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Civilizations of the Harvest
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Mainly a mod to combine Millénaire and Pam's Harvestcraft.
Themed around castles, knights, medieval weapons, and magic from the Middle Ages.
Designed to be relaxing and comfortable with little challenge, often including elements like peaceful villages, farming, and gentle exploration.
Features a central focus of farming and villages/ homesteading.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Features role-playing elements like character progression, quests, and story-driven gameplay.
Adds skill trees or abilities for character progression.
Enhances farming mechanics and introduces new crops and livestock.
Introduces new game mechanics and systems designed specifically for this mod or modpack.
Includes systems for trading and managing economies.
Focuses on cooking, recipes, and food-related mechanics.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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First, English is not my native language, so expect mistakes in my writing =)
Hey,
this is a modpack inspired by Farming Valley modpack by Kehaan (https://www.curseforge.com/minecraft/modpacks/farming-valley) and Stardew Valley. My goal was to integrate Pam's Harvestcraft into the Millénaire economic system. In simple, you have to sell crops to gain money and with the money you can buy new fancy stuff. To be motivated i integrated the Reliquary mod and the Inventory Pets mod into the Millénaire shop system. The items that are added by these mods can only be bought from the Millénaire villagers.
I'm still working on this modpack and i want to improve it even further. And at this moment i would consider it a beta version. The reason why i release it so early is that i could really need some feedback. Feedback about the item prices (are they to low or to high), the seasons length, the added buildings and so on.
So now a list about some features that are already in the modpack:
> all Pam's Harvestcraft seeds and saplings can be bought in the Millénaire villages. At the moment it is not possible to sell your crops and fruits to the villagers directly. Instead you have to sell them in the shop added by the Admin Shop mod.
> each Millénaire culture sells their own and unique seeds, saplings and items.
> by now i added 18 new Millénaire lone buildings (for each culture 3) that can spawn in your world. In these lone buildings you can get the Reliquary and Inventory Pets items. To get them all you have to explore the world and become friends with each village.
> every Millénaire village (except the military villages) has two new buildings for the seed and sapling shops.
> a skill system
> a better fortune enchantment. Now you can get multiple ores out of the gold_ore and the iron_ore with an fortune enchantment (works for iron and diamond pickaxes). A golden pickaxe with fortune can now drop some treasures while mining stone with it.
> bone meal is not obtainable (In my opinion it is just to overpowered with a good skeleton farm)
.
> food is very important and you have to eat different food types to stay healthy and gain more hearts.
To get started you have to craft the shop and buy the starter tools there.
If you have ideas or suggestions how to improve the modpack, please let me know them (also bugs of course). Or if you have ideas about new buildings let me know about them too. I‘ll try to add them to Millénaire. A full modlist is under the "Relations" tab.
That's it for now i guess =)
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