Here Be Dragons II
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Explore the world and kill a bunch of rare mythical creatures
Emphasizes combat mechanics and fighting gameplay.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Hello person from Curseforge reviewing this project,
Hope you're having a good day. Look, a while ago I was trying to upload this but it kept getting rejected because apparently there was already a modpack with the same name. Well, I looked, and there was no other modpack called "Here Be Dragons", "Here Be Dragons II", or even "HBD Server Modpack". Despite me trying each one, they all got rejected because of the name, even though this project isn't based off of any other project. I got it accepted eventually, but to be honest, "AN ORIGINAL PROJECT NOT FORKED FROM ANYTHING" just doesn't have the same ring to it. So, if you could do me a solid and approve this modpack, that would be great.
Thanks,
doctorduck2000
MADE FOR THE "HERE BE DRAGONS" SERVER
Countless structures and possible adventures sprawl across the landscape. To reach them, embark on a journey through the days and nights, which stretch on for far longer. Battle the toughest bosses, mark and share locations, raid the most difficult fortresses, and conquer rare and powerful flying monstrosities. Go at it alone or with allies, but be warned: HERE BE DRAGONS.
CORE MODS LIST:
World Generation and Exploration:
- Terralith
- When Dungeons Arise & Seven Seas
- Luki's Grand Capitals
- Towns and Towers
- Village Spawn Point
- Sparse Structures
- Xaero's Minimap & World Map
- Small Ships
- AstikorCarts
Combat:
- Epic Fight
- Epic Knights
- Better Hurt Timer
- Rally Health
- Nyf's Spiders
- Better Third Person
Mobs:
- Ice and Fire: Dragons & Dragonseeker
- Mowzie's Mobs
- Alex's Mobs
Vanilla+ and Bug Fixes:
- Vertical Slabs Compat
- Step It Up
- Snow! Real Magic!
- Presence Footsteps
- Path Under Gates
- Passable Foliage
- NetherPortalFix
- Mouse Tweaks
- Loot Journal
- JEI
- Item Highlighter
- Healing Bed
- Memory Leak Fix
- Dynamic Trim
- Chat Heads
- Armor Statues
- AmbientSounds 6
- Amendments
- Visual Workbench
I don't know why I put this in
- WATERMeDIA
- WATERFrAMES
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