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Future's Edge
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Continuation of Post Finem pack. Quests, Mod Integration, Hardcore Mode
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Many many years ago Civilization destroyed this planet, but a group of scientist had a solution. Launch capsules into orbit with technology to recreate life once the planet become habitable again. On board was you, an artificial lifeform tasked with returning civilization to the planet. Ten-thousand years pass before your pod crashes back to the surface and your consciousness awakens for the first time. You succeeded at restoring the past lifeforms to the planet and soon after the rebirth of civilization you returned to stasis, but not before you engineered something to keep mankind from total self destruction. Your solution was nanites. These tiny bots have made many things possible that seem like magic to average intelligent lifeforms. Another 10000 years passes.... the world evolves, shaped by nanite interaction.... now once more your consciousness awakens in a new body to start over and walk the world.... where will your path lead?
This pack is a continuation of the story from my 1.7.10 modpack Post Finem. There are many mods that are the same, there are many that are gone (mostly because they are not updated to 1.10.2), and there are some new mods. There is some recipe integration and tweaks to provide more of a challenge to the tech progression.
The quest system uses the Better Questing mod and does not have a book to access your quest menu. Instead it is accessed with a key, default is the grave key (the one to the left of the number 1 key on most boards). Hardcore mode is on by default and you start with 5 lives.
The pack is current in late alpha and I welcome any comments and suggestion on how to better integrate mods and tech progression or help with quests current or new. When updating you will need to use the command "/bq_admin default load" in worlds created before the update to see any new quests that may have been added.
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