Modpack
Grimoires & Gears
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A challenging magic/low-tech modpack focusing on exploration
Themed around Victorian-era technology (steampunk) or early 20th-century technology (dieselpunk) with a retro-futuristic twist.
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Features tech with a primitive, prehistoric, or medieval theme, reminiscent of machines from pre 15th century eras.
Features gameplay themed around the various forms of occultism and paganism associated with witches.
Features gameplay themed around shamans, nature magic, and spiritual practices.
Features a blend of magic and tech themes in a more Sci-Fi style, either in a "magic like tech" or "tech indistinguishable from magic" setting.
Includes quests that drive progression, whether through a quest book, NPC, or other in world source.
Emphasizes combat mechanics and fighting gameplay.
Designed to be difficult and challenging for experienced players, often with many hours of gameplay.
Introduces new game mechanics and systems designed specifically for this mod or modpack.
Introduces lifelike mechanics and detailed enhancements to create a more believable and engaging experience.
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Description
Grimoires & Gears is a medium-sized modpack focusing on challenges, exploration and magic.
It is complete and playable, but the questlines are a work in progress, and there might be tweaks to balance and progression in the future.
If you play it, please send some feedback as it means a lot to me! :)
Key Features:
- Non-linearity: G&G has three independent branches of progression: Druidry, Occultism and Tinkering. Each branch is based on several mods with a similar theme. They are balanced against each other, and every branch has its own methods of ore doubling, quarrying and processing common resources.
- Exploration: there are many items that can only be found as dungeon loot. G&G features huge cave systems with custom ore generation, Roguelike Dungeons with customized themes, spawners and loot, overhauled Nether, explorable dimensions of Twilight Forest and Atum, Dimensional Doors and more!
- Customized Caves: G&G features custom caves and ore generation. Ores generate in uncommon, but large veins. There are mixed veins too, and different biomes have more of certain ores. Finally, stone gets harder the deeper you go, so caving is highly encouraged.
- Low Tech: progression is rather slow-paced, and things like flight, teleportation and ore doubling will have to be earned. A lot of effort was put to keep horses, minecarts, shulker boxes and elytras viable in the heavily modded world. There are no modular tools, but Quality Tools makes up for them.
- Combat Challenges: on your travels you will encounter mobs with unique abilities, as well as powerful undead that can only be taken down using silver weapons, fire or magic.
- Overhauled Villager Trading: this modpack includes a lot of custom villager trades in an attempt to make trading useful. Villagers can sell you unique items and offer services such as leather tanning.
- Finite Water: water is finite outside of oceans and rivers. However, there is a plenty of ways to create water, so make the best of them!
- Questing: last but not least, G&G has quests that serve as a progression guide rather than being the end goal. The quests only give an overview of the general progression, and their rewards are token.
Main Mods:
- Botania + Natural Pledge + Incorporeal
- Nature's Aura
- Roots
- Bewitchment
- Blood Magic
- Soulus
- Better with Mods
- Railcraft
- Embers + Soot
- Electroblob's Wizardry
- Psi
- Twilight Forest
- Atum 2
- Dimensional Doors
- Roguelike Dungeons - Fnar's Edition
- Ice & Fire
- Fish's Undead Rising
- Rats (significantly nerfed)
- Spartan Weaponry
Included Non-CurseForge Mods
- Nutrition by Wescook
Included Resourcepacks
- Bedrock, end crystal, dried kelp and Natura textures were taken from Unity (CC-BY-NC-SA license)
- Magical PSIdeas (MIT license)
- Weee! Fixes (WTFPL license)
The icon was made using two icons from game-icons.net.
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