Evergrist

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Evergrist

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This modpack is made for immersion, trying to avoid any mods that add abusable mechanics that make the game feel too easy and boring. No waystones nor built in minimaps to guide you, you must venture on your own and carve your path.

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Minecraft

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Project Details

Type
Modpack
Pack Size
Extra Large 317 mods
Latest Version
Evergrist_12
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Description

Modpack for my friendgroup focused on imersion and chill gameplay with the capability to get more challenging the farther you go out.

Top ones I just had to had:

Tinkerers construct       by mDiyo
Farmers Delight             by vectorwing
Create                            by simibubi
Apotheosis                    by Shadows_of_Fire
Origins                           by EdwinMindcraft
Origins ++                     by QuantumXenon
Yung's Dungeons          by YUNGNICKYOUNG
Biomes o' Plenty            by Forstride
Croptopia                      by thethonk
Exposure                        by mortuusars
Joy of Painting               by xerca0

Keep in mind there is no waystones, no Xeros or journey minimap, no ars nouveau.

Its really built for immersion and role play. 

Some tips ive run into:

Add "Border Expands Per Day" by TheeMrCheeky to keep your friends from killing the ender dragon before you've found your first diamond. (This mod does seem to reset if a different player joins since it goes per player not per server day but there is probably a easy way around this that I missed.)
Might be redundant when it gets to 2000 blocks out but for the start its very nice. 

The Auto HUD movement option makes the game crash. If you dont like the disapearing hot bar you can easily change it in the config.

Distant harizons should be disabled by default since it is fps heavy but of course its a must if you can run it.

Jake "Lets kill the horse" art by G_e_kun on X

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