Modpack

Beyond Depth
Rank 23
Rank 15 among modpacks

Quick rating

Beyond Depth

Overall rating distribution
0.5★ (no ratings)
1.0★ (no ratings)
1 rating (5%) · 1.5★
1 rating (5%) · 2.0★
1 rating (5%) · 2.5★
3.0★ (no ratings)
1 rating (5%) · 3.5★
4 ratings (20%) · 4.0★
1 rating (5%) · 4.5★
11 ratings (55%) · 5.0★
0.5★ 5★
Gameplay rating distribution
0.5★ (no reviews)
1 review (7%) · 1.0★
1.5★ (no reviews)
1 review (7%) · 2.0★
2.5★ (no reviews)
1 review (7%) · 3.0★
3.5★ (no reviews)
2 reviews (13%) · 4.0★
1 review (7%) · 4.5★
9 reviews (60%) · 5.0★
0.5★ 5★
Aesthetics rating distribution
0.5★ (no reviews)
1.0★ (no reviews)
1.5★ (no reviews)
2.0★ (no reviews)
2.5★ (no reviews)
2 reviews (13%) · 3.0★
3.5★ (no reviews)
4 reviews (27%) · 4.0★
4.5★ (no reviews)
9 reviews (60%) · 5.0★
0.5★ 5★
Performance rating distribution
0.5★ (no reviews)
1.0★ (no reviews)
1.5★ (no reviews)
1 review (7%) · 2.0★
2.5★ (no reviews)
3 reviews (20%) · 3.0★
2 reviews (13%) · 3.5★
4 reviews (27%) · 4.0★
4.5★ (no reviews)
5 reviews (33%) · 5.0★
0.5★ 5★

Challenging Exploration Modpack | New dimensions | Tough bosses | Enhanced combat | Endless exploration.

Industrial
Fantasy
Cozy
Adventure/Exploration
Survival
Vanilla+
Create-focused
Small Group & Co-op Play
Public Servers
Custom Game Mechanics
VR Support
Mod Loaders
Forge
Minecraft

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4.0
milkatstic

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Posted: July 16, 2026 at 9:43:08 AM UTC
Playing
The version(s) the reviewer played
Gameplay
3.0
Aesthetics
4.0
Performance
5.0

If you complain about mobs in thid pack, you have serious skill issue

0
0
4.0
milkatstic

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Posted: July 16, 2026 at 9:43:08 AM UTC
Playing
The version(s) the reviewer played
Gameplay
3.0
Aesthetics
4.0
Performance
5.0

If you complain about mobs in thid pack, you have serious skill issue

0
0
4.0
milkatstic

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Posted: July 16, 2026 at 9:43:08 AM UTC
Playing
The version(s) the reviewer played
0
0
1.5
Awwcrap_Igtg

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Posted: June 30, 2026 at 4:38:49 PM UTC
20 hrs
Total hours played at time of review
MC 1.20 Dropped
The version(s) the reviewer played
Gameplay
1.0
Aesthetics
5.0
Performance
3.5

I'd like to preface this by saying that as much as I wanted to give this pack a chance and truly enjoy it, I tried 3 separate times and just couldn't get over it. I never made it very far at all but the gameplay was so unbelievably grating that I could not bring myself to deal with it.

I really wanted to like this pack. I had heard great things about it from the community and figured that I would give it a shot.

To start with the things I liked:

Replacing stone gear with copper was a progression change that I was certainly not expecting, but ended up being something I actually liked a lot. Stone gear always kind of felt like an instant acquisition, and although this change doesn't really help to keep wooden tools relevant, it does help to prolong the lifespan of that wooden pickaxe of yours. It also makes copper actually relevant, since not only is it your first upgrade into better tools, but it's actually a straight upgrade to stone! It feels awesome that you can go straight to copper from wood, and it's honestly such a breath of fresh air to be able to mine this quickly early on in the game. It is absolutely miserable to mine in bulk with stone tools, so I actually really like this change. It's simple, not too obtrusive, doesn't add ridiculous extra steps, and makes sense in the game.

I'd also like to say that the game has a very nice atmosphere in this pack. The new textures for certain things (such as tools, ingots, and some blocks i.e. logs) don't stray too far from the vanilla textures, while adding some flavor and detail that make them that much nicer to look at. I actually really like the retextures, I think it adds a lot to the pack while being fairly subtle. There are also some new sound effects in UI that add a nice feel to the pack, and the ambient sounds are a pleasant break-up of the standard, silent backdrop that Minecraft usually has. Another big plus.

There are a few small QoL changes, like tree chopping and saturation/hunger visibility that I like a lot. Something else that I'd argue qualifies as a QoL change is the fact that beds no longer skip the night entirely, and instead simply speed up time considerably. It seems to take basically the same amount of time to actually get to dawn, maybe a little longer, but it allows for finer control over the time of night so that if you needed to do something around midnight, you aren't stuck waiting forever. This change kinda grew on me and I actually liked it a lot.

As for performance, there's really nothing to write home about here. I run fairly high-end hardware, and got fairly high-end performance. The pack seems to be pretty well-optimized, but its not like I was completely blown away by how well it ran.

Now for the bad aspects:

Bizarre changes to progression left me scratching my head, and while I liked that it replaces stone gear with copper, I have to wonder what Blueversal was thinking with Sterling and Chainmail armor. Exactly what reason is there to craft these armor types if copper armor works just fine and the only actual roadblock to getting proper iron gear is some arbitrary shoehorning-in of the Create mod? Why would I not just jump straight to iron armor if it's not even that difficult to obtain?

The only thing you accomplish by implementing the Create mod here is making the game more tedious for the sake of making the game more tedious. It's just adding in extra steps for something that does not need extra steps in any universe. This isn't challenging, it's just annoying. This is a theme you will see frequently throughout this modpack.

I don't dislike the Create mod in a vacuum - in fact, I actually enjoy building contraptions a lot - and I don't even dislike when it's integrated well with the rest of the game, but here it just feels like it's unnecessarily shoved in just for the sake of having the Create mod be intertwined with progression. There's no thought to it and it just feels like it's there to act as a roadblock so that it takes longer to do anything. I do not enjoy mining huge amounts of andesite just so that I can make a damn chestplate. I do not enjoy setting up the gigantic wastes of space that are Create machines, just so that I can craft myself some basic armor. This isn't interesting and it doesn't do anything to meaningfully change progression.** It just adds roadblocks for no damn reason.**

The implementation of diamond termite shards into the creation of diamond armor is another thing that confounds me. Why do I need to find this obscure mob in order to make some diamond armor? Is it not enough that I had to find enough diamonds to make it and I had to make rose gold armor? It just feels completely unnecessary and I struggle to think of anything that it meaningfully adds to the game.

The next thing I'd like to talk about is PvE combat.

First of all: What are these spawn rates??? Why are there this many mobs spawning so close to you on night 1? I get that it's supposed to be a "challenging" modpack, but I cannot stress enough that this isn't challenging. Nothing about this is challenging. The mobs don't have any interesting mechanics to make them more engaging or thoughtful to fight. They don't have counterplay. They just walk towards you and deal 4-5 hearts of damage per hit, even on easy difficulty. And there will be 10s of them swarming you all at once on the first night. This isn't challenging. It's just annoying.

It doesn't help that you'll frequently have high-level monsters such as fallen chaos nights and nightmare stalkers swarming you within the first few nights of gameplay. During my third attempted playthrough, I got locked in my base by a chaos night and couldn't escape without risking death. Then a creeper blew up the door and the knight got in anyways. This was all on easy difficulty. On every other modpack I have ever played, I almost exclusively played hard difficulty or sometimes normal if I was feeling casual.

My final gripe with this aspect of the pack is the fact that most enemies seem to have their difficulty artificially inflated without actually meaningfully changing them to be more difficult. Just about every monster in the game can detect you through walls, which I find to be completely nonsensical. This also causes mobs - including creepers and the aforementioned high-level enemies - to swarm up on your doors and effectively lock you in your base. I sincerely hope that you can get a bed on day 1, because otherwise you're gonna be spending a whole lotta time waiting for night to pass and then you're gonna have to hope that there are no creepers posted up outside your front door. Most enemies seem to have weirdly high attack reach, and deal an insane amount of damage on each hit.

I'm sorry but you cannot convince me that this isn't just bad design. There's nothing "challenging" about nighttime in this modpack. It's just cheap, annoying garbage that feels unfun and unfair. It wouldn't even be difficult to fix; cut the annoying bulls%!#, reduce the spawn rates, and block high-level enemies from spawning before night 10 or so.

This is a general theme with the modpack. A lot of the things that are "challenging" about this pack, are just annoying tedious garbage added for the sake of saying "see? The game's more annoying to play! That makes it difficult!"

Artificially inflating stats/spawns and adding random blocks to progression does not make the game more difficult, it just makes it more annoying.

Update: I've been playing this pack for the last couple weeks now and I am now absolutely certain that this modpack f%#@ing bites. The spawnrates and balancing are completely f#@#^ed. Almost all of the early-game gear available to you is absolutely NOT worth the effort it takes to obtain. Nighttime is such an annoying slog that it's not even worth trying to conquer it. The constant onslaught of random mobs with extended reach and artificial stat boosts makes the game unreasonably annoying to play and I cannot get past it. The best part is the random, unavoidable horde events that spawn, oh, every TWO OR THREE NIGHTS. Unacceptable.

The spawnrates also make basic surface caves unbelievably annoying to navigate. Sure, it is more dangerous, but that's only because of the constant DOOM: Eternal-style fodder hordes poking you with sticks as you try to get anything done.

I really wanted to like this pack. Really, I did. I wanted to enjoy it and I wanted to play it for a long time. But I just can't get past these issues.

In all, Beyond Depth is a colossal slog that makes progression unrewarding and gameplay unbearable. The most enjoyable part of the pack was building a little cabin with the new textures and atmosphere. The pack makes it such an unfun slog-fest to actually engage with the game that I just couldn't bring myself to keep going.

Save yourself some time and don't install this pack.

2
0
Last edited: July 11, 2026 at 3:29:20 PM UTC
1.5
Awwcrap_Igtg

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Explorer 0 pts
Contributor 100 pts
Guide 500 pts
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Posted: June 30, 2026 at 4:38:49 PM UTC
20 hrs
Total hours played at time of review
MC 1.20 Dropped
The version(s) the reviewer played
Gameplay
1.0
Aesthetics
5.0
Performance
3.5

I'd like to preface this by saying that as much as I wanted to give this pack a chance and truly enjoy it, I tried 3 separate times and just couldn't get over it. I never made it very far at all but the gameplay was so unbelievably grating that I could not bring myself to deal with it.

I really wanted to like this pack. I had heard great things about it from the community and figured that I would give it a shot.

To start with the things I liked:

Replacing stone gear with copper was a progression change that I was certainly not expecting, but ended up being something I actually liked a lot. Stone gear always kind of felt like an instant acquisition, and although this change doesn't really help to keep wooden tools relevant, it does help to prolong the lifespan of that wooden pickaxe of yours. It also makes copper actually relevant, since not only is it your first upgrade into better tools, but it's actually a straight upgrade to stone! It feels awesome that you can go straight to copper from wood, and it's honestly such a breath of fresh air to be able to mine this quickly early on in the game. It is absolutely miserable to mine in bulk with stone tools, so I actually really like this change. It's simple, not too obtrusive, doesn't add ridiculous extra steps, and makes sense in the game.

I'd also like to say that the game has a very nice atmosphere in this pack. The new textures for certain things (such as tools, ingots, and some blocks i.e. logs) don't stray too far from the vanilla textures, while adding some flavor and detail that make them that much nicer to look at. I actually really like the retextures, I think it adds a lot to the pack while being fairly subtle. There are also some new sound effects in UI that add a nice feel to the pack, and the ambient sounds are a pleasant break-up of the standard, silent backdrop that Minecraft usually has. Another big plus.

There are a few small QoL changes, like tree chopping and saturation/hunger visibility that I like a lot. Something else that I'd argue qualifies as a QoL change is the fact that beds no longer skip the night entirely, and instead simply speed up time considerably. It seems to take basically the same amount of time to actually get to dawn, maybe a little longer, but it allows for finer control over the time of night so that if you needed to do something around midnight, you aren't stuck waiting forever. This change kinda grew on me and I actually liked it a lot.

As for performance, there's really nothing to write home about here. I run fairly high-end hardware, and got fairly high-end performance. The pack seems to be pretty well-optimized, but its not like I was completely blown away by how well it ran.

Now for the bad aspects:

Bizarre changes to progression left me scratching my head, and while I liked that it replaces stone gear with copper, I have to wonder what Blueversal was thinking with Sterling and Chainmail armor. Exactly what reason is there to craft these armor types if copper armor works just fine and the only actual roadblock to getting proper iron gear is some arbitrary shoehorning-in of the Create mod? Why would I not just jump straight to iron armor if it's not even that difficult to obtain?

The only thing you accomplish by implementing the Create mod here is making the game more tedious for the sake of making the game more tedious. It's just adding in extra steps for something that does not need extra steps in any universe. This isn't challenging, it's just annoying. This is a theme you will see frequently throughout this modpack.

I don't dislike the Create mod in a vacuum - in fact, I actually enjoy building contraptions a lot - and I don't even dislike when it's integrated well with the rest of the game, but here it just feels like it's unnecessarily shoved in just for the sake of having the Create mod be intertwined with progression. There's no thought to it and it just feels like it's there to act as a roadblock so that it takes longer to do anything. I do not enjoy mining huge amounts of andesite just so that I can make a damn chestplate. I do not enjoy setting up the gigantic wastes of space that are Create machines, just so that I can craft myself some basic armor. This isn't interesting and it doesn't do anything to meaningfully change progression.** It just adds roadblocks for no damn reason.**

The implementation of diamond termite shards into the creation of diamond armor is another thing that confounds me. Why do I need to find this obscure mob in order to make some diamond armor? Is it not enough that I had to find enough diamonds to make it and I had to make rose gold armor? It just feels completely unnecessary and I struggle to think of anything that it meaningfully adds to the game.

The next thing I'd like to talk about is PvE combat.

First of all: What are these spawn rates??? Why are there this many mobs spawning so close to you on night 1? I get that it's supposed to be a "challenging" modpack, but I cannot stress enough that this isn't challenging. Nothing about this is challenging. The mobs don't have any interesting mechanics to make them more engaging or thoughtful to fight. They don't have counterplay. They just walk towards you and deal 4-5 hearts of damage per hit, even on easy difficulty. And there will be 10s of them swarming you all at once on the first night. This isn't challenging. It's just annoying.

It doesn't help that you'll frequently have high-level monsters such as fallen chaos nights and nightmare stalkers swarming you within the first few nights of gameplay. During my third attempted playthrough, I got locked in my base by a chaos night and couldn't escape without risking death. Then a creeper blew up the door and the knight got in anyways. This was all on easy difficulty. On every other modpack I have ever played, I almost exclusively played hard difficulty or sometimes normal if I was feeling casual.

My final gripe with this aspect of the pack is the fact that most enemies seem to have their difficulty artificially inflated without actually meaningfully changing them to be more difficult. Just about every monster in the game can detect you through walls, which I find to be completely nonsensical. This also causes mobs - including creepers and the aforementioned high-level enemies - to swarm up on your doors and effectively lock you in your base. I sincerely hope that you can get a bed on day 1, because otherwise you're gonna be spending a whole lotta time waiting for night to pass and then you're gonna have to hope that there are no creepers posted up outside your front door. Most enemies seem to have weirdly high attack reach, and deal an insane amount of damage on each hit.

I'm sorry but you cannot convince me that this isn't just bad design. There's nothing "challenging" about nighttime in this modpack. It's just cheap, annoying garbage that feels unfun and unfair. It wouldn't even be difficult to fix; cut the annoying bulls%!#, reduce the spawn rates, and block high-level enemies from spawning before night 10 or so.

This is a general theme with the modpack. A lot of the things that are "challenging" about this pack, are just annoying tedious garbage added for the sake of saying "see? The game's more annoying to play! That makes it difficult!"

Artificially inflating stats/spawns and adding random blocks to progression does not make the game more difficult, it just makes it more annoying.

Update: I've been playing this pack for the last couple weeks now and I am now absolutely certain that this modpack f%#@ing bites. The spawnrates and balancing are completely f#@#^ed. Almost all of the early-game gear available to you is absolutely NOT worth the effort it takes to obtain. Nighttime is such an annoying slog that it's not even worth trying to conquer it. The constant onslaught of random mobs with extended reach and artificial stat boosts makes the game unreasonably annoying to play and I cannot get past it. The best part is the random, unavoidable horde events that spawn, oh, every TWO OR THREE NIGHTS. Unacceptable.

The spawnrates also make basic surface caves unbelievably annoying to navigate. Sure, it is more dangerous, but that's only because of the constant DOOM: Eternal-style fodder hordes poking you with sticks as you try to get anything done.

I really wanted to like this pack. Really, I did. I wanted to enjoy it and I wanted to play it for a long time. But I just can't get past these issues.

In all, Beyond Depth is a colossal slog that makes progression unrewarding and gameplay unbearable. The most enjoyable part of the pack was building a little cabin with the new textures and atmosphere. The pack makes it such an unfun slog-fest to actually engage with the game that I just couldn't bring myself to keep going.

Save yourself some time and don't install this pack.

2
0
Last edited: July 11, 2026 at 3:29:20 PM UTC
1.5
Awwcrap_Igtg

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Posted: June 30, 2026 at 4:38:49 PM UTC
20 hrs
Total hours played at time of review
MC 1.20 Dropped
The version(s) the reviewer played
2
0
5.0
Entity202

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Posted: June 22, 2026 at 5:58:56 PM UTC
500 hrs
Total hours played at time of review
Completed · 100 hrs
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

This is the best pack I‘ve ever played. It was very challenging whilst remaining fun, visually pleasing and smooth in terms of performance. The quests give a good overview of what to do but don‘t take away the sandbox part of Minecraft (That‘s the only thing that could be criticized, because there aren’t many rewarding quests, but I‘m fine with that)
Also the fact that the entire pack was created by only one author is insane, huge respect to you, Blue :)

1
1
Last edited: June 22, 2026 at 6:00:15 PM UTC
5.0
Entity202

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Contributor 100 pts
Guide 500 pts
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Posted: June 22, 2026 at 5:58:56 PM UTC
500 hrs
Total hours played at time of review
Completed · 100 hrs
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

This is the best pack I‘ve ever played. It was very challenging whilst remaining fun, visually pleasing and smooth in terms of performance. The quests give a good overview of what to do but don‘t take away the sandbox part of Minecraft (That‘s the only thing that could be criticized, because there aren’t many rewarding quests, but I‘m fine with that)
Also the fact that the entire pack was created by only one author is insane, huge respect to you, Blue :)

1
1
Last edited: June 22, 2026 at 6:00:15 PM UTC
5.0
Entity202

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Explorer 0 pts
Contributor 100 pts
Guide 500 pts
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About reputation ranks
Posted: June 22, 2026 at 5:58:56 PM UTC
500 hrs
Total hours played at time of review
Completed · 100 hrs
The version(s) the reviewer played
1
1
4.5
Darlington

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

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About reputation ranks
Posted: June 15, 2026 at 2:26:48 PM UTC
100 hrs
Total hours played at time of review
MC 1.20 Completed · 100 hrs
The version(s) the reviewer played
Gameplay
4.5
Aesthetics
4.0
Performance
3.5

Pros:

Unique Balance: It blends tech and adventure instead of forcing you to choose just one quite well!

Excellent Quest Book: For a modpack of this massive scale, the quest book guides you incredibly well.

Satisfying Progression: Dimension hopping feels great, and the armor progression is highly rewarding.

Automation & Loot: Adding Ultimate Factory for Create makes automation feel limitless. The legendary weapons and artifacts are incredibly unique and fun to collect.

Enemy Variety: The massive variety of monsters means there is always a fresh challenge trying to kill you.

Cons:

Overwhelming Mob Spawns: While the variety is great, the cranked-up spawn rates feel annoying at times. With so much to look at and do, constantly fighting off hordes distracts from the experience, Although I must admit reaching the perfect balance for every situation would be impossible.

Loose Integration: With a modlist this massive, it occasionally feels a bit like "mod slop." A few mods feel thrown in and just sit there without being properly intertwined with the rest of the pack.

Performance: It runs decently for its size, but with this many mods, don't expect it to be silky smooth all the time.

Final Thoughts:
Despite looking like an uncurated mess on paper, Beyond Depth actually pulls it off beautifully. It’s a great, massive experience that has a lot of potential.

0
0
4.5
Darlington

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: June 15, 2026 at 2:26:48 PM UTC
100 hrs
Total hours played at time of review
MC 1.20 Completed · 100 hrs
The version(s) the reviewer played
Gameplay
4.5
Aesthetics
4.0
Performance
3.5

Pros:

Unique Balance: It blends tech and adventure instead of forcing you to choose just one quite well!

Excellent Quest Book: For a modpack of this massive scale, the quest book guides you incredibly well.

Satisfying Progression: Dimension hopping feels great, and the armor progression is highly rewarding.

Automation & Loot: Adding Ultimate Factory for Create makes automation feel limitless. The legendary weapons and artifacts are incredibly unique and fun to collect.

Enemy Variety: The massive variety of monsters means there is always a fresh challenge trying to kill you.

Cons:

Overwhelming Mob Spawns: While the variety is great, the cranked-up spawn rates feel annoying at times. With so much to look at and do, constantly fighting off hordes distracts from the experience, Although I must admit reaching the perfect balance for every situation would be impossible.

Loose Integration: With a modlist this massive, it occasionally feels a bit like "mod slop." A few mods feel thrown in and just sit there without being properly intertwined with the rest of the pack.

Performance: It runs decently for its size, but with this many mods, don't expect it to be silky smooth all the time.

Final Thoughts:
Despite looking like an uncurated mess on paper, Beyond Depth actually pulls it off beautifully. It’s a great, massive experience that has a lot of potential.

0
0
4.5
Darlington

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
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Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

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Posted: June 15, 2026 at 2:26:48 PM UTC
100 hrs
Total hours played at time of review
MC 1.20 Completed · 100 hrs
The version(s) the reviewer played
0
0
2.0
mendkr

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Posted: June 1, 2026 at 10:37:00 AM UTC
100 hrs
Total hours played at time of review
Dropped
The version(s) the reviewer played
Gameplay
2.0
Aesthetics
3.0
Performance
2.0

Multiple issues with crashing, items being deleted upon death, multiple wardens spawning and bugs causing the nether portal to phase the player through the ground.

A large amount of the armour and weapon sets have a very poor effort to effectiveness.
Pack largely relies on create as a crutch and offers very little unique gameplay.

Lots of issues with multiplayer due to interactions between mobs creating a lot of ground clutter and mobs spawning in crazy hordes (zombie pigmen and drowned

4
2
2.0
mendkr

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Posted: June 1, 2026 at 10:37:00 AM UTC
100 hrs
Total hours played at time of review
Dropped
The version(s) the reviewer played
Gameplay
2.0
Aesthetics
3.0
Performance
2.0

Multiple issues with crashing, items being deleted upon death, multiple wardens spawning and bugs causing the nether portal to phase the player through the ground.

A large amount of the armour and weapon sets have a very poor effort to effectiveness.
Pack largely relies on create as a crutch and offers very little unique gameplay.

Lots of issues with multiplayer due to interactions between mobs creating a lot of ground clutter and mobs spawning in crazy hordes (zombie pigmen and drowned

4
2
2.0
mendkr

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Posted: June 1, 2026 at 10:37:00 AM UTC
100 hrs
Total hours played at time of review
Dropped
The version(s) the reviewer played
4
2
5.0
Jurgen

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: May 2, 2026 at 1:56:20 PM UTC
100 hrs
Total hours played at time of review
MC Latest
Gameplay
5.0
Aesthetics
5.0
Performance
4.0

If you like exploring this is an amazing modpack. I enjoyed every minute off it. Just 1 tip in the nether if you have low framerate (like I did) turn Particles down to Minimal.

1
0
5.0
Jurgen

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: May 2, 2026 at 1:56:20 PM UTC
100 hrs
Total hours played at time of review
MC Latest
Gameplay
5.0
Aesthetics
5.0
Performance
4.0

If you like exploring this is an amazing modpack. I enjoyed every minute off it. Just 1 tip in the nether if you have low framerate (like I did) turn Particles down to Minimal.

1
0
5.0
Jurgen

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: May 2, 2026 at 1:56:20 PM UTC
100 hrs
Total hours played at time of review
MC Latest
1
0
5.0
Arjun

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: March 6, 2026 at 11:10:28 PM UTC

Most of the times you die in this modpack but its progression is really fun and its never boring as its very difficult to complete it in a short time overall a 9.5/10 mod

0
1
5.0
Arjun

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: March 6, 2026 at 11:10:28 PM UTC

Most of the times you die in this modpack but its progression is really fun and its never boring as its very difficult to complete it in a short time overall a 9.5/10 mod

0
1
5.0
Arjun

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: March 6, 2026 at 11:10:28 PM UTC
0
1
4.0
Giordano

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: January 10, 2026 at 7:56:06 PM UTC
100 hrs
Total hours played at time of review
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
4.0
Performance
3.0

Beyond Depth is overall a very good challenge pack, despite the difficulty it was surprisingly easy to get into the mechanics and general flow of the pack, which made it fun to play and relatively easy to just dump hours into without getting bored. Used this pack to come back into modded Minecraft after years of not playing any

As expected of a challenge pack, dying alot is inevitable but it doesn't make it necessarily "unfun", which i find a very important factor in a challenge pack. It's not hard for the sake of being hard, it's not tedious like some other packs I've played, mostly because of how the exploring and how the progress in the pack works. The structures, weapons and overall mobs/bosses are all pretty well thought of, armor being made with create is an interesting take on equipment that you don't commonly see in other packs.

Due to the nature of the pack consisting of over 400+ mods, it is not exactly recommended to play on lower-end machines since being able to run it smoothly is pretty important to be able to fight the bosses properly, but despite the size of the pack. it is optimized fairly well. It is still definitely worth a try even if you have an older machine.

0
1
4.0
Giordano

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: January 10, 2026 at 7:56:06 PM UTC
100 hrs
Total hours played at time of review
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
4.0
Performance
3.0

Beyond Depth is overall a very good challenge pack, despite the difficulty it was surprisingly easy to get into the mechanics and general flow of the pack, which made it fun to play and relatively easy to just dump hours into without getting bored. Used this pack to come back into modded Minecraft after years of not playing any

As expected of a challenge pack, dying alot is inevitable but it doesn't make it necessarily "unfun", which i find a very important factor in a challenge pack. It's not hard for the sake of being hard, it's not tedious like some other packs I've played, mostly because of how the exploring and how the progress in the pack works. The structures, weapons and overall mobs/bosses are all pretty well thought of, armor being made with create is an interesting take on equipment that you don't commonly see in other packs.

Due to the nature of the pack consisting of over 400+ mods, it is not exactly recommended to play on lower-end machines since being able to run it smoothly is pretty important to be able to fight the bosses properly, but despite the size of the pack. it is optimized fairly well. It is still definitely worth a try even if you have an older machine.

0
1
4.0
Giordano

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: January 10, 2026 at 7:56:06 PM UTC
100 hrs
Total hours played at time of review
The version(s) the reviewer played
0
1
4.0
seef25

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: December 25, 2025 at 1:05:36 PM UTC
20 hrs
Total hours played at time of review
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
3.0
Performance
3.0

This modpack had me die a lot, and kinda got annoying at some point, but not because of bad modpack making, just because of the difficulty, overall it was fun exploring a lot honestly, caves were very hard and rewarding, the boss fights quests keep you on track, the usage of create to make armor is a unique usage for the create mod that I don't see often, overall, a really good challenge modpack

0
0
4.0
seef25

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: December 25, 2025 at 1:05:36 PM UTC
20 hrs
Total hours played at time of review
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
3.0
Performance
3.0

This modpack had me die a lot, and kinda got annoying at some point, but not because of bad modpack making, just because of the difficulty, overall it was fun exploring a lot honestly, caves were very hard and rewarding, the boss fights quests keep you on track, the usage of create to make armor is a unique usage for the create mod that I don't see often, overall, a really good challenge modpack

0
0
4.0
seef25

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: December 25, 2025 at 1:05:36 PM UTC
20 hrs
Total hours played at time of review
The version(s) the reviewer played
0
0
5.0
Severuss

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: November 16, 2025 at 1:16:56 AM UTC
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

Sin lugar a dudas, me parece el mejor modpack en cuestión de dificultad, balance, y rendimiento por sobre todas las cosas. Puedo jugarlo en una pc muy viejita (a10 7700k, 16gb, rx 550) sin ningún problema. Me gusta que no tenga magia, demasiadas cosas sin sentido que jamás vas a usar, y una progresión la cual tenés que y te obliga a jugar adecuadamente. Perfecto para añadirle mods como Cave Dweller, o The man from the fog.

1
0
5.0
Severuss

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: November 16, 2025 at 1:16:56 AM UTC
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

Sin lugar a dudas, me parece el mejor modpack en cuestión de dificultad, balance, y rendimiento por sobre todas las cosas. Puedo jugarlo en una pc muy viejita (a10 7700k, 16gb, rx 550) sin ningún problema. Me gusta que no tenga magia, demasiadas cosas sin sentido que jamás vas a usar, y una progresión la cual tenés que y te obliga a jugar adecuadamente. Perfecto para añadirle mods como Cave Dweller, o The man from the fog.

1
0
5.0
Severuss

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: November 16, 2025 at 1:16:56 AM UTC
The version(s) the reviewer played
1
0

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About

Project Details

Type
Modpack
Pack Size
Extra Large 482 mods
Latest Version
Beyond Depth-Ver12.7.3
Authors

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Identifiers

Platform IDs

CurseForge ID

Resources

External Links

Source Issues Wiki Discord

About

Description

description_7ba925b7-afd7-4285-a29b-d96d280cad46.png

Beyond Depth is an exploration modpack fully optimized with 400+ mods designed for players seeking new challenges. It features unique progression, expanded biomes, tougher bosses, and new mechanics, focusing on survival and discovery. Without relying too much on quests. With unique structures, enhanced combat, pet systems and Building contraptions, the pack caters to various playstyles.

description_f6ef60cd-be98-4cae-974e-a9659a0af891.png

World Overhaul: New biomes, structures as well as revamped Nether and End dimensions.

description_e2e3461b-9c0c-4674-ac48-8660b3b2cc0b.png

Dimensions: The Undergarden a dark subterranean world with unique flora and fauna, where Rotspawn and other creatures thrive in the absence of light. The Deeper and Darker dimension features diverse biomes, alongside ancient structures and mysterious blocks. The Voidscape is a corrupted world with floating islands and treacherous landscapes, shrouded in mystery.

description_b297bd28-80e8-4529-acb9-e03e7f51fa52.png

Combat & Progression: Challenging mobs and bosses from mods like Mowzie’s Mobs, L_ender’s Cataclysm as well as enhanced gear and combat mechanics.

description_84e645f0-3a67-4c6c-b655-200217b671de.gif

Quality of Life: Features like Waystones for fast travel, Xaero’s Minimap, Create for automation. Visual tweaks and inventory improvements are also included.
Multiplayer:  FTB Teams, and Quests for multiplayer adventures.


description_142b5ba8-67b8-4872-ad26-0e785b79db1f.gif

Play With Friends
35+ High Quality Bosses
400+ mods
300+ New Mobs
500+ New Structures
Fully optimized with shader support
Better Combat With Parrying Mechanics
[with shields]
Overhauled Vanilla Structures
Overhauled Vanilla Bosses
Overhauled Vanilla Features
Custom recipes
Quests
VR support

Controller support

Much more

description_db685c3f-d467-4a87-8a53-2ae8f7a64da0.gif



- Client Side Requirements -

Recommended 8GB RAM allocated

Minimum 4GB RAM allocated
lower render distance and disable fresh animations along side all it's extensions.

- Some Keybinds -
Press ] to open quests
Hold C to zoom scroll to zoom in and out
Press F5 for third person
Press F6 to disable first person model if you don't like it
Press R while having mouse cursor on item to know the craft recipe
Press U while having mouse cursor on item to know the uses
Press A while having mouse cursor on item to pin it on the left
Press J to open side quest journal
Press M to open map
Press B to open backpack
Press P to make a waypoint
Press K to enable / disable the shaders
Press T to enable / disable trashslot
more keybinds are mentioned ingame in general information quest

- Some info -
just wait for modpack updates.
If the modpack gets stuck while loading just restart it.
Music is off by default.


READ!

If you're looking for a good host i recommend Kinetic
Join the Discord server to Report bugs and get help or find friends and servers.

Don't Update any mods
Don't add optifine!
Remove spark if you're a mac user!
Disable the "Skip Mojang Launcher" option if you're using curseforge because it causes issues

Quick guide showing how to add  certain mods

Essential to play with friends
ViveCraft for vr support [Disable "enhanced visuals" mod and press f6 if your hands are too big]
Controllable for controller support [Controllable 0.21.7] [Change controls to your liking before playing]

description_8edb6599-c08d-4910-95ae-f1f6998ccb0c.gif


-Server Pack Guide-

step 1 : install forge 47.4.20 installer for 1.20.1 - link

make sure you have java 17 installed link and open the forge installer then select install server

step 2 : copy config , kubejs , default config and mods folders from client to the installed server

step 3 : remove these mods from server side

Mods to Remove
BadOptimizations
betterbiomereblend
BetterF3
betterfpsdist
blur-forge
cinematiczoom
CraftPresence
CrashAssistant-forge
createbetterfps
drippyloadingscreen_forge
dynamiccrosshair
Ding
EnhancedVisuals_FORGE
enhanced_boss_bars
entityculling-forge
entity_model_features_forge
entity_texture_features_forge
extrasounds
EuphoriaPatcher
fancymenu
gpumemleakfix
ImmediatelyFast-Forge
ItemPhysicLite_FORGE
make_bubbles_pop
melody_forge
oculus-flywheel-compat-Forge
oculus-mc
particle_core
Perception-FORGE
radium-mc
rubidium-extra
ShoulderSurfing-Forge
simplemenu
skinlayers3d-forge
sodiumdynamiclights-forge
sodiumextras-forge
sodiumoptionsapi-forge
visuality-forge
visual_keybinder
YungsMenuTweaks

some rare issues may require you add this mod to server side

step 4 : open server properties and enable flight , disable server tick time (set it to -1) and to change render distance you need to change it there and in servercore config file in the config folder. (optional)

step 5 : just press run.bat and that should be it as for the port forwarding look that up.

if you're using a hosting service you're on your own or contact that host to fix any issues you have


description_fbddacf6-e975-43fa-94c1-4590a305f30d.png

description_0a235f5e-9782-4062-bb6f-5fb2aa62487b.png


description_9c04c157-a9ff-44e9-bdd9-df39d5ab3165.webp




-Vanilla Changes-

[not everything is mentioned]

-No more stone tools; copper tools are required to mine iron.

-Grindstone repairs weapons up to 33% durability., shift and right click with the item.

-hay bale negates most of the fall damage up to ~30 blocks.

-Fletching table has a use now. if you right click it with feather it gives "Arrow Fletching" used to craft more arrows with less feather , also can turn spectral arrow and other special arrow types back to normal arrows if you right click the fletching table while holding them.

-Anvils no longer show the "too expensive" message.

-Crafting table - items now stay inside it , this feature is also included in anvils and enchanting tables.

description_8e2f9204-b102-447b-a5f8-3c18f434b8cc.png

-Beacons will look better and have few more power ups.

-Pets can now have special abilities with enchantements, you will need a Collar tag to do that. [also works with pets from other mods]

-jumping on crops no longer breaks them, you can right click to harvest now.

-The Wither, Ender Dragon, and Warden are stronger than vanilla version.

Enchanting System Overview:

   Enchanting Table
:

Now offers rerolls.

   Enchanting Infuser:

Offers high-quality enchantments of your choice for an XP cost.
Advanced Infuser provides cheaper XP costs and can repair tools for XP.

   Precision Dissipator:

Remove specific enchants and curses from items.

   Altar:
Offers inconsistent higher-level enchants with random curses.

   Create's Enchantment Industry:

Allows you to print enchanted books and use Hyper Experience to get higher-level enchants

   New Bookshelfs

Archiver’s Bookshelves: Provide 1.5 power to the Enchanting Table.
Enchanted Bookshelves: Provide 2.0 power to the Enchanting Table.



There is alot more.


-credits-

check relations for the creators in curseforge, for creators outside curseforge

Astraliyte's animated textures : https://www.planetminecraft.com/texture-pack/astraliyte-s-animated-textures/
Sparkles: Stardust Labs Resourcepack : https://modrinth.com/resourcepack/sparkles


-License for [Beyond Depth]-

All Rights Reserved

This modpack is the property of its creator and is protected under copyright laws. By downloading or using this modpack, you agree to the following terms:

Usage Permissions:
You may share this modpack with your friends.
You may use this modpack to host a server.
You may not distribute, modify, or reupload this modpack in any form without explicit permission the modpack author.
You may make content about the pack, if you modified it in any way mention it in the same video :D

Restrictions:
Unauthorized redistribution of this modpack isn't allowed.
Any modification or repackaging of this modpack for public release isn't allowed.

Contact and Permissions:
For permissions, inquiries or support join the official Discord server

 


Featured Videos

--Trailer--

--February 2025--



--March 2025--



--April 2025--



--May 2025--

--June 2025--

--July 2025--

--August 2025--

--September 2025--

--November 2025--

--December 2025--

--January 2026--

--June 2026--

Screenshots

Gallery

  • skyarena.png
    skyarena.png skyarena.png
  • undergarden.png
    undergarden.png undergarden.png
  • nether.png
    nether.png nether.png
  • deeper darker gate.png
    deeper darker gate.png deeper darker gate.png
  • end.png
    end.png end.png
  • voidescape.png
    voidescape.png voidescape.png
  • forsaken.png
    forsaken.png one of alex's caves bosses?
  • scylla2.png
    scylla2.png scylla2.png
  • the_eyes quest chapter.png
    the_eyes quest chapter.png the eyes quest chapter

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