Modpack

RLCraft
Rank 1,024
Rank 258 among modpacks

Quick rating

RLCraft

Overall rating distribution
1 rating (5%) · 0.5★
2 ratings (10%) · 1.0★
1.5★ (no ratings)
3 ratings (15%) · 2.0★
2.5★ (no ratings)
6 ratings (30%) · 3.0★
3 ratings (15%) · 3.5★
3 ratings (15%) · 4.0★
1 rating (5%) · 4.5★
1 rating (5%) · 5.0★
0.5★ 5★
Gameplay rating distribution
0.5★ (no reviews)
1 review (7%) · 1.0★
1.5★ (no reviews)
5 reviews (36%) · 2.0★
2.5★ (no reviews)
1 review (7%) · 3.0★
1 review (7%) · 3.5★
5 reviews (36%) · 4.0★
4.5★ (no reviews)
1 review (7%) · 5.0★
0.5★ 5★
Aesthetics rating distribution
0.5★ (no reviews)
1.0★ (no reviews)
1.5★ (no reviews)
2.0★ (no reviews)
1 review (7%) · 2.5★
8 reviews (57%) · 3.0★
3.5★ (no reviews)
2 reviews (14%) · 4.0★
4.5★ (no reviews)
3 reviews (21%) · 5.0★
0.5★ 5★
Performance rating distribution
0.5★ (no reviews)
3 reviews (21%) · 1.0★
1 review (7%) · 1.5★
3 reviews (21%) · 2.0★
2.5★ (no reviews)
3 reviews (21%) · 3.0★
3.5★ (no reviews)
2 reviews (14%) · 4.0★
4.5★ (no reviews)
2 reviews (14%) · 5.0★
0.5★ 5★

A modpack specially designed to bring an incredibly hardcore and semi-realism challenge revolving around survival, RPG elements, and adventure-like exploration.

Medieval
Fantasy
Magic
Adventure/Exploration
RPG
Survival
Player Leveling
Skills & Abilities
Combat Focused
Dragons
Magical Creatures
Small Group & Co-op Play
Public Servers
Difficulty: Challenging
Custom Game Mechanics
Realism & Immersion
Mod Loaders
Forge
Minecraft

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3.5
Darlington

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Posted: June 15, 2026 at 3:40:11 PM UTC
500 hrs
Total hours played at time of review
MC 1.12 Paused
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
5.0
Performance
5.0

Pros:

High Replayability: This is one of the few modpacks that actually keeps me coming back year after year.

Good enchant mod: The selection of enchants is extremely sweet, complex, and vast. It adds a ton of depth once you finally get into it.

I love early game, and how you start the game getting flint tools.

Cons:

Over-Nerfed and Tedious: Before magic was nerfed, I absolutely loved this pack. The game itself is unfair, but it used to feel rewarding because you could get unfair things for yourself (like the Summoning Staff) to fight back. Over the years, all those little advantages have been nerfed over and over, making the grind feel tedious.

The "Marshmallow" Effect: You can do all the grind and get the best armors, but you still feel like a marshmallow. I'm not saying you should be an invincible tank, but getting destroyed in less than 3 seconds by most important things is frustrating.

Over-Reliance on Enchants: Armor doesn't even matter until you get enchants. While the enchant system is cool, actually getting them is a horribly long and tedious process. And when you finally do get them, you're just decently strong, not immortal.

The Nether: is incredibly dangerous and keeps you on your toes, it leans too hard in difficulty, the game in itself is unfair this is unfair pro max, theres been times I am forced to go to the nether, but you dont quite have any good enchants and you lose everything due to lava.

Lackluster Endgame: The endgame itself feels missing. Golem armor is just grind and thats it, The End doesn't feel alive or nearly as dangerous as the Nether.

Final Thoughts:
I keep coming back to this pack, but the constant nerfs to the player's power have sucked away some of the fun. I really hope that with 2.10, the balancing can come to feel more rewarding, and the End can finally feel alive, instead of making things weaker.

2
0
Last edited: June 15, 2026 at 4:10:45 PM UTC
3.5
Darlington

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Posted: June 15, 2026 at 3:40:11 PM UTC
500 hrs
Total hours played at time of review
MC 1.12 Paused
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
5.0
Performance
5.0

Pros:

High Replayability: This is one of the few modpacks that actually keeps me coming back year after year.

Good enchant mod: The selection of enchants is extremely sweet, complex, and vast. It adds a ton of depth once you finally get into it.

I love early game, and how you start the game getting flint tools.

Cons:

Over-Nerfed and Tedious: Before magic was nerfed, I absolutely loved this pack. The game itself is unfair, but it used to feel rewarding because you could get unfair things for yourself (like the Summoning Staff) to fight back. Over the years, all those little advantages have been nerfed over and over, making the grind feel tedious.

The "Marshmallow" Effect: You can do all the grind and get the best armors, but you still feel like a marshmallow. I'm not saying you should be an invincible tank, but getting destroyed in less than 3 seconds by most important things is frustrating.

Over-Reliance on Enchants: Armor doesn't even matter until you get enchants. While the enchant system is cool, actually getting them is a horribly long and tedious process. And when you finally do get them, you're just decently strong, not immortal.

The Nether: is incredibly dangerous and keeps you on your toes, it leans too hard in difficulty, the game in itself is unfair this is unfair pro max, theres been times I am forced to go to the nether, but you dont quite have any good enchants and you lose everything due to lava.

Lackluster Endgame: The endgame itself feels missing. Golem armor is just grind and thats it, The End doesn't feel alive or nearly as dangerous as the Nether.

Final Thoughts:
I keep coming back to this pack, but the constant nerfs to the player's power have sucked away some of the fun. I really hope that with 2.10, the balancing can come to feel more rewarding, and the End can finally feel alive, instead of making things weaker.

2
0
Last edited: June 15, 2026 at 4:10:45 PM UTC
3.5
Darlington

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Posted: June 15, 2026 at 3:40:11 PM UTC
500 hrs
Total hours played at time of review
MC 1.12 Paused
The version(s) the reviewer played
2
0
3.0
LivinLikeLarry

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Posted: June 11, 2026 at 5:43:57 PM UTC
100 hrs
Total hours played at time of review
Dropped
The version(s) the reviewer played
Gameplay
3.5
Aesthetics
4.0
Performance
1.5

RL Craft has amazing marketing. While it's a good pack, hardcore survival/adventure/exploration packs have been around for a long time, it seems that RL craft somehow distinguished itself as the "First" or "hardest" modpack of it;s type. While RL craft has gotten a bit more polished over the years, it is still not worth the hype and attention it gets online.

That first paragraph may be a bit harsh, but this is coming from someone that's been modding and using modpacks since 1.6.4 first came out. This is a good modern baseline for these types of modpacks, but for those that have played many modpacks, especially in this genre, it is not a new or very unique experience.

5/10. Play it if you haven't, but a bit overrated.

1
0
3.0
LivinLikeLarry

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Posted: June 11, 2026 at 5:43:57 PM UTC
100 hrs
Total hours played at time of review
Dropped
The version(s) the reviewer played
Gameplay
3.5
Aesthetics
4.0
Performance
1.5

RL Craft has amazing marketing. While it's a good pack, hardcore survival/adventure/exploration packs have been around for a long time, it seems that RL craft somehow distinguished itself as the "First" or "hardest" modpack of it;s type. While RL craft has gotten a bit more polished over the years, it is still not worth the hype and attention it gets online.

That first paragraph may be a bit harsh, but this is coming from someone that's been modding and using modpacks since 1.6.4 first came out. This is a good modern baseline for these types of modpacks, but for those that have played many modpacks, especially in this genre, it is not a new or very unique experience.

5/10. Play it if you haven't, but a bit overrated.

1
0
3.0
LivinLikeLarry

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Posted: June 11, 2026 at 5:43:57 PM UTC
100 hrs
Total hours played at time of review
Dropped
The version(s) the reviewer played
1
0
3.0
Panzerschrekt

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Posted: June 5, 2026 at 5:24:50 PM UTC
500 hrs
Total hours played at time of review
MC 1.12 Completed · 33 hrs
The version(s) the reviewer played
Gameplay
2.0
Aesthetics
2.5
Performance
1.0

In theory, it's just an extremely extensive everlasting pack with extended endgame and extraneus entities encore... or like i said, a big big pack with many many things that insta kills you. Let's talk about my points in review one by one...

Gameplay wise, 90% of your time is bonking your pogo stick of a weapon to many many different thingies. And that's it, that's the most remarkable part of it. There's difficulties in progression by the terms of leveling, you can't just mine iron, you need to get level 4 in mining to unlock it, and certainly you can spend levels in upgrading skills... How do you get the levels? well, exp... and where do you get exp?... a lot of places that's certainly not so convenient...

Still on the gameplay too, there's just too many game design decisions that are just a bit unintuitive... like, i know you read that i said the progression is difficult, but really all you need is 5 levels to spend on Crafting XP skill, some gravel to be turned to flint, some iron, some unlit torches, and now you just win tons of free xp for the rest of your run... just like that... see? world is unfair, so you can get unlimited xp from doing things like these...

The rest of the gameplay too is just like that, bonk your weapon...

Performance... bad, just bad. Fancy Block Particles, Better Foliage, Dynamic Trees, and even Lycanite Mobs itself, they all eat a chunk of your RAM, your CPU process, and they're all fighting upon each other... just, bad bad, if you play, turn off FBP and BF, will help your system

Aesthetically... yeah, even with FBP and BF and everything enabled, the whole aesthetic of the pack is rather meh, even with RTG settings, the whole pack seems to lack a certain direction, and while i thought the structures are just extremely awesome, you probably won't meet them unless you're pretty in the midgame already... which ties back to gameplay btw, spam those torches.

Overall, 3/5, somehow still bearable as a pack, gameplay loop so bad it's just funny now since i've finished this about 5 times, each runs goes horrenduously except my most recent one, if you're new to modpacks, sure, you can play this, just... beware.

0
0
3.0
Panzerschrekt

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Posted: June 5, 2026 at 5:24:50 PM UTC
500 hrs
Total hours played at time of review
MC 1.12 Completed · 33 hrs
The version(s) the reviewer played
Gameplay
2.0
Aesthetics
2.5
Performance
1.0

In theory, it's just an extremely extensive everlasting pack with extended endgame and extraneus entities encore... or like i said, a big big pack with many many things that insta kills you. Let's talk about my points in review one by one...

Gameplay wise, 90% of your time is bonking your pogo stick of a weapon to many many different thingies. And that's it, that's the most remarkable part of it. There's difficulties in progression by the terms of leveling, you can't just mine iron, you need to get level 4 in mining to unlock it, and certainly you can spend levels in upgrading skills... How do you get the levels? well, exp... and where do you get exp?... a lot of places that's certainly not so convenient...

Still on the gameplay too, there's just too many game design decisions that are just a bit unintuitive... like, i know you read that i said the progression is difficult, but really all you need is 5 levels to spend on Crafting XP skill, some gravel to be turned to flint, some iron, some unlit torches, and now you just win tons of free xp for the rest of your run... just like that... see? world is unfair, so you can get unlimited xp from doing things like these...

The rest of the gameplay too is just like that, bonk your weapon...

Performance... bad, just bad. Fancy Block Particles, Better Foliage, Dynamic Trees, and even Lycanite Mobs itself, they all eat a chunk of your RAM, your CPU process, and they're all fighting upon each other... just, bad bad, if you play, turn off FBP and BF, will help your system

Aesthetically... yeah, even with FBP and BF and everything enabled, the whole aesthetic of the pack is rather meh, even with RTG settings, the whole pack seems to lack a certain direction, and while i thought the structures are just extremely awesome, you probably won't meet them unless you're pretty in the midgame already... which ties back to gameplay btw, spam those torches.

Overall, 3/5, somehow still bearable as a pack, gameplay loop so bad it's just funny now since i've finished this about 5 times, each runs goes horrenduously except my most recent one, if you're new to modpacks, sure, you can play this, just... beware.

0
0
3.0
Panzerschrekt

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Posted: June 5, 2026 at 5:24:50 PM UTC
500 hrs
Total hours played at time of review
MC 1.12 Completed · 33 hrs
The version(s) the reviewer played
0
0
1.0
Placeholder

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Posted: January 5, 2026 at 12:16:45 AM UTC
5 hrs
Total hours played at time of review
The version(s) the reviewer played
Gameplay
2.0
Aesthetics
3.0
Performance
4.0

While it is evident that a lot of effort went into this modpack to get everything to function, the early-mid game feels like it is hard for the sake of being hard. Additionally, the difficulty is not due to the player's lack of skill, but rather because they are thrown into a world where there are too many enemies that cannot be taken down without higher-level gear and are sometimes unavoidable once you even see they are there. If this modpack were released today, I doubt it would gain much more traction than any of the other ultra-hard "kitchen sink" style modpacks. I would not recommend this pack for any reason other than nostalgia.

1
0
1.0
Placeholder

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Posted: January 5, 2026 at 12:16:45 AM UTC
5 hrs
Total hours played at time of review
The version(s) the reviewer played
Gameplay
2.0
Aesthetics
3.0
Performance
4.0

While it is evident that a lot of effort went into this modpack to get everything to function, the early-mid game feels like it is hard for the sake of being hard. Additionally, the difficulty is not due to the player's lack of skill, but rather because they are thrown into a world where there are too many enemies that cannot be taken down without higher-level gear and are sometimes unavoidable once you even see they are there. If this modpack were released today, I doubt it would gain much more traction than any of the other ultra-hard "kitchen sink" style modpacks. I would not recommend this pack for any reason other than nostalgia.

1
0
1.0
Placeholder

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Posted: January 5, 2026 at 12:16:45 AM UTC
5 hrs
Total hours played at time of review
The version(s) the reviewer played
1
0
3.0
autismobean

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Posted: June 18, 2024 at 8:57:57 PM UTC
20 hrs
Total hours played at time of review
MC 1.12
The version(s) the reviewer played
Gameplay
2.0
Aesthetics
5.0
Performance
4.0

It has lots of scripts and custom stuff made for it. Over 2000 lines of zenscript in only a single file.
Ice and Fire could be a bit more fair by spreading the danger dist to over 10k and setting random respawn range to 10k max distance from 0 0 0. Lycanites can be fun, but also seems to make life difficult when doing cave exploration early game. (no speedrunning and no 'pro' tactics)
Aside from that it can be a fun pack, especially after adding Journeymap to the game. But that would be modifying the pack, which I see as fine, as Minecraft is meant to be played how you want, not how others want. (for singleplayer at least) If its MP, I recommend teaming up with some peeps and going at it.
It has tons of changes since release that adds more fairness and some other unfairness too. (like nerfing xp farms)

Pack is still being updated. Im excited for the new update.

1
0
3.0
autismobean

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Posted: June 18, 2024 at 8:57:57 PM UTC
20 hrs
Total hours played at time of review
MC 1.12
The version(s) the reviewer played
Gameplay
2.0
Aesthetics
5.0
Performance
4.0

It has lots of scripts and custom stuff made for it. Over 2000 lines of zenscript in only a single file.
Ice and Fire could be a bit more fair by spreading the danger dist to over 10k and setting random respawn range to 10k max distance from 0 0 0. Lycanites can be fun, but also seems to make life difficult when doing cave exploration early game. (no speedrunning and no 'pro' tactics)
Aside from that it can be a fun pack, especially after adding Journeymap to the game. But that would be modifying the pack, which I see as fine, as Minecraft is meant to be played how you want, not how others want. (for singleplayer at least) If its MP, I recommend teaming up with some peeps and going at it.
It has tons of changes since release that adds more fairness and some other unfairness too. (like nerfing xp farms)

Pack is still being updated. Im excited for the new update.

1
0
3.0
autismobean

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Posted: June 18, 2024 at 8:57:57 PM UTC
20 hrs
Total hours played at time of review
MC 1.12
The version(s) the reviewer played
1
0
1.0
HaylingZar

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Posted: May 25, 2024 at 1:55:04 PM UTC
5 hrs
Total hours played at time of review
MC Any/All
The version(s) the reviewer played
Gameplay
1.0
Aesthetics
3.0
Performance
3.0

I feel like the developers of the pack have designed it to kill you in unfair and boring ways. I really couldn't get in to it at all.

1
0
1.0
HaylingZar

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Posted: May 25, 2024 at 1:55:04 PM UTC
5 hrs
Total hours played at time of review
MC Any/All
The version(s) the reviewer played
Gameplay
1.0
Aesthetics
3.0
Performance
3.0

I feel like the developers of the pack have designed it to kill you in unfair and boring ways. I really couldn't get in to it at all.

1
0
1.0
HaylingZar

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Posted: May 25, 2024 at 1:55:04 PM UTC
5 hrs
Total hours played at time of review
MC Any/All
The version(s) the reviewer played
1
0
2.0
JDII

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Posted: May 25, 2024 at 12:19:59 AM UTC
5 hrs
Total hours played at time of review
MC 1.12
The version(s) the reviewer played
Gameplay
2.0
Aesthetics
3.0
Performance
3.0

I've never liked this one. And, no, it has nothing to do with me preferring tech mods overall. This just doesn't do much for me.

Backloggd review:
https://www.backloggd.com/u/JohnnyDabb2/review/1644540/

2
0
2.0
JDII

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Posted: May 25, 2024 at 12:19:59 AM UTC
5 hrs
Total hours played at time of review
MC 1.12
The version(s) the reviewer played
Gameplay
2.0
Aesthetics
3.0
Performance
3.0

I've never liked this one. And, no, it has nothing to do with me preferring tech mods overall. This just doesn't do much for me.

Backloggd review:
https://www.backloggd.com/u/JohnnyDabb2/review/1644540/

2
0
2.0
JDII

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Posted: May 25, 2024 at 12:19:59 AM UTC
5 hrs
Total hours played at time of review
MC 1.12
The version(s) the reviewer played
2
0
3.0
Mapleys

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Posted: May 5, 2024 at 5:20:47 PM UTC
100 hrs
Total hours played at time of review
MC 1.12
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
3.0
Performance
2.0

If you cannot be bothered with tech mods and automation and want the thrill and excitement of challenging (though not overly nuanced) combat, this modpack is for you. Don't expect to create any beautiful and long-lasting builds for most of the game, structures are free real estate.

The modpack is fine and quite fun if you play it together with friends. The modpack runs surprisingly fine, though its not the pretties things. One annoying thing is the random events, which happen even if you disable them via commands (just run when you see volcano). Overall, the modpack manages to be quite exciting in the early to midgame, but then turns into an xp grind to get the required levels to unlock all the weapons and enchant to max.

1
0
3.0
Mapleys

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Posted: May 5, 2024 at 5:20:47 PM UTC
100 hrs
Total hours played at time of review
MC 1.12
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
3.0
Performance
2.0

If you cannot be bothered with tech mods and automation and want the thrill and excitement of challenging (though not overly nuanced) combat, this modpack is for you. Don't expect to create any beautiful and long-lasting builds for most of the game, structures are free real estate.

The modpack is fine and quite fun if you play it together with friends. The modpack runs surprisingly fine, though its not the pretties things. One annoying thing is the random events, which happen even if you disable them via commands (just run when you see volcano). Overall, the modpack manages to be quite exciting in the early to midgame, but then turns into an xp grind to get the required levels to unlock all the weapons and enchant to max.

1
0
3.0
Mapleys

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Posted: May 5, 2024 at 5:20:47 PM UTC
100 hrs
Total hours played at time of review
MC 1.12
The version(s) the reviewer played
1
0
4.0
bananalord

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Posted: March 7, 2024 at 7:36:35 AM UTC
100 hrs
Total hours played at time of review
MC 1.12
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
5.0
Performance
1.0

The modpack plays really great, its a RPG Roguelite pack, great to play in Hardcore. Sadly, performance isnt great. Mainly because of Ice and Fire, which is also a buggy mess, which doesnt make it any better. Dragons like to appear out of blody nowhere, its really unpredictable.
The pack still recieves some updates, despite being almost 6 years old.

0
0
4.0
bananalord

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: March 7, 2024 at 7:36:35 AM UTC
100 hrs
Total hours played at time of review
MC 1.12
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
5.0
Performance
1.0

The modpack plays really great, its a RPG Roguelite pack, great to play in Hardcore. Sadly, performance isnt great. Mainly because of Ice and Fire, which is also a buggy mess, which doesnt make it any better. Dragons like to appear out of blody nowhere, its really unpredictable.
The pack still recieves some updates, despite being almost 6 years old.

0
0
4.0
bananalord

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: March 7, 2024 at 7:36:35 AM UTC
100 hrs
Total hours played at time of review
MC 1.12
The version(s) the reviewer played
0
0
2.0
schokobaer006

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: February 7, 2024 at 5:42:19 PM UTC
20 hrs
Total hours played at time of review
MC 1.12
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
3.0
Performance
1.0

When I get in an can play in a world it's a nice modpack, however 95% of the time doesn't even start, crashes when loading world, lag, etc. Reinstalling doesn't help either.

0
0
2.0
schokobaer006

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: February 7, 2024 at 5:42:19 PM UTC
20 hrs
Total hours played at time of review
MC 1.12
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
3.0
Performance
1.0

When I get in an can play in a world it's a nice modpack, however 95% of the time doesn't even start, crashes when loading world, lag, etc. Reinstalling doesn't help either.

0
0
2.0
schokobaer006

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: February 7, 2024 at 5:42:19 PM UTC
20 hrs
Total hours played at time of review
MC 1.12
The version(s) the reviewer played
0
0

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Modpack
Pack Size
Medium 179 mods
Latest Version
RLCraft 1.12.2 - Release v2.9.3.zip
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BH_RL_Header.webp

BH_RL_Important.webp

CURSEFORGE LAUNCHER:  The TWITCH LAUNCHER has been replaced with curseforge's own launcher which you can download here:  https://curseforge.overwolf.com/

 

OPTIFINE:  RLCraft v2.9 now needs the latest Optifine or G5 found here:  https://optifine.net/adloadx?f=OptiFine_1.12.2_HD_U_G5.jar

 Do NOT use E3 Optifine anymore as this will crash.

FORGE:  Please use AT LEAST Forge version 2860 to fix a serious exploit concerning Java and Log4j.  RLCraft v2.9 comes with and requires Forge 2860.

SERVERS:  Server owners be aware that enable-command-block=true must be set in your server.properties file or certain structures will not generate correctly and be missing villagers! (just read included readme for servers)

STOP USING VANILLAFIX AND BETTERFPS WITH RLCRAFT, THEY ARE NOT COMPATIBLE

BH_RL_PromoCard.webp

OFFICIAL RLCRAFT WIKI BEING CREATED HERE:  https://rlcraft.wiki.gg/


MERCH!!  New RLCraft merch has been made, check it out here!  https://www.geeksunleash.com/collections/shivaxi

BH_RL_Summary.webp

 

This started out as a simple little thing I was putting together for my own server and friends, and since then it's turned into something pretty ridiculous.  I've gotten some requests about releasing it as a modpack so here it is.

RLCraft, the RL standing for Real Life or Realism and is a take on another mod I made for Unreal called RLCoop that generally has a similar goal, is my interpretation of what I've always wanted in Minecraft when it comes to pure survival, adventuring and RPG, and immersion.  I hand selected many mods and individually tweaked each and every one to fit the exact play-style I was looking for, making sure they all worked fluidly with each other, adding my own custom scripts for various changes to vanilla behavior, etc.

Bottom line is, this ain't your dad's Minecraft, and you're going to die...a lot.  Just be prepared for that.  This tends to happen whenever I make mods for any game for some reason...it usually ends up being unfairly difficult.

PUBLIC SERVER INFO!

Join the official discord here https://discord.gg/2BZseKW for more info regarding public servers and updates to RLCraft.

If you're looking for my specific shader/texture pack combo, check pinned messages on my discord in the minecraft channel

1.12 UPDATE QUICK START GUIDE!  YOU'LL BE LOST IF YOU DON'T READ THIS!

QUICK START GUIDE

  • -Right click to pickup an item you're looking at or crouch to pickup items in a radius around you
  • -Can't punch trees, blocks require their tools for harvest (except weak blocks like dirt, gravel, etc), otherwise won't drop anything
  • -Make flint tools first, get flint from gravel, get sticks from breaking tree leaves, hold flint and right click on a hard surface (stone) to smash flint into flint shards, punch tree leaves for sticks, stick + flint shard on top = flint knife, use flint knife to cut grass, gives grass fiber, 3 grass fiber = grass string
  • -Make flint hatchet (axe) with stick, grass string, and flint shard. In your inventory you can look up any recipe, bottom right search bar, type flint and left click on flint hatchet to see recipe
  • -Use hatchet to chop tree, get wood, place wood on ground, right click with axe to chop into planks, get also place planks on ground and chop with axe for sticks
  • There are rocks all over the ground, right click to pickup, craft 4 together 2x2 to turn into cobblestone, stick + cobblestone makes a dagger, good starting weapon
  • -Drink water with empty hand, crouch, right click on water source block, can also drink from rain if it's raining
  • -Lookup healing items, some are easy to craft, some are hard, string and paper is easiest
  • -Birch wood can be crafted into paper
  • -3 wool makes a sleeping bag, won't set spawn
  • -Waystones set your spawn point, if you hate your spawn, don't activate a waystone
  • -If it looks like it will kill you, it probably will
  • -Press H, locational hit damage now, helmets are important or you WILL get headshot
  • -When you reach level 5, PRESS L (now tab in inventory screen) and choose your specialization to start earning extra XP. You have 2 skill menus, L skill menu for special skills in various categories, and the skill requirements tab in your inventory. For example, you need 8 attack to use an iron sword. Items list their requirements.
  • -Several ways to combat the hot/cold, there's campfires, wool clothing, potions, ice armor, etc
  • -Lots of new and custom generation, exploring and finding shelter first is a good idea, shelter may even provide starting items
  • -String and even grass string can be turned into wool!
  • -Highly recommend Optifine for 1.12.2 found here:  https://optifine.net/adloadx?f=OptiFine_1.12.2_HD_U_G5.jar  This will allow you to hold light sources in your hand and have them emit light

MORE MEDIA:

BH_RL_Installation.webp

Automatic Install (recommended):

CURSEFORGE LAUNCHER:  The Twitch Launcher has been replaced with curseforge's own launcher which you can download here:  https://curseforge.overwolf.com/

This is the easiest way to install RLCraft.  Link your Minecraft game, go to browse modpacks, find RLCraft and install, click play, that's it!

Anyone moving from the Twitch launcher to the CurseForge launcher will still automatically keep all profiles and modpacks.

Manual Install (advanced users only):

  • FORGE:  The LATEST VERSION of Forge for 1.12.2 is HIGHLY recommended!  This fixes a serious Java exploit, so please use Forge version 2860 or higher.  The version I have currently packaged with RLCraft is Forge 1.12.2 - 14.23.5.2860
  • PARAMETERS:  The default 1GB of RAM that is allocated is NOT enough.  Recommend allocating 3 to 4GB's of RAM.  You can do this by going to Launch Options, enabling JVM Arguments, and changing "-Xmx1G" to "-Xmx4G".  My JVM Arguments looks like this:

-Xmx4G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M

  • FILES:  (For manual install using the server pack only, which can also be used for client as well) Make sure there is nothing in your Mods or Config folders, then copy the folders over from this modpack into your Minecraft directory.
  • OPTIONAL RECOMMENDATIONS:  I'd personally recommend the use of Optifine (RLCraft v2.9 now requires G5!  The old E3 version of Optifine will CRASH) (https://optifine.net/adloadx?f=OptiFine_1.12.2_HD_U_G5.jar) (make sure for 1.12.2) and some shaders if your system can handle them to bring out the best with this modpack and Minecraft, and also the Chroma Hills resourcepack which I used for building this modpack and can be found here:  http://www.chromahills.com/

OPTIFINE WARNING:  You MUST disable "Fast Render" or you will get the black screen bug when certain effects try to activate, also make sure you have at least "internal shaders" on in the shader settings, anything is fine, just not "none".

BH_RL_Features.webp

Here are some of the major features from included mods that have the biggest impact on the game so you know what to expect

Key Features:

  • Thirst Bar
  • Temperature & Heat
  • Healing From Food Removed
  • Torches Made More Realistic
  • F3 Debug Disabled, Map And Compass Enhanced
  • Mob Spawners Drop Loot & Have A Set Lifespan Now
  • Randomized Spawning When You Have No Set Spawn Point
  • Items & Abilities Locked Until You Level Up In Certain Skills
  • New And Powerful RPG Skills And Perks Can Be Unlocked With XP
  • Randomized Ruins, Structures, And Dungeons Generating All Throughout The World
  • All New Weapons & Tools
  • All New Mobs, Passive & Aggressive, From Lycanite's Mobs, Ice & Fire Dragons, & Infernal Mobs
  • New Custom Crafting & Smelting Recipe's For Certain Vanilla Items
  • Sound Engine Overhaul For Added Realistic Immersive Experience
  • Item Physics Overhaul
  • Brand New Enchantments, Potions, & Individual Item Qualities
  • Over 340 optional Quests!
  • All new underground biomes, cave and cavern generation
  • Revamped Nether
  • CARPETS ON STAIRS!!!!!!!!!!!!!!!!!!!!!!

Extended Features:

    • Simple Difficulty aka Rough Life (thirst & heat) - The mod with the most influence in this pack.  You have a thirst bar along with hunger now, plus you have temperature to worry about as well, with changing seasons and biome specific heat, probably not the greatest idea running into a desert in the middle of summer, or going high into the extreme hills mountains when its just becoming winter.  There are many ways to combat the heat and quench your thirst, wool and ice armor, campfires and juices, etc
    • Rough Tweaks (no health regen) - A simple but powerful change to the healing mechanics.  No longer will eating food restore your health.  Mobs will occasionally drop salves, plaster, and bandages that can all be used to heal your wounds.  These can all be crafted as well as found as loot, along with the ability to create much more potent medikits that can even become enchanted later on.  Remember, more advanced healing items like medikits will take a second or two to heal, be sure to hold down right click until you heal or it will cancel.
    • Reskillable (leveling system) - No longer are you able to use diamond gear and tools right away, or know how to use an enchanting table and anvil, or farm certain crops even.  Skillable adds several skill categorys which you level up with your XP.  For example, you must reach level 16 in the attack skill to use diamond weapons, while you must reach level 8 in the building skill in order to use anvils.  These skills and requirements have been specially tweaked for this modpack, extending early and even mid game quite a lot.
    • Level Up! Reloaded (skill tree with perks and abilities) - With the addition of Reskillable, Level Up! is a separate skill tree that allows you to specialize in either combat, crafting, or mining, to gain extra XP from those different mechanics respectively (This previously did not work, owner JUST updated and fixed this for 1.11.2 on my request for this modpack specifically, thankyou Beeto!!).  Furthermore it adds in a new skill tree for unlocking some powerful skills like faster sprinting, more melee damage, less damage from falls, double ore smelting chances and quicker smelting, faster bow draw time, stealth abilities so mobs can't detect you when sneaking, and a lot more.  Access by pressing L (or now the new tab in your inventory).
    • Lycanite's Mobs - A LOT of new mobs that are biome specific, as well new items and weapons that can eventually be obtained from these creatures, even the ability to have some of them as pets and/or mounts!  Random mobs events are also turned on in this modpack.  Check out the wiki here for more info:  https://lycanitesmobs.com/
    • Infernal Mobs - Various mobs will now rarely have a chance of spawning with magical properties, anything from a zombie that can summon fireballs, or a skeleton that can trap you in webs.  Careful around these guys!  They do drop some nice loot though.
    • Realistic Torches - Torches are now unlit when crafted, and must be manually lit with either a match box or flint and steel.  They don't last forever and will burn out over a few Minecraft days.  They can also be put out by the rain as well.  Normal permanent ever-lasting torches can still be crafted however with the use of applying glowstone dust to unlit torches or slapping some glowstone paste on a lit torch.  More info here:  https://minecraft.curseforge.com/projects/realistic-torches
    • Varied Commodities (decorations) - This mod is mostly for decoration, adding in a new crafting table to create things like tables and chairs, shelves and a few other decorative items.  Most of the items and recipes are disabled for not fitting with the modpack and you won't be able to obtain them, however Varied Commodities does also add in some alternative light sources like lanterns and candles that could come in handy.
    • Better Survival (new weapons with abilities) - Craft the right tool for the job.  You have warhammers which can push back enemies, battle axe's for disarming mobs, spears that can be thrown and extend your reach, daggers that are quick with high sneak attack damage, and nunchakus that can be held down for attacking which increase damage the longer you spin them.  More info here:  https://minecraft.curseforge.com/projects/better-survival-mod
    • Quality Tools - Crafted tools will now come with various qualities that can enhance or degrade your items.  These can also be reforged using a reforging station to try and better the qualities.  Applies to all tools and armor, even baubles items like rings, toolbelts, and amulets.
    • Dynamic Surroundings (compass and clock enhancements) - Along with the sound overhaul realism this mod brings, it also enhanced the compass to show coordinates now and proper cardinal directions, which you will need since F3 Debug has been disabled.  The added ambient sounds and effects really bring out an awesome immersive experience when it comes to pure survival and adventure.
    • Antique Atlas - A much more advanced map that I gave a custom recipe, can be used for marking locations and even showing where you died.  Can also be duplicated like a normal map and given to a friend to share.
    • Bloodmoon - A bloodmoon is set to appear at a 1% chance every night.  When this happens, you cannot sleep, mob spawns are quadrupled, and the spawn radius from players removed, meaning mobs can spawn right next to you.  Be extremely careful when this event happens.
    • Crystal Caves (1.11.2 only) - A small but useful mod that adds Crystal generation to cave systems mainly.  When broken, the crystal shards can be used to create the standard weapons and tools, with the same stats as iron with the exception of lower durability.  This adds a good medium between stone and iron tools.
    • Ruins, Recurrent Complex, Doomlike Dungeons, & Rogue Dungeons - I currently have Ruins with a custom library setup to generate all sorts of biome specific structures, bringing a lot more life to the world.  Recurrent Complex adds even more randomized and amazing structures to find, discover, and explore in your adventure.  On top of that, you will find many more (and very hard) dungeons throughout the world courtesy of Doomlike Dungeons and Rogue Dungeons.
    • Battletowers - Various battletowers will now spawn all throughout the world with my custom loot tables, the loot getting far better the higher you go.  Beware of the tower guardian though at the top, guarding the best loot.
    • Baubles (new rings, toolbelt, amulets) - New inventory for adding rings and amulets to your character, as well as a new tool belt that can be crafted and used for added inventory space and quick swapping between items using the tool belt wheel (check controls for key bind) More info on the tool belt mod here:  https://minecraft.curseforge.com/projects/tool-belt
    • Waystones - Waystones act like waypoints from Diablo and generate randomly and very rarely throughout the world.  Once found, they can be activated, and are great for fast traveling around your world, at the cost of XP. You can even craft special scrolls to be able to teleport to active waystones.  These waystones cannot be destroyed.  The warp stone item has been disabled.  https://minecraft.curseforge.com/projects/waystones
    • Tree Chopper (1.11.2 only) - Chop down entire trees at once by crouching and using an axe on a tree.
    • Dynamic Trees - No more floating trees!  Trees can be chopped down in one go and fall over realistically...just don't get in the way :)
    • Global Gamerules (randomized spawning, no F3 Debug) - Global Gamerules forcibly sets the difficulty to Hard, as well as randomizing players spawn point currently between a 10000 block radius (that's 10000 to -10000 in either direction).  On top of that, F3 Debug has been limited to no longer show coordinates or compass directions, and you must rely on items in game.
    • XP Book - You'll want to obtain one of these as soon as possible.  Allows you to store your XP safely into a book you can retrieve later, which prevents you from losing any gained XP on death.
    • Wearable Backpacks - Backpacks you can craft and wear, takes up the chestplate slot of your inventory, shift hold left click to equip, and shift right click to set down (nothing in hand) can also be enchanted, colored, and has durability.  Note that in RLCraft you cannot access your backpack while it's equipped, however friends are able to access it for you while it's on your back.
    • Item Physics & Multi Mine (pickup items by right clicking or crouching) - Two mods that add a bit more realism, Item Physics allows items to be thrown great distances (hold down Q) with proper physics now, where certain items can float in water, and some will no longer burn in lava.  Multi Mine allows blocks to retain its' damage, rather than resetting when you stop mining that block
    • Custom Recipes (smelt armor and tools, craft chain mail and horse armor) - I've added in my own recipes for being able to smelt all tools and armor to get ingots or nuggets back that differ from vanilla, giving you about half of the materials back.  Example, a diamond chest plate will now return 4 diamonds when smelted.  Chain mail, horse armor, and saddles can be crafted, along with wolf armor as well.
    • Mob Spawners Are Limited - With the number of new dungeons that rely on mob spawners, farming would become far too easy.  I had a custom mod made just for this modpack as a result (big thanks to Pyroform!) which allowed me to control how Mob Spawner works.  In this modpack, Mob Spawners will destroy themselves after 10 mobs are killed from the mob spawner.  However each time a mob is killed, they begin spawning 25% faster.  Mob Spawners now drop much more XP and randomized loot, but be careful, if the Mob Spawner destroys itself as a result of 10 mobs being killed, it will drop nothing.

BH_RL_Tips.webp

You're probably going to die...like a lot.  But there is a lot you can do to prevent this and get a good start.  (also remember you can't pickup items unless you right click on the item or crouch)

  • CHOOSE YOUR BIOME WISELY - With the new temperature and heat mechanics along with biome specific mobs, setting up shop in a desert in the middle of the summer probably isn't the greatest idea, nor is being in the mountains either during winter without the proper gear.  You simply won't be able to explore certain biomes right away until you have the necessary equipment for it, especially since certain biomes will be far more dangerous than others with Lycanite's Mobs.
  • EXPLORING CAN SAVE YOUR LIFE - A big part of this mod is built around exploration.  It is very likely for you to come across various abandoned shelters, some with beds even, or others that could have useful loot and gear.
  • START LEVELING IMMEDIATELY - You probably noticed that to even use shears, your Gathering and Farming skills have to be at 4 each.  Start spending those levels right away, as you probably will not be able to sleep the first night or 2 regardless.  Skillable is accessed from your inventory, while Level Up! is accessed by pressing L.
  • DON'T SLEEP IN THE OPEN - Due to the new sleeping mechanics, you won't sleep properly if your bed is just out in the open, and risk being attacked in your sleep.  Make sure it's sheltered and your surroundings lit up properly.  (This was for 1.11.2 RLCraft only)
  • TOP PRIORITY ITEMS - There are a few things you'll be wanting to try and obtain immediately.  You'll need either a Canteen or Water Bottle to drink, so kill some cows or find some sand to smelt to glass.  To light torches you'll need a flint and steel or a match box.  Match boxes are easier to obtain than Iron, so try to find some sugarcane to make the paper you'll need for crafting one.  Cobblestone and Wood are used to craft fire places if it's too cold, and lit by right clicking the fireplace with sticks a few times, or a flint and steel.  Water is the easiest thing to cool you down if you're too hot, getting a bucket of water should be on your top priority list here.  Sheep can't drop wool any longer but you'll want to find them rather quick regardless if you want to make a bed any time soon.  (Crystals are great tools and weapons to use early on once you have 4 levels into Attack, keep a lookout for these, lower durability but same stats as Iron, though the advanced weapons cannot be crafted from Crystal.  1.11.2 RLCraft only)

BH_RL_Reporting.webp

This pack is still a work in progress and as such is unfinished.  I'm constantly working on this pack and looking for mods that would work well with the style I'm trying to achieve, while trying to balance out what's already there.  While I'm more than happy to take suggestions and encourage it, remember that this is supposed to be rather hard, even unfairly so, but at the same time I am trying to make it somewhat 'fair" and "balanced" in a sense so that it's not impossible, but rather just a very hardcore challenge that will take all of your skill to survive.  Also feel free to report any bugs or anything missing from the Wiki link above, I've been working on this so long I may have forgotten about some of my changes (especially 2.9 changes jesus that changelog is long).

Please report any bugs you find through the issue tracker:  https://www.curseforge.com/minecraft/modpacks/rlcraft/issues

BH_RL_Future.webp

As stated before, I'm still looking to add to this mod.  For one I'd like more baubles items and trinkets of that regard that will fit with this modpack.  Will update smelting to work with items that are damaged soon (done).  I also want to change some crafting recipes I think, with it being rather hard to craft the healing items, so I may change those around (also done lol).  As always feel free to make suggestions!  Would love to hear feedback what you guys think so far.  Electroblob's Wizardry is currently being looked at for 2.10

BH_RL_Mods.webp

The list below is a bit outdated (originally for 1.11.2 RLCraft) but all mods this pack uses can be found here:  https://www.curseforge.com/minecraft/modpacks/rlcraft/relations/dependencies

    • (old 1.11.2 list)
    • Advanced Hook Launchers (by EnderLanky)
    • Antique Atlas (by Hunternif)
    • AutoRegLib (by Vazkii)
    • Battle Towers (by AtomicStryker)
    • Baubles (by Azanor)
    • Better Survival (by Mujmajnkraft)
    • Better Foliage (by octarine_noise)
    • Bloodmoon (by Lumien)
    • Chunk Animator (by Lumien)
    • CompatLayer (by McJty)
    • CoralReef (by primetoxinz)
    • Craftable Horse Amour & Saddle (by EwyBoy)
    • CraftTweaker (by jaredlll08)
    • CreativeCore (by CreativeMD)
    • Crystal Caves (by Steelfeathers)
    • Doomlike Dungeons (by BlackJar72)
    • Defiled Lands (by Lykrast)
    • Dynamic Trees (by ferreusveritas)
    • Dynamic Surroundings (OreCruncher)
    • Food Expansion (by Lellson)
    • ForgeEntertech (by EnderLanky)
    • Forgotten Items (by Tschipp)
    • Global GameRules (by Gory_Moon)
    • Grapple Hooks (by Kloonder)
    • Iberia (by gibraltarMC)
    • Ice & Fire: Dragons (by alex1the1666)
    • Infernal Mobs (by AtomicStryker)
    • ItemPhysic Full (by CreativeMD)
    • IvToolkit (by Ivorius)
    • Just Enough Items (by mezz)
    • Level Up! (by Beeto)
    • LLibrary (by iLexiconn)
    • Lost Cities - (McJty)
    • Lycanites Mobs (by Lycanite)
    • Multi Mine (by AtomicStryker)
    • Needful things (by Dyonovan)
    • Not Enough Potions (by Tmtravlr)
    • PotionCore (by Tmtravlr)
    • Quality Tools (by TmTravlr)
    • RealBench (by Prototik)
    • Realistic Torches (by Chaosyr)
    • Recurrent Complex (by Ivorius)
    • Roguelike Dungeons (by Greymerk)
    • Rough Tweaks (by Lellson)
    • Ruins (by AtomicStryker)
    • Skillable (by Vazkii)
    • So Many Enchantments (by Shelter_Rin)
    • Sound Filters (by Tmtravlr)
    • Mob Spawner Control (by Pyrofab)
    • Switch-Bow (by White_Draco)
    • Tool Belt (by gigaherz)
    • Tough As Nails (by Glitchfiend)
    • Traverse (by ProspectorDev)
    • Tree Chopper (by DuchLord)
    • TschippLib (by Tschipp)
    • Varied Commodities (by Noppes)
    • Waystones (BlayTheNinth)
    • Wearable Backpacks (by PuppetzMedia)
    • Wolf Armor And Storage (CenturionFox13)
    • XP Book (by Winter_Grave)

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