Evergrist
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This modpack is made for immersion, trying to avoid any mods that add abusable mechanics that make the game feel too easy and boring. No waystones nor built in minimaps to guide you, you must venture on your own and carve your path.
Features content that solely expands on Vanilla mechanics and gameplay.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Modpack for my friendgroup focused on imersion and chill gameplay with the capability to get more challenging the farther you go out.
Top ones I just had to had:
Tinkerers construct by mDiyo
Farmers Delight by vectorwing
Create by simibubi
Apotheosis by Shadows_of_Fire
Origins by EdwinMindcraft
Origins ++ by QuantumXenon
Yung's Dungeons by YUNGNICKYOUNG
Biomes o' Plenty by Forstride
Croptopia by thethonk
Exposure by mortuusars
Joy of Painting by xerca0
Keep in mind there is no waystones, no Xeros or journey minimap, no ars nouveau.
Its really built for immersion and role play.
Some tips ive run into:
Add "Border Expands Per Day" by TheeMrCheeky to keep your friends from killing the ender dragon before you've found your first diamond. (This mod does seem to reset if a different player joins since it goes per player not per server day but there is probably a easy way around this that I missed.)
Might be redundant when it gets to 2000 blocks out but for the start its very nice.
The Auto HUD movement option makes the game crash. If you dont like the disapearing hot bar you can easily change it in the config.
Distant harizons should be disabled by default since it is fps heavy but of course its a must if you can run it.
Jake "Lets kill the horse" art by G_e_kun on X
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