Modpack

Monifactory
Rank 324
Rank 101 among modpacks

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Monifactory

Overall rating distribution
0.5★ (no ratings)
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2 ratings (50%) · 3.0★
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1 rating (25%) · 4.0★
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1 rating (25%) · 5.0★
0.5★ 5★
Gameplay rating distribution
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1 review (100%) · 3.0★
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0.5★ 5★
Aesthetics rating distribution
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1 review (100%) · 4.0★
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Performance rating distribution
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1 review (100%) · 5.0★
0.5★ 5★

A Modern Reimagining of Nomifactory

Industrial
Tech
Advanced Tech
GregTech
Create-focused
Questing
Remake
Gated Progression & Stages
Mod Loaders
Forge
Minecraft

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3.0
Funny

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Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

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Posted: February 9, 2026 at 8:26:43 PM UTC
100 hrs
Total hours played at time of review
The version(s) the reviewer played
Gameplay
3.0
Aesthetics
4.0
Performance
5.0

I feel that I may not be the best judge of this specific pack due to my inexperience with GregTech but I think it's actually probably fine, given the positioning of this (and beforehand Omni/Nomifactory) as a good entry-level Greg pack. And so most of my criticisms are likely moreso criticisms of GregTech and the philosophy around it in general, so take that into consideration.

What it really boils down to is that every inconvenience you surpass is just replaced with a new one. It never really feels like you're making things easier by building infrastructure, you're just building more infrastructure to have to deal with. Tool-based microcrafting gets phased out for machine crafting, which is much more clunky than just clicking through everything in a crafting table. Some resources get automated and suddenly you don't really need them anymore (and when you do, it's an alloy or chemical breakdown which takes several steps).

I ended up tapping out right around HV/getting AE2 automation, and while this would've been huge, the setup time for that would probably take forever, between building all the parts and rewiring my (admittedly rudimentary) base. The push for polyethylene was quite annoying and I would definitely need to build some more blast furnaces (I was running this on a server, but friends got bored and so if I were to continue it'd be local). It seems like chemical reactors become a very big aspect of the game going forward which is not exciting given my aversion to dealing with fluids in MC modpacks. I don't even want to go through the process to make the next tier of conductive wires lol. I realized at some point that everything in front of me was just going to be a chore, which when completed would only be rewarded with more chores.

It's still entertaining for a long while though, in the same way as pulling a loose string from a sweater is. It is for sure an achievement to get 100 hours out of me basically on a whim. Just don't really expect to be satisfied or particularly happy with the time you spent by the time you tap out unless you've got the tenacity to hit some of the bigger goals.

  • Screenshot 1: Maybe Greg's not for me
  • Screenshot 2: Maybe Greg's not for me
  • Screenshot 3: Maybe Greg's not for me
1
0
3.0
Funny

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: February 9, 2026 at 8:26:43 PM UTC
100 hrs
Total hours played at time of review
The version(s) the reviewer played
Gameplay
3.0
Aesthetics
4.0
Performance
5.0

I feel that I may not be the best judge of this specific pack due to my inexperience with GregTech but I think it's actually probably fine, given the positioning of this (and beforehand Omni/Nomifactory) as a good entry-level Greg pack. And so most of my criticisms are likely moreso criticisms of GregTech and the philosophy around it in general, so take that into consideration.

What it really boils down to is that every inconvenience you surpass is just replaced with a new one. It never really feels like you're making things easier by building infrastructure, you're just building more infrastructure to have to deal with. Tool-based microcrafting gets phased out for machine crafting, which is much more clunky than just clicking through everything in a crafting table. Some resources get automated and suddenly you don't really need them anymore (and when you do, it's an alloy or chemical breakdown which takes several steps).

I ended up tapping out right around HV/getting AE2 automation, and while this would've been huge, the setup time for that would probably take forever, between building all the parts and rewiring my (admittedly rudimentary) base. The push for polyethylene was quite annoying and I would definitely need to build some more blast furnaces (I was running this on a server, but friends got bored and so if I were to continue it'd be local). It seems like chemical reactors become a very big aspect of the game going forward which is not exciting given my aversion to dealing with fluids in MC modpacks. I don't even want to go through the process to make the next tier of conductive wires lol. I realized at some point that everything in front of me was just going to be a chore, which when completed would only be rewarded with more chores.

It's still entertaining for a long while though, in the same way as pulling a loose string from a sweater is. It is for sure an achievement to get 100 hours out of me basically on a whim. Just don't really expect to be satisfied or particularly happy with the time you spent by the time you tap out unless you've got the tenacity to hit some of the bigger goals.

  • Screenshot 1: Maybe Greg's not for me
  • Screenshot 2: Maybe Greg's not for me
  • Screenshot 3: Maybe Greg's not for me
1
0
3.0
Funny

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: February 9, 2026 at 8:26:43 PM UTC
100 hrs
Total hours played at time of review
The version(s) the reviewer played
1
0

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Project Details

Type
Modpack
Pack Size
Large 222 mods
Latest Version
Monifactory Beta 0.13.7

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About

Description

Monifactory is a Reimagining of Nomifactory CEu to Modern Versions of Minecraft

A link to above video, for those on prism

Features

  • Plenty of changes throughout the entire pack, from new multiblocks, to new mods, to new progression
  • A complete overhaul of UV+ progression from Nomifactory CEu
  • Draconic Evolution and Avaritia have been replaced with new mechanics involving Sculk
  • A new, Harder difficulty mode for returning Nomi CEu Hard Mode players
  • A retexturing of everything to fit the modern style
  • Optional compatibility with various mods, such as Create or XNet
  • Read the above linked changelog for more info on the changes.

Hard/Expert Mode


Is Monifactory not Greggy enough for you? Or do you simply want a challenge? Try Hard Mode! (or even Expert Mode, if you're not faint of heart!) Installation instructions can be found here.

Highlights include:

  • Forced Peaceful Mode
  • The Steam Age
  • No Hostile Neural Networks for easy infinite resources
  • Monicoins can't be spent
  • Harder processing lines for Platinum and Naquadah
  • More focus on GregTech Power Generation

Expert Mode is a modifier for Hard Mode, and takes things a step further by:

  • Disabling RF -> EU conversion, making GT power generation required
  • LaserIO is disabled
  • GT5u-style machine explosions
  • Gregtech Hazards
  • AE2 Channels are enabled
  • Various other nerfs

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