Desserts & Dragons
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A small adventuring pack designed for a few friends.
Themed around Victorian-era technology (steampunk) or early 20th-century technology (dieselpunk) with a retro-futuristic twist.
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Features tech with a primitive, prehistoric, or medieval theme, reminiscent of machines from pre 15th century eras.
Emphasizes combat mechanics and fighting gameplay.
Features dragon mobs, items, and often dragon-taming mechanics.
Ideal for small groups of players or cooperative gameplay.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Originally, this was going to be a kitchen sink tech & magic pack, but after discussing it with my friend, we decided that we wanted a new experience. That's why we kept away from mods like Mekanism, Thermal Expansion, and Applied Energistics, while on the magic side, moving away from mods like Thaumcraft, Astral Sorcery, or Botania. I also felt like Immersive Engineering was out of place in a pack like All The Mods 3, where you had other future-tech mods that could do everything IE could do in a much smaller space and with considerably less automation.
That's not to say these mods are bad, but they are in every single major mod pack. We wanted to make something a little different. It's not quite a kitchen sink pack -- it's more like a bathroom sink, designed for a single purpose but still with some flexibility.
As such, Desserts & Dragons was born. It's a medium-size pack with around 100 mods, but many of those mods are quality of life additions, and very few are gigantic content mods that'll annihilate your RAM. Its primary focus is exploration and adventuring, but with a dash of technology in the form of retro-tech with Immersive Engineering.
It also includes an array of QoL mods and utilities to make life easier while adventuring, including:
Comfort, which allows you to sleep without setting your spawn or change day to night by sleeping.
Controlling, which adds categorized and searchable controls.
XNet, for enhanced storage solutions without future-tech solutions like AE2.
To-Do List:
Add more mods:
- Not enough generated structures for how huge the world scale is. With TerraForged, the world will generate with gigantic, winding biomes, and it feels too empty.
- Combat will get old. Whether due to a lack of weapon variety or enchantments, or because mobs are too easy to kill, combat will get boring.
Configuration tweaks:
- Dragon nests spawn on the ground way too often.
- Mahou takes an eternity to farm and mostly results in players idling on a teleport circle.
Remove mods that break the theme:
- Flux Networks -- Too future tech.
Notes about Versioning:
In format v(a).(b).(c):
Any change to (a) will mean a massive overhaul of the entire pack. Maybe a change to a newer version of Minecraft, or a change of core gameplay mechanics. Changes of this magnitude are unlikely to ever happen.
Any change to (b) is a substantial update, usually either adding or removing mods or requiring the regeneration of your world. In the changelog for each version I'll indicate if a world regen is advised or not.
Any change to (c) is a minor bugfix or configuration tweak that can take effect with no real effort -- just a drag & drop type update that will work out of the box.
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