Divine Journey 2
Rank 4
Rank 3 among modpacks

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Divine Journey 2

Overall rating distribution
0.5★ 5★
Gameplay rating distribution
0.5★ 5★
Aesthetics rating distribution
0.5★ 5★
Performance rating distribution
0.5★ 5★

Expert Pack | Magical Automation | 1600+ Quests | 600+ Custom Items | 5000+ changed recipes | 19 Dimensions | Community Dungeons | One goal: "Find the Meaning of Life!"

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Minecraft

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5.0
crtfel

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Completed 744 hrs MC 1.12
Gameplay
5.0
Aesthetics
5.0
Performance
4.5

The pack is great, the pacing is comfortable. You have a lot of custom items, recipies, a lot of crafting and you've given tools to automate it. Early to midgame (before AE2 autocrafting) is a bit tidious, but then the pack really shines.
I liked the exploration chapters a lot, especially ones with custom content (like DivineRPG and Galacticraft custom structures, I've never seen anything like that before).
Performance is good for 1.12, I've had a server with 3 vcore and 8 ram and it ran the whole base (which was laggy, because I built a lot of machines in same chunks) on 16-18 TPS (endgame), I think that's a great result.
I have only one critique. I think more multiblocks should be added to easily automate difficult things (like Bewitchment Cauldrons, Botania Runic Altars, Blood Magic Alchemy Tables and Hellforges), cause the pack forces you to spam this machines, which affects your performance quite a lot (and that also inculdes all of infrastructure for automation and this machines in order to run)
Overall, I loved this pack and I recommend everyone at least try to beat it. It's goated. And it's community amazes me.

2
0
5.0
crtfel

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Completed 744 hrs MC 1.12
Gameplay
5.0
Aesthetics
5.0
Performance
4.5

The pack is great, the pacing is comfortable. You have a lot of custom items, recipies, a lot of crafting and you've given tools to automate it. Early to midgame (before AE2 autocrafting) is a bit tidious, but then the pack really shines.
I liked the exploration chapters a lot, especially ones with custom content (like DivineRPG and Galacticraft custom structures, I've never seen anything like that before).
Performance is good for 1.12, I've had a server with 3 vcore and 8 ram and it ran the whole base (which was laggy, because I built a lot of machines in same chunks) on 16-18 TPS (endgame), I think that's a great result.
I have only one critique. I think more multiblocks should be added to easily automate difficult things (like Bewitchment Cauldrons, Botania Runic Altars, Blood Magic Alchemy Tables and Hellforges), cause the pack forces you to spam this machines, which affects your performance quite a lot (and that also inculdes all of infrastructure for automation and this machines in order to run)
Overall, I loved this pack and I recommend everyone at least try to beat it. It's goated. And it's community amazes me.

2
0
5.0
crtfel

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Completed 744 hrs MC 1.12
2
0
4.0
blzdt

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Total 500 hrs Playing

Haven't completed this yet but am committed to completing it. It's an overall fun expert pack. Really well put together and thought through(mostly). Yes it's tedious but that is an expert pack for you. The only thing bringing me down to a 4 star is the magic chunk. You spend the first ~10 chapters really getting a grip on the whole pack and exploring. Then you get to the automation. Sure there is some in the first 10 chapters but chapter 10+ is where the real automation starts. And it's fun. And then chapter 15 hits with blood magic hits. And automation turns to manual until the end of chapter 17. Which would be fine but a good chunk of stuff needed for chapter 15, 16, and 17 requires so much manual tedious work refilling the blood pool and tartaric gems until the well of suffering and will generation are unlocked at the end of 17. This is where I am currently. It took a bit to convince myself not to drop it after enjoying all the machines and automation of the previous 5 chapters. But I have unlocked those bits of automation and am back in the grind.

1
0
4.0
blzdt

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Total 500 hrs Playing

Haven't completed this yet but am committed to completing it. It's an overall fun expert pack. Really well put together and thought through(mostly). Yes it's tedious but that is an expert pack for you. The only thing bringing me down to a 4 star is the magic chunk. You spend the first ~10 chapters really getting a grip on the whole pack and exploring. Then you get to the automation. Sure there is some in the first 10 chapters but chapter 10+ is where the real automation starts. And it's fun. And then chapter 15 hits with blood magic hits. And automation turns to manual until the end of chapter 17. Which would be fine but a good chunk of stuff needed for chapter 15, 16, and 17 requires so much manual tedious work refilling the blood pool and tartaric gems until the well of suffering and will generation are unlocked at the end of 17. This is where I am currently. It took a bit to convince myself not to drop it after enjoying all the machines and automation of the previous 5 chapters. But I have unlocked those bits of automation and am back in the grind.

1
0
4.0
blzdt

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Total 500 hrs Playing
1
0
5.0
Tilles

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Total 20 hrs Dropped MC 1.12
Gameplay
5.0
Aesthetics
4.5
Performance
4.0

One of the first expert packs I played.
While I didn't get that far and only really played the mid-game (joined a server with a friend) and the early game, this pack has been very enjoyable and my experience playing the pack and watching Threefold's series have influenced how I develop packs today.

1
0
5.0
Tilles

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Total 20 hrs Dropped MC 1.12
Gameplay
5.0
Aesthetics
4.5
Performance
4.0

One of the first expert packs I played.
While I didn't get that far and only really played the mid-game (joined a server with a friend) and the early game, this pack has been very enjoyable and my experience playing the pack and watching Threefold's series have influenced how I develop packs today.

1
0
5.0
Tilles

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Total 20 hrs Dropped MC 1.12
1
0
5.0
Crao

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Total 1,700 hrs Completed 500 hrs MC 1.12
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

best pack i ever played
ch24 was kinda bad but wcyd
completed it 3 times, doing a speedrun atm, so im on my 4th run and there will be a 5th run where i build stuff so yeah i'd recommend

1
0
5.0
Crao

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Total 1,700 hrs Completed 500 hrs MC 1.12
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

best pack i ever played
ch24 was kinda bad but wcyd
completed it 3 times, doing a speedrun atm, so im on my 4th run and there will be a 5th run where i build stuff so yeah i'd recommend

1
0
5.0
Crao

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Total 1,700 hrs Completed 500 hrs MC 1.12
1
0
5.0
Gvasta

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MC whichever… MC whichever was out in late 2023
Gameplay
5.0
Aesthetics
5.0
Performance
4.0

i have yet to see an end-game such as DJ2's.
god, simply amazing, totally worth the grind.
/
performance definitely becomes a hassle eventually, ad idem to any highly-intricate heavy modpack, so beware of lagspiking (although I didn't experience many crashes).

0
0
5.0
Gvasta

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MC whichever… MC whichever was out in late 2023
Gameplay
5.0
Aesthetics
5.0
Performance
4.0

i have yet to see an end-game such as DJ2's.
god, simply amazing, totally worth the grind.
/
performance definitely becomes a hassle eventually, ad idem to any highly-intricate heavy modpack, so beware of lagspiking (although I didn't experience many crashes).

0
0
5.0
Gvasta

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MC whichever… MC whichever was out in late 2023
0
0
5.0
SoupyGirl69

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Total 1,000 hrs
Gameplay
5.0
Aesthetics
3.0
Performance
5.0

Was Nietzsche a great philosopher? Was Proust an incredible author, or a bedridden noble with a serious addiction to pen and paper? Perhaps by answering these questions one can determine the quality of Divine Journey 2. Is it always an excellent pack? No. There are moments, especially regarding the progression through various later dimensions and the tedious and tortuous process of nested chapter 28 crafting, where one would be excused, nay triumphed! For the suggestion that Divine Journey 2 was a mistake, a farce, the ultimate proof of the Sunk Cost Fallacy. But then, when you cross the thicket, beaten and battered from poison ivy and stinging nettle, when you emerge into the glorious glade of Rigorous Automation, then, my friends, you may see the light. "No!" Cried the audience, "Eureka!" shouted the actors, so the play went on. Divine Journey, it seems, could not be adored from the rows, the pews, ye weary folks gathered at the foot pedestal of Modded Minecraft. No, tis the actors, those beneficent clamorous and bored actors, they are those who love this pack. Those who spend their days pondering and playing. No passive consumer may enjoy. Viewer beware. Restricted from All Ages. Rejoice!

2
0
5.0
SoupyGirl69

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Total 1,000 hrs
Gameplay
5.0
Aesthetics
3.0
Performance
5.0

Was Nietzsche a great philosopher? Was Proust an incredible author, or a bedridden noble with a serious addiction to pen and paper? Perhaps by answering these questions one can determine the quality of Divine Journey 2. Is it always an excellent pack? No. There are moments, especially regarding the progression through various later dimensions and the tedious and tortuous process of nested chapter 28 crafting, where one would be excused, nay triumphed! For the suggestion that Divine Journey 2 was a mistake, a farce, the ultimate proof of the Sunk Cost Fallacy. But then, when you cross the thicket, beaten and battered from poison ivy and stinging nettle, when you emerge into the glorious glade of Rigorous Automation, then, my friends, you may see the light. "No!" Cried the audience, "Eureka!" shouted the actors, so the play went on. Divine Journey, it seems, could not be adored from the rows, the pews, ye weary folks gathered at the foot pedestal of Modded Minecraft. No, tis the actors, those beneficent clamorous and bored actors, they are those who love this pack. Those who spend their days pondering and playing. No passive consumer may enjoy. Viewer beware. Restricted from All Ages. Rejoice!

2
0
5.0
SoupyGirl69

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Total 1,000 hrs
2
0
5.0
Robin

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Total 100 hrs
Gameplay
5.0
Aesthetics
4.0
Performance
5.0

Best modpack ever played. This is beyond imagination. Just perfect (a bit old nowadays but still perfect)

0
1
5.0
Robin

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Total 100 hrs
Gameplay
5.0
Aesthetics
4.0
Performance
5.0

Best modpack ever played. This is beyond imagination. Just perfect (a bit old nowadays but still perfect)

0
1
5.0
Robin

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Total 100 hrs
0
1
5.0
Kyle-Kemmerer

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MC 1.12
Gameplay
5.0
Aesthetics
4.0
Performance
4.0

One of the greatest packs I have ever played, I will not forget my journey with it. Perfect balancing and cohesive progression, with an engaging initial hook and a uniquely satisfying ending. It may have taken me 2 years of on and off playing and 796 hours total, but I don’t regret a second spent with this pack. If you want a challenging 1.12 Expert experience without gregtech that you can really sink your teeth in to, I haven’t found anything better yet!

3
0
5.0
Kyle-Kemmerer

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MC 1.12
Gameplay
5.0
Aesthetics
4.0
Performance
4.0

One of the greatest packs I have ever played, I will not forget my journey with it. Perfect balancing and cohesive progression, with an engaging initial hook and a uniquely satisfying ending. It may have taken me 2 years of on and off playing and 796 hours total, but I don’t regret a second spent with this pack. If you want a challenging 1.12 Expert experience without gregtech that you can really sink your teeth in to, I haven’t found anything better yet!

3
0
5.0
Kyle-Kemmerer

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MC 1.12
3
0
5.0
mike

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MC 1.8, 1.12… MC 1.8, 1.12, 1.13, 1.14, 1.15, 1.16, 1.17, 1.18
Gameplay
5.0
Aesthetics
3.0
Performance
5.0

First time I finished a modpack. It was fun, it was interesting, it was divine.

1
1
5.0
mike

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MC 1.8, 1.12… MC 1.8, 1.12, 1.13, 1.14, 1.15, 1.16, 1.17, 1.18
Gameplay
5.0
Aesthetics
3.0
Performance
5.0

First time I finished a modpack. It was fun, it was interesting, it was divine.

1
1
5.0
mike

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MC 1.8, 1.12… MC 1.8, 1.12, 1.13, 1.14, 1.15, 1.16, 1.17, 1.18
1
1
5.0
VeeArr

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MC 1.12
Gameplay
5.0
Aesthetics
3.0
Performance
5.0

Time to complete: ~500 hours

DJ2 takes you on a tightly-tailored journey through a wide variety of mods. Progression is carefully structured to ensure a curated experience through each of the modpack's 30 chapters, with most chapters building on the work done in previous chapters. This progression applies not only to the tech aspects of the pack, but also to the exploration aspect, with various dimensions being gated behind achieving certain tech milestones, and then further tech advancement being gated by needing materials acquired through exploration.

The mods featured range from ubiquitous mods like Mekanism to less-frequently-seen mods like Bewitchment and Divine RPG. Many of the mods, especially those in later chapters, pose unusual-but-not-insurmountable automation challenges that helps to break up the typical endgame recipe-encoding-simulator portion of many expert modpacks.

If I had to choose a weak element for the pack, it would be the exploration segments, particularly those featuring the Divine RPG dimensions. The custom-made structures are really neat, but the mobs in these dimensions range from annoying-behavior-with-unbelievably-annoying-sound-effects to incredibly-frustrating-and-now-I-hate-all-ents. Practically speaking, though, these represent a small fraction of the time most players will spend playing the pack.

1
0
5.0
VeeArr

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Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
MC 1.12
Gameplay
5.0
Aesthetics
3.0
Performance
5.0

Time to complete: ~500 hours

DJ2 takes you on a tightly-tailored journey through a wide variety of mods. Progression is carefully structured to ensure a curated experience through each of the modpack's 30 chapters, with most chapters building on the work done in previous chapters. This progression applies not only to the tech aspects of the pack, but also to the exploration aspect, with various dimensions being gated behind achieving certain tech milestones, and then further tech advancement being gated by needing materials acquired through exploration.

The mods featured range from ubiquitous mods like Mekanism to less-frequently-seen mods like Bewitchment and Divine RPG. Many of the mods, especially those in later chapters, pose unusual-but-not-insurmountable automation challenges that helps to break up the typical endgame recipe-encoding-simulator portion of many expert modpacks.

If I had to choose a weak element for the pack, it would be the exploration segments, particularly those featuring the Divine RPG dimensions. The custom-made structures are really neat, but the mobs in these dimensions range from annoying-behavior-with-unbelievably-annoying-sound-effects to incredibly-frustrating-and-now-I-hate-all-ents. Practically speaking, though, these represent a small fraction of the time most players will spend playing the pack.

1
0
5.0
VeeArr

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MC 1.12
1
0