Modpack
Finality Mote
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Pushing Create to its limits with an even lighter modpack while still maintaining the aspect of adventure and challenging Create automation.
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Heavily focused around the Create mod, known for its unique mechanical systems and contraptions.
Includes quests that drive progression, whether through a quest book, NPC, or other in world source.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Updates
Development for Finality Mote has been postponed to focus development efforts on Finality Omnia in 1.21.1.
Important!
- [1.20.1] Create currently has issues registering its Sequenced Assembly recipe type with Roughly Enough Items (REI), so the recipe for the Precision Mechanism and other items may be visually missing until the world is reloaded.
- Please note that this modpack project page has multiple versions of Minecraft. Be sure you are installing the correct version when updating or installing!
- If you are looking for a complete modpack, this is not the modpack for you. This is in development along with the three other variants of the Finality modpack series. This is the smallest of the bunch.
- I am not responsible for any crashes or issues that may result from adding mods such as Oculus, Oculus + Iris Shaders Flywheel Compat, Canary, Hydrogen, FastSuite + FastWorkbench + FastFurnace, etc. and will not provide support if you use them.
Feed Archive
- A 1.20.1 port is in progress and will be released on this project page. However, I will not be responsible for lost data should you choose to ignore the obvious version tag on the update label eg. [Forge 1.20.1] and [Forge 1.19.2]. This will also be shown in the changelogs and when updating through the CurseForge app.
- [Forge 1.19.2] Update 0.1.4b is in progress and will patch FTB Quest progression to detect YUNG's Nether Fortresses among other things, check the live announcement channel in-game on the main menu.
- [Forge 1.19.2] After further playtesting, certain recipes do not output the item they are supposed to make such as the Mystical Agriculture Infusion Crystal. This has been patched in 0.1.1b
- [Forge 1.19.2] Certain rewards are invalid or missing due to changed itemIDs. This will be fixed in 0.1.1b.
[1.20.1]
On 1.20.1, the focus on being the lightest and fastest to load has not changed. However, due to the issues with Create's sequenced assembly recipe type and Roughly Enough Items you may have to re-enter your world to resolve this issue.
[1.19.2]
This is the fourth variation of Finality, with a focus on being the lightest and fastest to load.
However, this does mean that some sacrifices *had to be made such as limiting the maximum amount of mods to be below 100 mods at most.
- There are no extra decoration block mods such as Chipped, Twigs and Architect's Palette. Only Supplementaries, Quark, Create and Cataclysm's building blocks are present and available for the player to use.
- If you are looking for Biomes o' Plenty, go to Finality Genesis.
- Apotheosis is *not* present, so you won't have an OP shovel that can delete entire chunks.
- Upgraded Netherite is not present. Instead you will have to automate a different endgame material.
- The Terraria-esque accessories and loot are still available, however.
However, the core mods like Create (with Create Cafe and Crafts & Additions), Cataclysm with Aquamirae to add more bosses and Integrated Stronghold + Integrated Dungeons & Structures are still present with my personal touches on customized recipes.
FAQ
Please note that this is still a work in progress.
What's the difference between this and Finality Genesis?
Smaller mod list with lighter mods, so its easier to run on lower end devices.

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