Create - Empire of Brass

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Create - Empire of Brass

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A Create-focused modpack with many of the popular add-ons, supporting mods, and (eventual) endgame goals & quests.

Mod Loaders
Minecraft

About

Description

create_empire_of_brass_title_reduced


Note: This modpack is currently in early alpha. While it is currently a stable sandbox pack with a slew of KubeJS, datapack and config tweaks, quests and endgame content are currently limited. Many changes will occur over the development lifecycle, so ensure you take a look at the changelog prior to updating if you have an existing world started.


Introduction

Welcome to the Empire of Brass (EOB)! This is, as you might expect from the title, a Create-focused pack; you'll find many of the popular addons within. Additionally I've included a host of supporting mods ranging from performance, to QoL, to content.

The aim is fairly simple: give Create a much larger sandbox to exist in without burying it by including a dozen other tech mods. You'll find no Mekanism, Extreme Reactors, AE2 or other future-tech mods.

Create remains the centerpiece, with addons expanding trains, logistics, electricity, diesel power, agriculture, food processing, enchanting, cannons, aircraft, mobile contraptions and quite a bit more. I've tried to keep the additions complementary rather than simply adding machinery for the sake of having another machine.


Details & Additional Content

The rest of the pack exists largely to make the world surrounding your factories more interesting.

Regions Unexplored, YUNG's structure overhauls and a number of additional structure mods make exploration a bit less predictable, while Shroud, Twilight Forest, Mowzie's Mobs, Apotheosis, Artifacts, Relics and others provide things to find, fight and collect.

There is also a fairly heavy emphasis on building. Chipped, Handcrafted, Supplementaries, FramedBlocks, Copycats, Macaw's collection and numerous smaller additions give you plenty to work with.

Farmer's Delight and its addons considerably expand farming and cooking, with Create integrations allowing much of it to become another excuse for automation.

Storage and logistics are similarly broad, with options including Sophisticated Storage, Functional Storage,, Modular Routers and Super Factory Manager. Use as much or as little of that complexity as you want. I've also included Tom's Simple Storage for those who want an AE2-lite system. I know that frogports, stock tickers and such can be a bit much for some.

A sizeable collection of QoL and performance mods rounds things out, alongside numerous smaller recipe, balance and integration changes made specifically for the pack.


Conclusion

For now, Empire of Brass is primarily a sandbox pack.

Quests, additional cross-mod progression, custom recipes and a more substantial endgame are all planned, but I'm taking the approach of building those systems around a stable underlying pack rather than using quests to disguise an unfinished one.

Until then: build something unnecessarily complicated and extravagant!