Gregorius hexii Artorus
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Discover a whole new species of Gregtech 6
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Centered around complex tech and/or magic where large-scale automation is necessary, often taking many hours to craft items and hundreds or thousands of hours to fully complete.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Features complex tech, often requiring intricate setups and resources.
Features machines that process raw materials or automation processes.
Related to the GregTech mod, known for its extremely complex and challenging tech progression, usually requiring thousands of hours of gameplay.
Includes quests that drive progression, whether through a quest book, NPC, or other in world source.
Designed to be difficult and challenging for experienced players, often with many hours of gameplay.
Features a progression system with stages or gates that must be unlocked.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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This tech-heavy pack focuses squarely on Gregtech 6. CraftTweaker has been used to re-brand many mods into the style of GT6 machine recipes. And you MUST use GT until you have made or found iron, for his is a real overhaul mod, not an addon assuming a vanilla minecraft experience like all the rest. None of the included mods are super easy, nor do any demand vast amounts of rare resources for the pure sake of grind.
Many mods are gated behind progress in GregTech, some of which can be side-stepped with tweaked Thaumcraft.
Plan ahead, overload explosions are a real hazard in GregTech.
Multiple power generation systems are likely, especially as GT uses five types of power before unlocking electricity. Many mods use the RF interface, and several are compatible with GT 'EU' at HV tier. Steam, as a Forge fluid, is nearly as universal as RF power.
Exploration will be required, as Gregtech 6 ore generation is of the HUGE vein rarely variety. The loot will really help too. Extra realms of Atum, the Erebus, and Twilight Forest further reward exploration with novel loot, note all of them and all the planets have GregTech ore generation.
ArsMagica and Thaumcraft are both included as they share the plan, think, and explore fundamentals GregTech 6 espouses.
Quest-style guides for all the core mods are present; and others are in the works.
* Assume every error you find is my fault, reporting helps finds them faster.
Centralized discussion on Discord
Modlist on Google Docs
It's not a mistake: IC2 is NOT HERE!
Be aware that some of the MineTweaking I've used cannot be "re-load"ed, and this also means the whole minecraft instance needs to be closed and re-built in order to switch worlds. Sorry, that's just how MT works.
Many thanks to Jason McRay, the Infitech2 team, and the Mods-Get-Gregged GitHub for providing great MT scripts to expand upon.
Thanks also to Unistic and the FTB Infinity Evolved team for BQ & HQM guides worth expanding upon.
This pack contains Fastcraft, by Player, enabled by default. Fastcraft enhances Minecraft with increased performance. Any bug reports being made directly to Mod Authors should state Fastcraft is enabled. Preferably, make any bug reports to me the pack curator instead.
All users are reminded that this derivative work enjoys similar copyright protections to the component works. Anyone not intending to be a simple end user is required to read and agree to all of the relevant licenses before making a further derivative of their own.
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