters, each one with a type of mechanism to automate that unlocks new tiers of machines, therefore unlocking new ways to automate different things.

My experience with this pack was nothing but wonderful, I played with a group of 4 (myself included), and it was wonderful having everyone work on different ingredients for the different chapters' mechanism automation. The first chapter had everyone working on a different base component (clay, kelp, and andesite) for the first mechanism and then combining it into one coherent system that produced andesite mechanisms. Moving onto the second chapter, I ended up doing a lot of the automation myself, ending up with a more compact system than previous. I'd say my only gripe with this chapter was the seemingly haphazard integration of Tinker's Construct for making brass and melting iron. I never felt a need to make any sort of Tinker's tool or armor, and it felt almost shoehorned in just for the melter & smeltery. I have no such gripes about chapter three however, where I felt the automation took a big step forward in complexity, requiring systems to safely blow up a bunch of items, collect said items without blowing them up, and a system to perpetually duplicate three items without clogging the conveyor. Unfortunately, this is where my group got really busy with life stuff and had to stop playing. They've since been consistently busy and we haven't been able to revisit this pack (even though I really want to!).

Overall, I'd say that this was the best time I had using Create in any modpack I've played. If you like setting up fully passive Create automation lines, I'd say that this is the pack for you.

1
0
Posted May 26, 2026 at 12:09:52 AM UTC
4.0
flippyp

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 20 hrs Paused MC 1.18
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
5.0
Performance
5.0

I, like many people, am not a big fan of the Create mod being shoved into every pack on modern versions.

Generally, the Create mod is poorly implemented or left entirely optional as an automation toolkit. It's because of this that I only tend to enjoy Create in settings where it's properly integrated into progression in a way that feels unique. A pack that is notable for being centered around Create is Create Above and Beyond. CABIN is a remastered version of that pack, bringing it forward into 1.20.1, letting you play around with Trains and Create 6's logistics system. The pack is split into chapters, each one with a type of mechanism to automate that unlocks new tiers of machines, therefore unlocking new ways to automate different things.

My experience with this pack was nothing but wonderful, I played with a group of 4 (myself included), and it was wonderful having everyone work on different ingredients for the different chapters' mechanism automation. The first chapter had everyone working on a different base component (clay, kelp, and andesite) for the first mechanism and then combining it into one coherent system that produced andesite mechanisms. Moving onto the second chapter, I ended up doing a lot of the automation myself, ending up with a more compact system than previous. I'd say my only gripe with this chapter was the seemingly haphazard integration of Tinker's Construct for making brass and melting iron. I never felt a need to make any sort of Tinker's tool or armor, and it felt almost shoehorned in just for the melter & smeltery. I have no such gripes about chapter three however, where I felt the automation took a big step forward in complexity, requiring systems to safely blow up a bunch of items, collect said items without blowing them up, and a system to perpetually duplicate three items without clogging the conveyor. Unfortunately, this is where my group got really busy with life stuff and had to stop playing. They've since been consistently busy and we haven't been able to revisit this pack (even though I really want to!).

Overall, I'd say that this was the best time I had using Create in any modpack I've played. If you like setting up fully passive Create automation lines, I'd say that this is the pack for you.

1
0
Posted May 26, 2026 at 12:09:52 AM UTC
4.0
flippyp

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted May 26, 2026 at 12:09:52 AM UTC
Total 20 hrs Paused MC 1.18
The version(s) the reviewer played
1
0

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Project Details

Type
Modpack
Pack Size
Medium 175 mods
Latest Version
CABIN 2.1.7

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Description

description_6b9c963d-107f-4cf0-a0fc-82c383e27d80.png

1.0 Trailer (outdated!)

CABIN - short for Create Above & Beyond In Newer - is a port and remaster of the 1.16 pack to new versions, with a variety of new tweaks and quality of life changes.

Including but not limited to:

  • Being on the latest version of create with new machines (Gold and Lead) and subchapters for the mechanics added in the 0.5 and 0.6 updates.
  • New quality of life recipes, tweaks, quests and features, with features up to trial chambers being factored in.
  • Dynamically loading compatibility scripts, allowing for lots of replay value.
  • A general cleanup of the modlist, making things run even faster.
  • Additional Integration
  • Localization Support
  • And More!



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