Modpack
GAMBLIFACTORY
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A gregtech pack that removes gregtech's grind and replaces it with chanced recipes.
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Includes humorous, quirky, and often nonsensical elements.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Related to the GregTech mod, known for its extremely complex and challenging tech progression, usually requiring thousands of hours of gameplay.
Includes quests that drive progression, whether through a quest book, NPC, or other in world source.
Introduces new game mechanics and systems designed specifically for this mod or modpack.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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This is a pack made for the JEO packjam, a contest where people make a pack in 3 weeks. The theme for this packjam was "Casino". Expect inside jokes.

WHAT IS GAMBLIFACTORY?
Gamblifactory is a gregtech pack that aims to remove all gregtech's "Fluff", to make a quick and streamlined progression, and focusing on passive production.
How does this pack do this? Well, you see..
First, Infinite ores. Easy.
Next, I got rid of things I personally thought slows down gameplay, and replaced it with easier recipes.
Microcrafting machines? Nah, just stonecut them from hulls. (Did I tell you LV hulls are free and accessible directly from early game so you can just jump direclty into the automation?)

Hey, let me also remove having to wait for hours for the ABS to run to make casings.

Hm, The circuit system is nice, but I want to make the pack easy. So sorry, you're getting replaced too with an easier version.

Did I also tell you the pack just gives you a creative energy cell at start?
I have pretty much nuked entire progression and microcrafting, that I decided that the pack would be playable without AE2, and yes, the pack does not have AE2. However, I nuked pretty much everything that requires AE2 autocrafting, and other storage management options(pretty pipes) are in the pack.
What? How does progression even work?
Well, that's where the gambling part of the name comes in.
By Gambling, I mean Random chance recipes, which this pack heavily relies on to encourage passive production.

First, make tokens. You are expected to passive these, as they will be used en masse. (btw, you won't have to passive post-MV moitors, if that what you're worrying about)
Next, you gamble with the tokens for higher tier machines and stuff.

(This image shows gambling with a MV token, but you get the point).
Finally, with the machines you got from gambling, you can passive a higher tier material, allowing you to make higher tier tokens.

I am new to Gregtech. Can I play this pack?
I do not recommend playing this pack as your first Gregtech pack. I recommend packs like monifactory. However, this pack does still offer a visual guide to gregtech for newcomers.

Ok..but is the pack good?
Well, most likely, no.
I made it in a single week just to spite people who went "You can't make a GT pack in three weeks". I did not put much effort into the pack, and is a "Meme pack". It is not playtested at all and I am not sure if it is even beatable. I was planning to do some more testing and release the pack as a last minute suprise contender, but I decided I'd just post it first and get some feedback maybe.
For bug reports and so on, please notify me through the JEO channel. Or MPD's treggeck channel.
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