Modpack

Engineer's Life 2
Rank 1,113
Rank 292 among modpacks

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Engineer's Life 2

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1 rating (100%) · 3.0★
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0.5★ 5★
Gameplay rating distribution
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1 review (100%) · 3.0★
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0.5★ 5★
Aesthetics rating distribution
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1 review (100%) · 3.0★
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Performance rating distribution
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1 review (100%) · 3.0★
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4.5★ (no reviews)
5.0★ (no reviews)
0.5★ 5★

Progress, automate, invent, explore, build, do quests. Pack based on Immersive Engineering mod.

Industrial
Tech
Adventure/Exploration
Advanced Tech
Questing
Realism & Immersion
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Forge
Minecraft

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3.0
smart-fella

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Posted: January 12, 2026 at 3:31:36 PM UTC
20 hrs
Total hours played at time of review
The version(s) the reviewer played
Gameplay
3.0
Aesthetics
3.0
Performance
3.0

Engineer's Life 2 is a semi-expert pack with a large focus on less popular mods or mods that often get crowded out by the competition, especially Immersive Engineering which is arguably the core of the pack. There's a strong highly custom early game, a lot of fun and weird mods to play around with, and then you get dumped into the various quest trees which are less goals and more just guidance; as far as I can tell there's no end game here, you just explore the mods. And at the point where I realized a significant portion of my following playthrough would mostly just be doing seemingly untampered Immersive Engineering stuff, I gave up? Funnily enough, I looked online and saw a playthrough series from Mischief of Mice where he dropped the pack at the same point.

I think the choice to make this more of a semi-expert pack instead of a full expert pack was the inherent folly; when you imagine something like a pack called "Engineer's Life", you can probably imagine a lot of complicated stuff to put together basic machines, and for the early game at least it captures that essence with making you smoke your early clay parts on a campfire to put together a blast furnace to get ingots, but then it kind of just ends, and you're just playing untouched Modded Minecraft. I'm not really feeling immersed in the experience anymore, and the mod selection present doesn't give you the more immediately available factory building capabilities to satisfy automation nuts; Immersive Engineering is a slow burn, but there's nothing here left to fill the gap.

I think the weird mod selection featuring stuff like Tetra, Project MMO, Vanilla Food Pantry and Serene Seasons adds a big novelty factor, but you're going to potentially run into issues with just how many things this pack wants to "overhaul". For example, I wanted to get into Productive Bees, and silk touch is really annoying to get because Tetra, so I wanted to make an advanced hive to counteract the need for that. Unfortunately, you can't craft a regular campfire; you have to throw stuff on the ground and firestart it TFC style. That's fine, I'll craft a soul campfire which still has a recipe somehow, except 700 blocks in any direction from 0,0 in my nether was an endless BYG green forest sludge (pictured below) with no soul sand in sight, which is also apparently a common issue. Funnily enough the most frequent sources of frustration or confusion were the more popular mods or mods from more popular creators, like the unintuitiveness of YUNG's Better Portals (note; you can pick up the reclaimers. do not be me or the people on reddit who also suffered this and warp back to the overworld 3000 blocks away from spawn) , Quark Deepslate being here alongside Caves and Cliffs Deepslate for some reason, or this version of Tetra being quite old so you can't see a lot of important info like your tool's stability level.

RAM usage is initially excellent but the pack seems to leak a little bit and you will run into a lot of stutters (this pack is best run on Java 17 which will fix long GC pauses and some of the stuttering).

This pack is a 3 out of 5 mostly because I was genuinely enjoying myself up until the point where I decided to stop playing, which is a strong point in favour of the pack even if you personally prefer something that feels worth taking to the end. The rest of the modpack doesn't really seem to be what I was hoping for, though.

  • Screenshot 1: Motivation Gap
  • Screenshot 2: Motivation Gap
0
0
3.0
smart-fella

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: January 12, 2026 at 3:31:36 PM UTC
20 hrs
Total hours played at time of review
The version(s) the reviewer played
Gameplay
3.0
Aesthetics
3.0
Performance
3.0

Engineer's Life 2 is a semi-expert pack with a large focus on less popular mods or mods that often get crowded out by the competition, especially Immersive Engineering which is arguably the core of the pack. There's a strong highly custom early game, a lot of fun and weird mods to play around with, and then you get dumped into the various quest trees which are less goals and more just guidance; as far as I can tell there's no end game here, you just explore the mods. And at the point where I realized a significant portion of my following playthrough would mostly just be doing seemingly untampered Immersive Engineering stuff, I gave up? Funnily enough, I looked online and saw a playthrough series from Mischief of Mice where he dropped the pack at the same point.

I think the choice to make this more of a semi-expert pack instead of a full expert pack was the inherent folly; when you imagine something like a pack called "Engineer's Life", you can probably imagine a lot of complicated stuff to put together basic machines, and for the early game at least it captures that essence with making you smoke your early clay parts on a campfire to put together a blast furnace to get ingots, but then it kind of just ends, and you're just playing untouched Modded Minecraft. I'm not really feeling immersed in the experience anymore, and the mod selection present doesn't give you the more immediately available factory building capabilities to satisfy automation nuts; Immersive Engineering is a slow burn, but there's nothing here left to fill the gap.

I think the weird mod selection featuring stuff like Tetra, Project MMO, Vanilla Food Pantry and Serene Seasons adds a big novelty factor, but you're going to potentially run into issues with just how many things this pack wants to "overhaul". For example, I wanted to get into Productive Bees, and silk touch is really annoying to get because Tetra, so I wanted to make an advanced hive to counteract the need for that. Unfortunately, you can't craft a regular campfire; you have to throw stuff on the ground and firestart it TFC style. That's fine, I'll craft a soul campfire which still has a recipe somehow, except 700 blocks in any direction from 0,0 in my nether was an endless BYG green forest sludge (pictured below) with no soul sand in sight, which is also apparently a common issue. Funnily enough the most frequent sources of frustration or confusion were the more popular mods or mods from more popular creators, like the unintuitiveness of YUNG's Better Portals (note; you can pick up the reclaimers. do not be me or the people on reddit who also suffered this and warp back to the overworld 3000 blocks away from spawn) , Quark Deepslate being here alongside Caves and Cliffs Deepslate for some reason, or this version of Tetra being quite old so you can't see a lot of important info like your tool's stability level.

RAM usage is initially excellent but the pack seems to leak a little bit and you will run into a lot of stutters (this pack is best run on Java 17 which will fix long GC pauses and some of the stuttering).

This pack is a 3 out of 5 mostly because I was genuinely enjoying myself up until the point where I decided to stop playing, which is a strong point in favour of the pack even if you personally prefer something that feels worth taking to the end. The rest of the modpack doesn't really seem to be what I was hoping for, though.

  • Screenshot 1: Motivation Gap
  • Screenshot 2: Motivation Gap
0
0
3.0
smart-fella

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: January 12, 2026 at 3:31:36 PM UTC
20 hrs
Total hours played at time of review
The version(s) the reviewer played
0
0

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Project Details

Type
Modpack
Pack Size
Large 210 mods
Latest Version
EL2 - 1.18a[1.16.5] - Chunk Walls!
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Description

         

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Engineer's Life 2 is a tech-based modpack focused around Immersive Engineering mod and built for Minecraft 1.16.5. In this modpack you will make your way from gathering flint for crafting your first pickaxe to complex immersive-looking multiblock machines and factories. Waterwheels, Windmills, Excavator with big rotating bucketwheel, hanging powerlines like in real life, diesel generator and pumpjacks, handheld mining drill... You will find different small and big additions in almost every aspect of the game: extra building blocks for the most sophisticated architects, extra food, extra seeds and bees, furniture and windows. And if you're tired of crafting you can go explore the world around you and find a lot of secret hidden features and structures(and maybe dimensions?). Despite the fact that pack is focused on technology mods, exploration is still a part of the game;

Based on experience and feedback received from development of original Engineer’s Life modpack, Engineer’s Life 2 gameplay was improved in many ways including:

  • more straightforward, simplified but aimed to be complex progression(this has affected the quest-guided progression too);
  • starting guide for this modpack for people not familiar with modded Minecraft;
  • following KISS («Keep it simple, stupid») principle in every aspect of development;
  • aiming for a wider range of players, where each type of player from Novice to Expert can find something to do;
  • possibility to add more mods based on your need(consult in DMs or discord channel before doing this).

Progression is not gated behind something and dividing gameplay for ages is for ease of progression and understanding how I see the modpack. You can craft and do whenever you like if you have resources. There are just some recipes that are more complex and need more ingredients.

This pack is definitely for you if you want:

  • to get familiar with modded Minecraft;
  • not kitchensink pack. There are almost no content overlapping. Less mods - more performance;
  • to get guided through the pack with help of quests and written guide;
  • pack focused only on Technology oriented mods;
  • close to vanilla experience;
  • to chill after hardcore or challenging packs;
  • balanced pack in terms of performance and gameplay. (experience received from already published and tested packs)

    Need a server to play with friends? Don't know how to setup one? Just rent already configured server - install and update my modpacks(and dozens of others!) in one click! By renting a server for yourself you're supporting the development!Og8jfwS.png

      Click on the picture above, select plan(at least 4GB), use my code xdreamz to get 25% off your first month and enjoy playing with your friends!

⚙️ Process & Automate:

  • custom and more realistic recipes;
  • challenging and balanced gameplay;
  • immersive-looking functional machines from Windmills to multi-block Blast furnaces;
  • conveyor belts and hanging powerlines instead of pipes;
  • bees are now more productive! They will provide you with resources - from coal to steel!; [pic]
  • deep and rich food crafting system with Vanilla Food Pantry and Pam's Harvestcraft mods;
  • variety of new trees and plants to grow; [pic] [pic2]
  • veinminer for easier resource gathering;
  • watch seasons change and adapt;

📦 Organize:

  • basic storage drawers provide functionality and good looking storage blocks;
  • extra chests from copper to diamond will allow you to store even more items;
  • connect all your chests to the storage network with simple storage mod;
  • store items digitally on discs!

🛠️ Create:

  • new building materials from Quark: limestone, slate, jasper, midori, biotite, colored wood; [pic]
  • new furniture: wardrobes, nightstands, tables, bookshelves, cupboards; [pic]
  • add some immersive lights!
  • Immersive windows and doors for all your realistic buildings;
  • real moving elevators! These elevator will move you as well as other entities on the platform to multiple floors at the press of a button;

🗺️ Explore:

  • underground roguelike dungeon structures;
  • modular tools with Tetra mod!;
  • updated underground mob spawners;
  • place for exploration with unique and realistic world by Quark mod;
  • quest-based progression system with rewards and explanations about some mechanics; [pic]
  • new overhauled mineshafts; [pic]
  • written online text guide for novice players or for those who's lost; [here!]
  • carefully handpicked and filtered mods. You won't be overhelmed with same features from different mods but you will have everything you need;
  • no magic-focused mods;
  • option to add your favourite mods without breaking anything;

 

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EL2-1.16.5 - 1.0



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Screenshots

Gallery

  • Kitchen
    Kitchen
  • Adventures still awaits!
    Adventures still awaits!
  • Seasons!(winter)
    Seasons!(winter)
  • Seasons!(autumn)
    Seasons!(autumn)
  • Seasons!(summer)
    Seasons!(summer)
  • Seasons!(spring)
    Seasons!(spring)
  • Seasons!(winter)
    Seasons!(winter)
  • New mobs
    New mobs
  • Underground villages
    Underground villages
  • Skills from PMMO
    Skills from PMMO
  • Stats from PMMO
    Stats from PMMO
  • Village with powered lanterns
    Village with powered lanterns
  • Some machinery
    Some machinery
  • More terrain gen example, good place for a base
    More terrain gen example, good place for a base
  • Some another terrain gen example
    Some another terrain gen example
  • Terrain gen with shaders
    Terrain gen with shaders
  • Excavator
    Excavator
  • Storage quests
    Storage quests
  • Nuclear power quests
    Nuclear power quests
  • Tech-related quests 2
    Tech-related quests 2

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