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Hell Miners
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Survive parasitic swarms, advance from stone to nuclear tech, and defend your colony on Hyperion – with no rescue and no mercy.
Themed around advanced technology, futuristic settings, and often alien worlds or advanced machinery.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Designed to be difficult and challenging for experienced players, often with many hours of gameplay.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Description
"Contract signed. No refunds. Good luck, colonist."
[Incoming Message]
Congratulations, citizen! You have successfully executed Contract № 7Б-88/24601 with the United Federation of Colonies (UFC) and have been assigned the position of "Colonist Prospector" on Hyperion, a class M planet (habitable, high resource base).
According to clause 94, section 12 of your agreement, evacuation from the planet is not provided. Clause 3, appendix J, instructs you to "ensure colony development to a self-sustaining level". And yes, communication with the Federation is one-way, with a signal delay of about 400 years. Do not expect reinforcements. Do not expect replies to your requests. Just work.
☄️ Something went wrong
Shortly after arrival, Hyperion suffers a massive meteor bombardment. Some of the meteorites contain valuable resources — rare earth elements, radioactive ores, and traces of unknown compounds (welcome to HBM Nuclear Tech).
But others... others carried biomass. A parasitic hive, classified as "Scape and Run", has begun assimilating the local flora and fauna. Your scanners detect mutating lifeforms that are not just aggressive — they learn, adapt, and try to consume everything in their path.
⚙️ Your mission
- Survive. No Federation support, no evacuation rights.
Monsters see your torchlight, hear your machines, and smell your blood (Zombie Awareness + Special AI + CoroUtil). During a blood moon, they come in hordes. Parasites mutate and infect the land. - Advance technology. From a stone pickaxe to a thermonuclear reactor and turret defense lines.
HBM Nuclear Tech (Community Edition) is your main tool and your curse. Radiation, complex crafting chains, waste reprocessing, nuclear bombs, and energy capable of powering an entire complex. - Cleanse the planet. Destroy the hive and establish human hegemony.
You have Tinkers' Construct (tools that level up via Tinkers' Tool Leveling), Construct's Armory (armor), turrets of all calibers, plus JEI and CraftTweaker support for fine‑tuning recipes.
🏢 Note from the UFC HR Department
Dear colonist!
Your request No. 666/RD/777 for evacuation due to "sudden appearance of flesh‑eating parasites" has been denied.
Reason: clause 1.2.3 of the contract ("colonist shall not be evacuated under any circumstances").
Also be advised that your complaint about "despotism" will be reviewed by the Department for Review of Complaints about Despotism. The review period shall not exceed 300 working years.
Sincerely, the UFC Automated Correspondence Department (this message does not require a reply).
🧩 Key features (based on your modlist)
- 🧬 Parasites (Scape and Run) — swarm tactics, block infection, evolution.
- 🛡️ Enhanced Mob AI — break doors, bypass walls, jump, call for help (Improved Mobs + Zombie Awareness + Special AI).
- ⚛️ Nuclear tech content from HBM NTM CE — from first boilers to RBMK reactors and antimatter.
- 🛠️ Tinkers' Construct + Armory + Leveling — upgradable tools and armor.
- 🗺️ Realistic world generation (Realistic Terrain Generation) — beautiful, varied biomes, high mountains and deep ravines.
- 📦 Smart storage (Simple Storage Network) — wireless convenience.
- 🎧 Voice chat (Simple Voice Chat) — scream for help in real time.
- ⚡ Performance & stability — BetterFPS, FoamFix, Entity Culling, Surge — the pack runs smoothly even with dozens of mods.
🚫 What you won't get
- Help from the Federation.
- A fast way home.
- Mercy from the parasites.
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