Modpack
Fear Not The Night - FNTN
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Most hostile mobs don't spawn in the dark. Drops can be found and made. Hostiles spawn in structures and can be summoned. Some animals are dangerous. The Nether is dangerous.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Centers on surviving in harsh conditions, managing resources, and fending off PvE threats.
Enhances or adds content related to Illagers, such as new types and behaviors.
Introduces new game mechanics and systems designed specifically for this mod or modpack.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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This pack is still a work in progress, but the major issues are now solved and the game appears stable.
Most hostile mobs do not spawn in the dark or at night in the Overworld. They can be summoned, and their drops can be found and/or crafted. Hostiles do spawn in certain structures, and Illager Patrols are still a thing.
The Universe is largely free of undead - no Zombified Piglins in the Nether, and Piglins can survive in the Overworld. End Cities remain full of Shulkers.
This is not a progression pack, but many recipes have been changed from their defaults. At this point in development that's mostly about making the food mods make sense with each other.
Pack Development and playtesting can be seen on the youtubes:
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