Modpack

Divine Journey 2
Rank 3
Rank 3 among modpacks

Quick rating

Divine Journey 2

Overall rating distribution
0.5★ (no ratings)
1.0★ (no ratings)
1.5★ (no ratings)
2.0★ (no ratings)
2.5★ (no ratings)
1 rating (4%) · 3.0★
1 rating (4%) · 3.5★
4 ratings (15%) · 4.0★
4.5★ (no ratings)
21 ratings (78%) · 5.0★
0.5★ 5★
Gameplay rating distribution
0.5★ (no reviews)
1.0★ (no reviews)
1.5★ (no reviews)
2.0★ (no reviews)
2.5★ (no reviews)
1 review (5%) · 3.0★
3.5★ (no reviews)
4.0★ (no reviews)
4.5★ (no reviews)
18 reviews (95%) · 5.0★
0.5★ 5★
Aesthetics rating distribution
0.5★ (no reviews)
2 reviews (11%) · 1.0★
1.5★ (no reviews)
1 review (5%) · 2.0★
2.5★ (no reviews)
4 reviews (21%) · 3.0★
3.5★ (no reviews)
4 reviews (21%) · 4.0★
1 review (5%) · 4.5★
7 reviews (37%) · 5.0★
0.5★ 5★
Performance rating distribution
0.5★ (no reviews)
1.0★ (no reviews)
1.5★ (no reviews)
2.0★ (no reviews)
2.5★ (no reviews)
1 review (5%) · 3.0★
3.5★ (no reviews)
8 reviews (42%) · 4.0★
4.5★ (no reviews)
10 reviews (53%) · 5.0★
0.5★ 5★

Expert Pack | Magical Automation | 1600+ Quests | 600+ Custom Items | 5000+ changed recipes | 19 Dimensions | Community Dungeons | One goal: "Find the Meaning of Life!"

Industrial
Fantasy
Expert
Tech
Magic
Adventure/Exploration
RPG
Advanced Tech
Magitech
Questing
Custom Game Mechanics
Development: Active/WIP
Gated Progression & Stages
Mod Loaders
Forge
Minecraft

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4.0
blzdt

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Posted: June 25, 2026 at 4:35:41 AM UTC
500 hrs
Total hours played at time of review
Playing
The version(s) the reviewer played

Haven't completed this yet but am committed to completing it. It's an overall fun expert pack. Really well put together and thought through(mostly). Yes it's tedious but that is an expert pack for you. The only thing bringing me down to a 4 star is the magic chunk. You spend the first ~10 chapters really getting a grip on the whole pack and exploring. Then you get to the automation. Sure there is some in the first 10 chapters but chapter 10+ is where the real automation starts. And it's fun. And then chapter 15 hits with blood magic hits. And automation turns to manual until the end of chapter 17. Which would be fine but a good chunk of stuff needed for chapter 15, 16, and 17 requires so much manual tedious work refilling the blood pool and tartaric gems until the well of suffering and will generation are unlocked at the end of 17. This is where I am currently. It took a bit to convince myself not to drop it after enjoying all the machines and automation of the previous 5 chapters. But I have unlocked those bits of automation and am back in the grind.

1
0
4.0
blzdt

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Posted: June 25, 2026 at 4:35:41 AM UTC
500 hrs
Total hours played at time of review
Playing
The version(s) the reviewer played

Haven't completed this yet but am committed to completing it. It's an overall fun expert pack. Really well put together and thought through(mostly). Yes it's tedious but that is an expert pack for you. The only thing bringing me down to a 4 star is the magic chunk. You spend the first ~10 chapters really getting a grip on the whole pack and exploring. Then you get to the automation. Sure there is some in the first 10 chapters but chapter 10+ is where the real automation starts. And it's fun. And then chapter 15 hits with blood magic hits. And automation turns to manual until the end of chapter 17. Which would be fine but a good chunk of stuff needed for chapter 15, 16, and 17 requires so much manual tedious work refilling the blood pool and tartaric gems until the well of suffering and will generation are unlocked at the end of 17. This is where I am currently. It took a bit to convince myself not to drop it after enjoying all the machines and automation of the previous 5 chapters. But I have unlocked those bits of automation and am back in the grind.

1
0
4.0
blzdt

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Posted: June 25, 2026 at 4:35:41 AM UTC
500 hrs
Total hours played at time of review
Playing
The version(s) the reviewer played
1
0
5.0
Tilles

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Posted: May 25, 2026 at 10:24:29 PM UTC
20 hrs
Total hours played at time of review
MC 1.12 Dropped
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
4.5
Performance
4.0

One of the first expert packs I played.
While I didn't get that far and only really played the mid-game (joined a server with a friend) and the early game, this pack has been very enjoyable and my experience playing the pack and watching Threefold's series have influenced how I develop packs today.

1
0
5.0
Tilles

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Posted: May 25, 2026 at 10:24:29 PM UTC
20 hrs
Total hours played at time of review
MC 1.12 Dropped
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
4.5
Performance
4.0

One of the first expert packs I played.
While I didn't get that far and only really played the mid-game (joined a server with a friend) and the early game, this pack has been very enjoyable and my experience playing the pack and watching Threefold's series have influenced how I develop packs today.

1
0
5.0
Tilles

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Posted: May 25, 2026 at 10:24:29 PM UTC
20 hrs
Total hours played at time of review
MC 1.12 Dropped
The version(s) the reviewer played
1
0
5.0
Crao

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Posted: May 25, 2026 at 8:54:01 PM UTC
1,700 hrs
Total hours played at time of review
MC 1.12 Completed · 500 hrs
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

best pack i ever played
ch24 was kinda bad but wcyd
completed it 3 times, doing a speedrun atm, so im on my 4th run and there will be a 5th run where i build stuff so yeah i'd recommend

1
0
Last edited: May 25, 2026 at 9:02:00 PM UTC
5.0
Crao

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Posted: May 25, 2026 at 8:54:01 PM UTC
1,700 hrs
Total hours played at time of review
MC 1.12 Completed · 500 hrs
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

best pack i ever played
ch24 was kinda bad but wcyd
completed it 3 times, doing a speedrun atm, so im on my 4th run and there will be a 5th run where i build stuff so yeah i'd recommend

1
0
Last edited: May 25, 2026 at 9:02:00 PM UTC
5.0
Crao

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Posted: May 25, 2026 at 8:54:01 PM UTC
1,700 hrs
Total hours played at time of review
MC 1.12 Completed · 500 hrs
The version(s) the reviewer played
1
0
5.0
Gvasta

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Posted: April 3, 2026 at 10:50:43 PM UTC
MC whichever… MC whichever was out in late 2023
Gameplay
5.0
Aesthetics
5.0
Performance
4.0

i have yet to see an end-game such as DJ2's.
god, simply amazing, totally worth the grind.
/
performance definitely becomes a hassle eventually, ad idem to any highly-intricate heavy modpack, so beware of lagspiking (although I didn't experience many crashes).

0
0
5.0
Gvasta

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Posted: April 3, 2026 at 10:50:43 PM UTC
MC whichever… MC whichever was out in late 2023
Gameplay
5.0
Aesthetics
5.0
Performance
4.0

i have yet to see an end-game such as DJ2's.
god, simply amazing, totally worth the grind.
/
performance definitely becomes a hassle eventually, ad idem to any highly-intricate heavy modpack, so beware of lagspiking (although I didn't experience many crashes).

0
0
5.0
Gvasta

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Posted: April 3, 2026 at 10:50:43 PM UTC
MC whichever… MC whichever was out in late 2023
0
0
5.0
SoupyGirl69

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Posted: January 18, 2026 at 3:02:06 PM UTC
1,000 hrs
Total hours played at time of review
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
3.0
Performance
5.0

Was Nietzsche a great philosopher? Was Proust an incredible author, or a bedridden noble with a serious addiction to pen and paper? Perhaps by answering these questions one can determine the quality of Divine Journey 2. Is it always an excellent pack? No. There are moments, especially regarding the progression through various later dimensions and the tedious and tortuous process of nested chapter 28 crafting, where one would be excused, nay triumphed! For the suggestion that Divine Journey 2 was a mistake, a farce, the ultimate proof of the Sunk Cost Fallacy. But then, when you cross the thicket, beaten and battered from poison ivy and stinging nettle, when you emerge into the glorious glade of Rigorous Automation, then, my friends, you may see the light. "No!" Cried the audience, "Eureka!" shouted the actors, so the play went on. Divine Journey, it seems, could not be adored from the rows, the pews, ye weary folks gathered at the foot pedestal of Modded Minecraft. No, tis the actors, those beneficent clamorous and bored actors, they are those who love this pack. Those who spend their days pondering and playing. No passive consumer may enjoy. Viewer beware. Restricted from All Ages. Rejoice!

1
0
5.0
SoupyGirl69

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Posted: January 18, 2026 at 3:02:06 PM UTC
1,000 hrs
Total hours played at time of review
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
3.0
Performance
5.0

Was Nietzsche a great philosopher? Was Proust an incredible author, or a bedridden noble with a serious addiction to pen and paper? Perhaps by answering these questions one can determine the quality of Divine Journey 2. Is it always an excellent pack? No. There are moments, especially regarding the progression through various later dimensions and the tedious and tortuous process of nested chapter 28 crafting, where one would be excused, nay triumphed! For the suggestion that Divine Journey 2 was a mistake, a farce, the ultimate proof of the Sunk Cost Fallacy. But then, when you cross the thicket, beaten and battered from poison ivy and stinging nettle, when you emerge into the glorious glade of Rigorous Automation, then, my friends, you may see the light. "No!" Cried the audience, "Eureka!" shouted the actors, so the play went on. Divine Journey, it seems, could not be adored from the rows, the pews, ye weary folks gathered at the foot pedestal of Modded Minecraft. No, tis the actors, those beneficent clamorous and bored actors, they are those who love this pack. Those who spend their days pondering and playing. No passive consumer may enjoy. Viewer beware. Restricted from All Ages. Rejoice!

1
0
5.0
SoupyGirl69

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Posted: January 18, 2026 at 3:02:06 PM UTC
1,000 hrs
Total hours played at time of review
The version(s) the reviewer played
1
0
5.0
Robin

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Posted: December 25, 2025 at 4:07:11 PM UTC
100 hrs
Total hours played at time of review
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
4.0
Performance
5.0

Best modpack ever played. This is beyond imagination. Just perfect (a bit old nowadays but still perfect)

0
0
5.0
Robin

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Posted: December 25, 2025 at 4:07:11 PM UTC
100 hrs
Total hours played at time of review
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
4.0
Performance
5.0

Best modpack ever played. This is beyond imagination. Just perfect (a bit old nowadays but still perfect)

0
0
5.0
Robin

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Posted: December 25, 2025 at 4:07:11 PM UTC
100 hrs
Total hours played at time of review
The version(s) the reviewer played
0
0
5.0
Kyle-Kemmerer

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Posted: December 15, 2024 at 7:12:57 PM UTC
MC 1.12
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
4.0
Performance
4.0

One of the greatest packs I have ever played, I will not forget my journey with it. Perfect balancing and cohesive progression, with an engaging initial hook and a uniquely satisfying ending. It may have taken me 2 years of on and off playing and 796 hours total, but I don’t regret a second spent with this pack. If you want a challenging 1.12 Expert experience without gregtech that you can really sink your teeth in to, I haven’t found anything better yet!

2
0
5.0
Kyle-Kemmerer

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Posted: December 15, 2024 at 7:12:57 PM UTC
MC 1.12
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
4.0
Performance
4.0

One of the greatest packs I have ever played, I will not forget my journey with it. Perfect balancing and cohesive progression, with an engaging initial hook and a uniquely satisfying ending. It may have taken me 2 years of on and off playing and 796 hours total, but I don’t regret a second spent with this pack. If you want a challenging 1.12 Expert experience without gregtech that you can really sink your teeth in to, I haven’t found anything better yet!

2
0
5.0
Kyle-Kemmerer

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Posted: December 15, 2024 at 7:12:57 PM UTC
MC 1.12
The version(s) the reviewer played
2
0
5.0
mike

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Posted: November 18, 2024 at 2:36:03 PM UTC
MC 1.8, 1.12… MC 1.8, 1.12, 1.13, 1.14, 1.15, 1.16, 1.17, 1.18
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
3.0
Performance
5.0

First time I finished a modpack. It was fun, it was interesting, it was divine.

1
0
5.0
mike

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Posted: November 18, 2024 at 2:36:03 PM UTC
MC 1.8, 1.12… MC 1.8, 1.12, 1.13, 1.14, 1.15, 1.16, 1.17, 1.18
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
3.0
Performance
5.0

First time I finished a modpack. It was fun, it was interesting, it was divine.

1
0
5.0
mike

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Posted: November 18, 2024 at 2:36:03 PM UTC
MC 1.8, 1.12… MC 1.8, 1.12, 1.13, 1.14, 1.15, 1.16, 1.17, 1.18
The version(s) the reviewer played
1
0
5.0
VeeArr

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Posted: June 23, 2024 at 2:29:05 AM UTC
MC 1.12
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
3.0
Performance
5.0

Time to complete: ~500 hours

DJ2 takes you on a tightly-tailored journey through a wide variety of mods. Progression is carefully structured to ensure a curated experience through each of the modpack's 30 chapters, with most chapters building on the work done in previous chapters. This progression applies not only to the tech aspects of the pack, but also to the exploration aspect, with various dimensions being gated behind achieving certain tech milestones, and then further tech advancement being gated by needing materials acquired through exploration.

The mods featured range from ubiquitous mods like Mekanism to less-frequently-seen mods like Bewitchment and Divine RPG. Many of the mods, especially those in later chapters, pose unusual-but-not-insurmountable automation challenges that helps to break up the typical endgame recipe-encoding-simulator portion of many expert modpacks.

If I had to choose a weak element for the pack, it would be the exploration segments, particularly those featuring the Divine RPG dimensions. The custom-made structures are really neat, but the mobs in these dimensions range from annoying-behavior-with-unbelievably-annoying-sound-effects to incredibly-frustrating-and-now-I-hate-all-ents. Practically speaking, though, these represent a small fraction of the time most players will spend playing the pack.

0
0
5.0
VeeArr

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Posted: June 23, 2024 at 2:29:05 AM UTC
MC 1.12
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
3.0
Performance
5.0

Time to complete: ~500 hours

DJ2 takes you on a tightly-tailored journey through a wide variety of mods. Progression is carefully structured to ensure a curated experience through each of the modpack's 30 chapters, with most chapters building on the work done in previous chapters. This progression applies not only to the tech aspects of the pack, but also to the exploration aspect, with various dimensions being gated behind achieving certain tech milestones, and then further tech advancement being gated by needing materials acquired through exploration.

The mods featured range from ubiquitous mods like Mekanism to less-frequently-seen mods like Bewitchment and Divine RPG. Many of the mods, especially those in later chapters, pose unusual-but-not-insurmountable automation challenges that helps to break up the typical endgame recipe-encoding-simulator portion of many expert modpacks.

If I had to choose a weak element for the pack, it would be the exploration segments, particularly those featuring the Divine RPG dimensions. The custom-made structures are really neat, but the mobs in these dimensions range from annoying-behavior-with-unbelievably-annoying-sound-effects to incredibly-frustrating-and-now-I-hate-all-ents. Practically speaking, though, these represent a small fraction of the time most players will spend playing the pack.

0
0
5.0
VeeArr

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Posted: June 23, 2024 at 2:29:05 AM UTC
MC 1.12
The version(s) the reviewer played
0
0
5.0
Alexander

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Posted: June 9, 2024 at 1:26:18 PM UTC
MC 1.12
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
3.0
Performance
4.0

TL;DR if you came here and wonder "should I try this pack?" yes you should. "will I like this pack?" well this I can't answer lmao.

To put things into perspective: I played somewhere around 300 hours and got to chapter 19 (out of 30), then quit because of lack of free time and lag induced by Thaumcraft.

The pack starts with dimension exploration (Nether, TF optional, Atum, Erebus optional, Aether, Iceika and the End) followed by a short technical block, at the end of which ME Interfaces are unlocked in chapter 13 (around 80-250 hours into the pack depending on how focused you are). Then comes the key thing of this pack which is passiving, aka you have to set up lines producing every item in the game from raw items, and scale them throughout the pack. After a bit more dimension hopping in chapter you begin the magic block, which involves having to set up many processing lines in those mod's machines and altars, which then requires scaling the prior lines higher, and higher, and higher... Most of the pack's remainder has this gameplay loop: unlock new item, try to passive it, (sometimes) find out you're out of 100500 different components, upscale their production. This is further amplified in chapter 24 and beyond when Mystical Agriculture is unlocked, with apparently "hundreds of thousands of an item being used for literally one craft which you have to do a few hundred times".

Despite this loop, there is almost no time spent doing nothing and waiting on the recipes to complete. I probably only afk'd a couple hours total (+ however much time was spent dimension hopping if that can be considered afk'ing). There is like 1 recipe early on which takes 10 minutes to execute, and then not setting up resource generation will force you to be in the cave for a few hours, but afterwards I haven't ever ran into this again.

Also wow this quest book. This quest book is legitimately amazing. The best one I've seen in any pack (I haven't played GTNH as early game things like steam age GT is too annoying for me to go through)

Now for the bad parts of the pack in my opinion:

  • Despite this innovative gameplay loop, the gameplay ends up pretty repetitive as you have to set up hundreds of automatic crafting tables from the mod of your choice, and then dozens (or hundreds) of automatic runic altars, thaumatoriums, etc.
  • The pack also includes a quite basic collection of mods that are present everywhere, so if you're into "inherently more interesting" mods this is not for you (some examples of this include Extreme Reactors, Galacticraft, IE), although they're usually turned on their head which is quite nice.
1
0
5.0
Alexander

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Posted: June 9, 2024 at 1:26:18 PM UTC
MC 1.12
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
3.0
Performance
4.0

TL;DR if you came here and wonder "should I try this pack?" yes you should. "will I like this pack?" well this I can't answer lmao.

To put things into perspective: I played somewhere around 300 hours and got to chapter 19 (out of 30), then quit because of lack of free time and lag induced by Thaumcraft.

The pack starts with dimension exploration (Nether, TF optional, Atum, Erebus optional, Aether, Iceika and the End) followed by a short technical block, at the end of which ME Interfaces are unlocked in chapter 13 (around 80-250 hours into the pack depending on how focused you are). Then comes the key thing of this pack which is passiving, aka you have to set up lines producing every item in the game from raw items, and scale them throughout the pack. After a bit more dimension hopping in chapter you begin the magic block, which involves having to set up many processing lines in those mod's machines and altars, which then requires scaling the prior lines higher, and higher, and higher... Most of the pack's remainder has this gameplay loop: unlock new item, try to passive it, (sometimes) find out you're out of 100500 different components, upscale their production. This is further amplified in chapter 24 and beyond when Mystical Agriculture is unlocked, with apparently "hundreds of thousands of an item being used for literally one craft which you have to do a few hundred times".

Despite this loop, there is almost no time spent doing nothing and waiting on the recipes to complete. I probably only afk'd a couple hours total (+ however much time was spent dimension hopping if that can be considered afk'ing). There is like 1 recipe early on which takes 10 minutes to execute, and then not setting up resource generation will force you to be in the cave for a few hours, but afterwards I haven't ever ran into this again.

Also wow this quest book. This quest book is legitimately amazing. The best one I've seen in any pack (I haven't played GTNH as early game things like steam age GT is too annoying for me to go through)

Now for the bad parts of the pack in my opinion:

  • Despite this innovative gameplay loop, the gameplay ends up pretty repetitive as you have to set up hundreds of automatic crafting tables from the mod of your choice, and then dozens (or hundreds) of automatic runic altars, thaumatoriums, etc.
  • The pack also includes a quite basic collection of mods that are present everywhere, so if you're into "inherently more interesting" mods this is not for you (some examples of this include Extreme Reactors, Galacticraft, IE), although they're usually turned on their head which is quite nice.
1
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Alexander

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Posted: June 9, 2024 at 1:26:18 PM UTC
MC 1.12
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Modpack
Pack Size
Large 223 mods
Latest Version
Divine_Journey_2.23.4
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About

Description

🟥 Welcome to Divine Journey 2! 🟥

Having questions?

Join the public Divine Journey 2 Discord server: 🟦 https://discord.gg/rH9pyS7 🟦

Watch the official Divine Journey 2 Trailer here:

What is Divine Journey 2?

What is Divine Journey 2?

Let's Play by Threefold [YT]:

Let's Play by Eon [YT]:

Let's Play by Anti Axolotl [YT]:

 

Let's Play by Demvare [YT] (In medias res start from Chapter 6) :

 

Modlist:

https://www.curseforge.com/minecraft/modpacks/divine-journey-2/relations/dependencies

Info for server owners (Dimension IDs and Client-only mods):

https://github.com/Divine-Journey-2/main/blob/main/README.md

Thank you to:

  • WaitingIdly: Maintaining the modpack, moderating, feature implementations, quest layout & description help, useful recommendations, finding a lot of bugs, testing, helping others on Discord, Mortum Altar build
  • Haiku (a.k.a ByThePowerOfScience): Creating and maintaining the Divine Journey 2 Addons mod.
  • Ringu: The majority of the custom ContentTweaker item & block textures, useful recommendations, Eden "Swan" build, Skythern tree build
  • Unhook: Porting Divine Journey to 1.12.2 called Celestial Journey, check it out, coding help, useful comments
  • RammyT: Moderating, quest description help, useful recommendations, testing, helping others on Discord
  • JadedMagic: Granting a Beta test server, finding bugs, helpful suggestions
  • Realities: Abandoned Moon Facility Dungeon build, Moon Base Decoration build, rebuilding Altross' Eden Dungeon, Eden House & Tower builds, playtesting during the Beta, moderating, helpful comments
  • StrawberryJelly: Moon Base Decoration build, helping to rebuild Altross' Eden dungeon, Wildwood & Apalachia House builds
  • lulu: Moderating, testing, helpful suggestions
  • King: Moderating, helpful suggestions
  • Bosfik (пудж): "Find the button"-style Apalachia Dungeon build, Puzzle Asteroid dungeon build, finding a lot of typos
  • [REDACTED]: Skythern "Arch Lich's Castle" build
  • Dolphinman: Wildwood "Floating Island" Dungeon build, automation testing during the Beta
  • SmexyAhri: Mars "Run down Alien Base" Dungeon build, finding a lot of typos
  • AizaScarlett: Eden Fountain of Youth builds
  • Lushtub: Mortum Tower Dungeon build
  • AD Team (Mage, Cyan, Auti, Niklas, Giri, P.O.G, Royalflush): Venus dungeon build
  • Auti: Generating a comprehensive JEI Resources world-gen file for the overworld
  • Tom: Doing a very thorough playthrough and finding a bunch of crucial bugs to fix before release, helpful comments
  • NickZumb: Testing a LOT of automation during the Beta
  • KleinGrrmpf: Doing a very thorough playthrough and finding a bunch of crucial bugs to fix before release
  • ToasterKoishi: Finding a LOT of typos and grammatical errors during the Beta
  • BananaLord: Automation testing during the Beta, helpful recommendations
  • jehlpxyz, legendcrazyman, and ming3012: Writing a guide on automatic Essentia production
  • Vytalyum: Automation testing during the Beta
  • Harhaced: Automation testing during the Beta
  • RoyallyDawson: Finding some bugs during the Beta playthrough
  • marilatte53: Automation testing during the Beta
  • SkinnyBois: Automation & playtesting during the Beta
  • BigAce: Modular Machinery design help, automation testing during the Beta
  • brian: Automation testing during the Beta
  • Altross: Original Eden Dungeon idea
  • Toucanx: Modular Machinery design help
  • Aretha Cairn: Finding some bugs during the Beta
  • RealCyron: Finding some bugs during the Beta
  • BiFross_: Finding some bugs during the Beta
  • Afridqvist: Finding some typos
  • Blue: Helpful comments
  • Jared: Coding help
  • DShadowWolf: Coding help
  • SkySom: Coding help
  • Witixin: Coding help

Screenshots

Gallery

  • The Main Menu
    The Main Menu The main menu screen
  • Creative-stage Essence tiering
    Creative-stage Essence tiering Everything goes into crafting the Essence of Infinity, which then goes into crafting the Infinity Catalyst, and eventually... the Infinity Ingot...!
  • The High Voltage Plasmafier
    The High Voltage Plasmafier Used to create 3 of the highest tier creative-stage Essences, the Essence of Matter, the Essence of Time and the Essence of Repetition!
  • Dolphinman's Wildwood Dungeon
    Dolphinman's Wildwood Dungeon Contains 2 puzzles, challenging mob-filled corridors and a boss at the end!
  • Isn't Armor tiering FUN?!
    Isn't Armor tiering FUN?! Who doesn't LOVE armor crafting chains...?!?!
  • Bosfik's "Find the Button"-style Apalachia dungeon
    Bosfik's "Find the Button"-style Apalachia dungeon There are 8 unique rooms (you can see the entrance of 4 of them of the picture), each of which contains a hidden button that can be activated to gain an Apalachian Key Fragment.
  • The route to the Highly Radioactive Dimension-Splitting Compound
    The route to the Highly Radioactive Dimension-Splitting Compound At the end of Alchemistry, the player gains access to the Fission multiblock, and the Weak Fusion multiblock. Along with the previously used Chemical Dissolver and Chemical Combiner, this is how to obtain the final item of the Chapter.
  • Lushtub's Mortum Tower
    Lushtub's Mortum Tower Generates in Mortum. You'll need to climb up to the top and defeat Vamacheron to unlock Bewitchment!
  • The Skythern Dungeon leads here
    The Skythern Dungeon leads here It points you to a secure room underneither a mysterious tree... (Thank you to Ringu for the structure!)
  • Wyvern Armor recipes
    Wyvern Armor recipes Some of you may remember these from DJ1! They have been reworked slightly, but are mostly the same idea.
  • The Laser Focus multiblock
    The Laser Focus multiblock Used to overcharge items. It's capable of turning Draconic Cores into Wyvern Energy Cores for example.
  • AizaScarlett's Eternal Fountain of Youth
    AizaScarlett's Eternal Fountain of Youth Generates rarely in Eden. With decent loot I'd say!
  • Just me and the boys chillin' on Venus 8)
    Just me and the boys chillin' on Venus 8) Galacticraft Bosses
  • Who DOESN'T like 7x7 crafting?!
    Who DOESN'T like 7x7 crafting?! A.k.a. Galacticraft recipes. - Most machines that you only need to craft a couple of DO have a 7x7 recipe.
  • The Liquicrafter Modular Machine
    The Liquicrafter Modular Machine The Liquicrafter multiblock is used for a number of recipes, for example: Galacticraft Oil is refined from a combination of Actually Additions and Thermal Expansion Oil.
  • Path of important recipes
    Path of important recipes This is how to tier up various custom materials to get the final item of the Astral Sorcery section, the Galactic Ingot.
  • Transition from LightningCraft to Astral Sorcery
    Transition from LightningCraft to Astral Sorcery Unlocking Astral Sorcery from LightningCraft
  • 6 tiers of custom Leather items
    6 tiers of custom Leather items Going from the (beloved) Treated Leather from Divine Journey 1, all the way up to some Star Leather...!
  • Some 7x7 recipes for LightningCraft and Extreme Reactors items
    Some 7x7 recipes for LightningCraft and Extreme Reactors items Some 7x7 Lightningcraft and Extreme Reactors crafts
  • All DivineRPG Portal Frame recipes
    All DivineRPG Portal Frame recipes The get progressively more difficult and lead to the Nightmare Bed recipe (used to enter Vethea).
  • Screenshot 1: Favorite modpack to this day!
    Screenshot 1: Favorite modpack to this day!
  • Screenshot 2: Favorite modpack to this day!
    Screenshot 2: Favorite modpack to this day!
  • Screenshot 3: Favorite modpack to this day!
    Screenshot 3: Favorite modpack to this day!
  • Screenshot 1: The best modpack i have ever played
    Screenshot 1: The best modpack i have ever played

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