Modpack
Don't try to pollute our world
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Minecraft with tech, but there is pollution to take care off
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Centers on surviving in harsh conditions, managing resources, and fending off PvE threats.
Features complex tech, often requiring intricate setups and resources.
Features machines that process raw materials or automation processes.
Designed to be difficult and challenging for experienced players, often with many hours of gameplay.
Introduces new game mechanics and systems designed specifically for this mod or modpack.
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Welcome to try not to pollute our world:
This modpack is mainly based around tech mods and the pollution of the realms mod.
Try to survive in a hostile world where creatures are stronger than normal. Use your brain to create machines that gather materials for you, but beware smelting, cooking and running machines makes pollution. Too much pollution and you might become sick and the area around the pollution cloud will be uninhabitable by you or any kind of animal. Try to survive and clean up any pollution you make.
This mod is about automation and caring for your environment. So any damage to the environment can lead to a hard to fix problem, be sure to think about what you are going to do!
Good luck and have fun!
Main mods:
- immersive engineering
- Pollution of the realms
- Mekanism
- Computer craft: retweaked
- Create
- Thermal expansion
Secondary mods to spice up the pack:
- Pam's harvestcraft
- Dynamic surroundings
- Project E
- Aquaculture 2
- Better End
- Blood magic
- Quark + Quark oddities
- Botania
- Cat jammies (don't worry this is quite a fun mod)
- RFTools
- Spice of life Potato version
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