Chemical Reaction 2
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A modpack based around chemistry in 1.16
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Includes a little of everything without sticking to any one particular type of gameplay or style.
Features machines that process raw materials or automation processes.
Includes quests that drive progression, whether through a quest book, NPC, or other in world source.
Designed to be difficult and challenging for experienced players, often with many hours of gameplay.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Description
Hello everybody,
this is a modpack based around chemical experiments and exploration. It is still in development so please expect bugs or other weird behaviour.
IMPORTANT NOTE: This modpack is the 1.16.1 port of my first modpack "Chemical Reaction" but with only 77 of 159 planned mods at the moment. Many core mods are still missing so this pack is more a "placeholder" than a complete pack. As soon as every mod is ported I will update the pack.
Current stage:
- Try to find mods that fit into the pack theme and test if they can work together.
- The pack should be a challenge, but not too grindy.
- At the moment it is a kitchen sink pack, quest are planned
Planned Features:
- Quests with progession line / Guide through the different mods / avoid external wikis
- Build machines and process stuff with Automation
- World exploration to find elements
- Using mods that are not so popular
- Small Surprises
- Custom recipes
Main Mods:
- Alchemistry (planned)
- Techemistry (planned)
- ChemLib (included)
- Mekanism (included)
- Refined Storage (included)
- ProjectE (planned)
- PneumaticCraft: Repressurized (planned)
- Geolosys (planned)
- Compact Ores (planned)
- Modular Routers (included)
- Lost Cities (planned)
- Biomes'o Plenty (included)
- Extended Crafting (planned)
- Steve Factory Manager (planned)
Non-Curseforge Mods:
- FTB Quests 2 (planned)
- FTB Chunks (planned)
- FTB Backup (planned)
- FTB GUI Library (planned)
Full list will be later published
Minimum Requirements:
- Java Release 1.8.0.251 - 64-Bit or newer
- 6GB RAM or more recommended
Any suggestions or feedback are welcome.
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