Modpack
Eleventh Hour
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Arcade Rouge-Like wave based survival
Contains handmade maps or world presets with adventure map features. Typically features highly detailed builds of larger scales than seen in procedural world generation.
Emphasizes combat mechanics and fighting gameplay.
Designed to be difficult and challenging for experienced players, often with many hours of gameplay.
Features small, self-contained games within Minecraft.
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Description
Arcade Rouge-like round based survival
Most crafting recipes are removed. Gear is obtained through random drops, or through buying gear using coins dropped by enemies. A strong fortress and skillful combat will be needed to survive this hardcore experience
Playtest 3 Patch Notes
Hotfix 1
- Fixed instakill on leaving play area
- Buffed earlygame range/magic weapons
- 3x XP multiplier removed
- Obsolete coins in starting inventory replaced with 150 Starlite
General
- Reskillable disabled to fix crashes and to test game balance without it.
- Implemented Discord Integration
- Coins replaced with Starlite, a single item currency. No more conversions!
- Xp orbs are now auto collected
- Colored lighting implemented
- Tiki Island(the only map in the game), received major upgrades in forest section
Economy
- Slight rebalancing to all prices
Gameplay
- Nighttime is no longer completely dark
- Playable area shrunk, players max health will decay while outside of playable area
- Slow Recovery while inside play area
- Player will die if they spend too much time out of play area
- Players leaving the area and building on it is now encouraged
UI
- Lootstream added
Recipes
- Removed gems from Project Table
- Crafting Table is now the default crafting table instead of the Project Table
Starting Items
- Replaced Project Table with Crafting Table
Mobs
Spiders
- Fixed web spiders not spawning waves 7-9
Skeletons
- Firing range lowered from 80 blocks to 24
- Innacuracy % increased from 8 to 15
Wave 5 Boss Minions
- Now drop coins/gems
Wave 10 Boss Minions
- Health Range decreased from default zombie 20-26 down to 8-10 to compensate for high armor
- Dropped item durability drastically reduced
Visual
- Fixed missing texture on Nail trap blocks
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