It's technically magic
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A mix of Create and tech with a horrific touch
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Designed to be spooky or terrifying, often including dark environments, scary monsters, and survival horror mechanics.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Features role-playing elements like character progression, quests, and story-driven gameplay.
Heavily focused around the Create mod, known for its unique mechanical systems and contraptions.
Features a progression system with stages or gates that must be unlocked.
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This pack is now officially in beta!
expect bugs and compatibility issues in its current state as i am currently working on it on my off days from work!!
This pack has become my hobby recently so there will be official resources made for this for style and overall feel. this will take quite a while as im making it when im off from work.
Any feedback is appreciated and there is a link to a google docs form below to give feedback directly for data.
suggestions are welcome for most mod types however i will not 100% confirm your suggestion makes it into the pack at final.
The final pack will have:
- fully fledged quests to guide you through progression with different armour tiers connecting through them
- a tier based armour progression system
- more block types and colour palletes for builders
- a reworked progression system to access dimensions
- multiple dimensions
- unique weapons and materials
- The eccentric tome on spawn (when i figure out how to make it hold data on spawn)
- a progressive difficulty increase as you play
- Valkyrein skies and clockwork will be added when and if thier authors make it compatible with create 6.0 versions
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