C

crtfel

@crtfel

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks

Next rank

Contributor

Raises your stacks & drafts limit to 5, your review screenshots to 3, and your tag vote weight to 2×

65 pts to go

2 reviews
How many votes this user received on all their reviews.
Joined August 2026 Active 2 weeks ago
2
Reviews
2
Ratings
3.0/ 5
Average rating
2
Last 30d
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Show per page
10
25
50
1.0
crtfel

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Completed 60 hrs MC 1.20
The version(s) the reviewer played
Gameplay
2.0
Aesthetics
3.5
Performance
0.5

The idea is cool, and aesthetics, lore and RPG part (different bosses with attacks and phases) is great, but the rest ranges from "meh" to "never again".

Most of a time the pack feels like a kitchensink, with some hints on progression. The pacing feels really inconsistent, with task requiring you to use one mod and then never use it again. But in endgame progression suddenly catches up with you and requires a ton of expensive items from different mods in order to beat a pack.

And I feel like some mods are unnecessary. For example, why use MA to get resources, when you can spam ProjectE and Expansion. You can meticulously craft every seed in the game, but it will be pointless. You can expand your AE2 network, but the channels are off by default (in my opinion "if it's default then it's dev intended"). And then you get to the endgame where you suddenly required to grind a ton of nether stars and dragon hearts in order to upgrade your fusion setup for one craft. It dissapointes me.

Performance. Maybe it's on my version of a pack, but it's horrible. The pack was on server. For example, you enter a new dimension, but then the game for some reason wants to load ~400 chunks of allocated space for boss arena in an instant. You get a massive freeze (in some cases it crashed the server). I have 10gb of ram and 4vcores of i9 13900, and it still crashes. I don't know why, but with other pack I've never encountered such an issue.

And we also got a bug with Iron Spells, when you spent certain amount of skill points in magic tree, your magic can't damage anything, It just says zero dmg, but drains mana. Wonders.

Overall, a pack with cool idea but poor realisation. I've would never play it again.

3
0
Posted August 17, 2026 at 10:19:06 PM UTC
Last edited: August 17, 2026 at 10:20:32 PM UTC
1.0
crtfel

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Completed 60 hrs MC 1.20
The version(s) the reviewer played
Gameplay
2.0
Aesthetics
3.5
Performance
0.5

The idea is cool, and aesthetics, lore and RPG part (different bosses with attacks and phases) is great, but the rest ranges from "meh" to "never again".

Most of a time the pack feels like a kitchensink, with some hints on progression. The pacing feels really inconsistent, with task requiring you to use one mod and then never use it again. But in endgame progression suddenly catches up with you and requires a ton of expensive items from different mods in order to beat a pack.

And I feel like some mods are unnecessary. For example, why use MA to get resources, when you can spam ProjectE and Expansion. You can meticulously craft every seed in the game, but it will be pointless. You can expand your AE2 network, but the channels are off by default (in my opinion "if it's default then it's dev intended"). And then you get to the endgame where you suddenly required to grind a ton of nether stars and dragon hearts in order to upgrade your fusion setup for one craft. It dissapointes me.

Performance. Maybe it's on my version of a pack, but it's horrible. The pack was on server. For example, you enter a new dimension, but then the game for some reason wants to load ~400 chunks of allocated space for boss arena in an instant. You get a massive freeze (in some cases it crashed the server). I have 10gb of ram and 4vcores of i9 13900, and it still crashes. I don't know why, but with other pack I've never encountered such an issue.

And we also got a bug with Iron Spells, when you spent certain amount of skill points in magic tree, your magic can't damage anything, It just says zero dmg, but drains mana. Wonders.

Overall, a pack with cool idea but poor realisation. I've would never play it again.

3
0
Posted August 17, 2026 at 10:19:06 PM UTC
Last edited: August 17, 2026 at 10:20:32 PM UTC
1.0
FTB Presents Architect's Exodus
crtfel

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted August 17, 2026 at 10:19:06 PM UTC
Completed 60 hrs MC 1.20
The version(s) the reviewer played
3
5.0
crtfel

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Completed 744 hrs MC 1.12
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
4.5

The pack is great, the pacing is comfortable. You have a lot of custom items, recipies, a lot of crafting and you've given tools to automate it. Early to midgame (before AE2 autocrafting) is a bit tidious, but then the pack really shines.
I liked the exploration chapters a lot, especially ones with custom content (like DivineRPG and Galacticraft custom structures, I've never seen anything like that before).
Performance is good for 1.12, I've had a server with 3 vcore and 8 ram and it ran the whole base (which was laggy, because I built a lot of machines in same chunks) on 16-18 TPS (endgame), I think that's a great result.
I have only one critique. I think more multiblocks should be added to easily automate difficult things (like Bewitchment Cauldrons, Botania Runic Altars, Blood Magic Alchemy Tables and Hellforges), cause the pack forces you to spam this machines, which affects your performance quite a lot (and that also inculdes all of infrastructure for automation and this machines in order to run)
Overall, I loved this pack and I recommend everyone at least try to beat it. It's goated. And it's community amazes me.

2
0
Posted August 17, 2026 at 9:59:34 PM UTC
5.0
crtfel

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Completed 744 hrs MC 1.12
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
4.5

The pack is great, the pacing is comfortable. You have a lot of custom items, recipies, a lot of crafting and you've given tools to automate it. Early to midgame (before AE2 autocrafting) is a bit tidious, but then the pack really shines.
I liked the exploration chapters a lot, especially ones with custom content (like DivineRPG and Galacticraft custom structures, I've never seen anything like that before).
Performance is good for 1.12, I've had a server with 3 vcore and 8 ram and it ran the whole base (which was laggy, because I built a lot of machines in same chunks) on 16-18 TPS (endgame), I think that's a great result.
I have only one critique. I think more multiblocks should be added to easily automate difficult things (like Bewitchment Cauldrons, Botania Runic Altars, Blood Magic Alchemy Tables and Hellforges), cause the pack forces you to spam this machines, which affects your performance quite a lot (and that also inculdes all of infrastructure for automation and this machines in order to run)
Overall, I loved this pack and I recommend everyone at least try to beat it. It's goated. And it's community amazes me.

2
0
Posted August 17, 2026 at 9:59:34 PM UTC
5.0
Divine Journey 2
crtfel

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted August 17, 2026 at 9:59:34 PM UTC
Completed 744 hrs MC 1.12
The version(s) the reviewer played
2