Great idea, but all was lost
Reputation ranks
Ranks only ever go up; points can drop but your rank stays.
About reputation ranksThe idea is cool, and aesthetics, lore and RPG part (different bosses with attacks and phases) is great, but the rest ranges from "meh" to "never again".
Most of a time the pack feels like a kitchensink, with some hints on progression. The pacing feels really inconsistent, with task requiring you to use one mod and then never use it again. But in endgame progression suddenly catches up with you and requires a ton of expensive items from different mods in order to beat a pack.
And I feel like some mods are unnecessary. For example, why use MA to get resources, when you can spam ProjectE and Expansion. You can meticulously craft every seed in the game, but it will be pointless. You can expand your AE2 network, but the channels are off by default (in my opinion "if it's default then it's dev intended"). And then you get to the endgame where you suddenly required to grind a ton of nether stars and dragon hearts in order to upgrade your fusion setup for one craft. It dissapointes me.
Performance. Maybe it's on my version of a pack, but it's horrible. The pack was on server. For example, you enter a new dimension, but then the game for some reason wants to load ~400 chunks of allocated space for boss arena in an instant. You get a massive freeze (in some cases it crashed the server). I have 10gb of ram and 4vcores of i9 13900, and it still crashes. I don't know why, but with other pack I've never encountered such an issue.
And we also got a bug with Iron Spells, when you spent certain amount of skill points in magic tree, your magic can't damage anything, It just says zero dmg, but drains mana. Wonders.
Overall, a pack with cool idea but poor realisation. I've would never play it again.