DeceasedCraft - Urban Zombie Apocalypse

I Can't Belive It Isn't Slop!

DeceasedCraft - Urban Zombie Apocalypse

Review for

DeceasedCraft - Urban Zombie Apocalypse

4.0

I Can't Belive It Isn't Slop!

flippyp

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Posted: May 26, 2026 at 12:23:21 AM UTC
20 hrs
Total hours played at time of review
MC 1.20 Dropped
The version(s) the reviewer played
Gameplay
4.5
Aesthetics
3.0
Performance
4.0

Every Zombie Survival pack I've seen before DeceasedCraft was either underwhelming or overstimulating.

The version of DeceasedCraft I played managed to walk the line very well. I think the core gameplay loop of looting buildings and fighting off zombies that grow in strength as you do is absolutely perfect. I cannot remember more than a few deaths that didn't feel like my fault (at least until the endgame).

I played this pack with a group of 4 people, which I think added to the experience immensely (after all, what's the point of surviving a zombie apocalypse without some friends?). My biggest gripe with the pack lied in the endgame. The final area (at least at the time, the pack has updated significantly since I played) was filled with incredibly OP enemies that were 3-4x as fast as the player and did significant damage even through endgame armor. They were supposed to be protecting the best loot in the game, a laboratory that would rarely spawn in this already rare biome. I never ended up finding a laboratory, not helped by the terrible car mod at the time and had many a teammate lose their entire inventory to a donkey turning them into red paste at mach 4. The visual cohesion was also not there at the time, with these incredibly well done structures juxtaposed by very ugly special zombies.

I'm hoping that the newer versions of the pack fixed these issues, and I'll be starting a playthrough next month with the same group to see what's changed. Overall, I'd certainly recommend this pack to anyone who wants a very polished Zombie Survival looter shooter experience.

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