Forge New Possibilities Pack (ForgeCraft 1.14.4/Season 11)
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A pack with a variety of tech/storage/building/tool/QOL mods (loosely based on 1.14 ForgeCraft)
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Includes a little of everything without sticking to any one particular type of gameplay or style.
Features complex tech, often requiring intricate setups and resources.
Features machines that process raw materials or automation processes.
Heavily focused around the Create mod, known for its unique mechanical systems and contraptions.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Description
Note: This is a just a modpack to get started, there is no server.
Short form:
The modpack is a collection of popular tech (Blue Power, Building Gadgets) and storage (Refined Storage, Iron Chests) mods with a few mods suited to player deaths (Corail Tombstone), multiblocks or creativity (Portality, Mighty Architect, Create), utilities/enchants (Ensorcellation, EverlastingAbilities) and other Quality of Life mods (Fast Leaf Decay).
Modpack was loosely based on the ForgeCraft 1.14 modpack but while still having the same mods has a few additions I think work with as assisting or just to add more content to do.
Images Updated to show off the new mods added to the pack since.
Long form:
The modpack is based around variety, creativity and additional benefits.
The variety is the mix of mods included for different purposes like "Iron Chests", "Colossal Chests" or "Refined Storage" for Storage options scaled how you'd like (with Iron Chests offering larger storage slot sizes in one block space, Colossal Chests having large chests in larger block spaces but differing slots sizes, and Refined Storage having a powered and upgradeable system that depends on the storage disk [Extra Disks for additional benefits]), different building methods like "Building Gadgets", "Mighty Architect", "Engineer's Décor", or in terms of Redstone focus "Redstone Gauges and Switches".
Creativity can range from using building tools like "Building Gadgets", making structures easier with "Mighty Architect". to "RFTools" mods machines/blocks/items for power, generators, teleportation across dimensions, building drawbridges with "Tinker's Mechworks", "Portality" for teleporters to structures of note or other players bases. "Create" making it so you have more ways to go about contraptions whether it be your after an ore crushing setup, item transport on conveyors, or using the conveyors with the shafts to work with connecting/changing their power (meaning they have many uses not just a single or few). Mystical Agriculture for farming resources besides just food related crops.
Additional benefits were mostly mods like "Corail Tombstone" for it's graves when a player is harmed (besides having other benefits), and more convenient mods like "Fast Leaf Decay" for leaves on trees, "SimpleHarvest" for right click harvesting so you don't have to break it by hand all the time, "MiniCoal" for 1 item/block per smelting instead of 8 so you can manage it how you like in builds, "Ensorcellation" for more enchantments options with swords, armour, fishing rods, bows and hoe (different tiling sizes for example) capabilities. Other times it might be you'd want a simple fluid transport option like Flopper, "Compressed Items" for storage space compaction, "Everlasting Abilities" for utilities/player enhancements, "Extra Disks" for expansion of "Refined Storage" resource storage options.
Additional Notes:
1.The modlist 'was' loosely based around 1.14 ForgeCraft (mods that are public and what has been shown of mods available on their dev test server, I have added a few of my own that would fit ForgeCraft I think or just are useful additions).
2.There is a test world included if you want to use it, I kept it in due to having a Spider Dungeon right at spawn and thinking it would be a good start for players to get some loot due to the luck of the world gen) :)
3.All configs are default, so tweak them however you like.
4.There is many alpha/beta mods in this pack so be careful when using any (so far already crashed with Extra Disks just by hovering over the item for example)
The current modlist is:
-Archer's Paradox (added in 1.0.8 of the pack)
-Biomes O' Plenty
-Blue Power
-Building Gadgets
-CapabilityProxy
-CobbleForDays (added in 1.0.5 of the pack)
-CofhCore (needed for Ensorcellation)
-Colossal Chests
-Compressed Items
-Corail Tombstone
-Create
-Cucumber Library
-Curios API
-EnergeticSheep
-Engineer's Decor
-Ensorcellation
-EverlastingAbilities
-Extended Lights
-Fast Leaf Decay
-Flopper
-Game Menu Mod Option (added as of 1.0.8 of the pack so you don't have to go back to the main menu to check your mod list/configs)
-Industrial Foregoing (added as of version 1.0.7 of the pack)
-Inventory Sorter
-Iron Chests
-Iron Shulker Boxes
-Just Enough Items (JEI)
-Mantle (for Tinker's Mechworks)
-McJtyLib (for RFTools Base, Builder, Power, Utility)
-MiniCoal
-MiningGadgets (added as of version 1.0.1 of the pack)
-Morpheus
-Mystical Agriculture (Mystical Lib required)
-Mystical Lib
-Portality
-Redstone Gauges and Switches
-Refined Storage
-Refined Storage Addons (added as of version 1.0.3 of the pack)
-Restrictions
-RFTools Base
-RFTools Builder
-RFTools Power
-RFTools Storage (added in 1.0.9 of the pack since it didn't seem right to have the other RFTools mods but not this one and it might add useful elements for players besides what was included before)
-RFTools Utility
-SimpleHarvest
-Simply Tea!
-Storage Drawers (Cucumber Library required)
-Structured Crafting
-The Mighty Architect
-The One Probe
-Tinker's Mechworks
-Titanium
-Watercan (added as of 1.0.2 of the pack)
-YAMDA - Yet Another Mining Dimension Attempt
Extra mods considered (optional/addons):
-Extra Disks (addon for Refined Storage)
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