Modpack
IC-Apocalypse
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Something went horribly wrong, now you've got to fix it.
Designed to be spooky or terrifying, often including dark environments, scary monsters, and survival horror mechanics.
Set in a world after a major catastrophe, focusing on survival, scavenging, and rebuilding in a devastated landscape.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Centers on surviving in harsh conditions, managing resources, and fending off PvE threats.
Includes quests that drive progression, whether through a quest book, NPC, or other in world source.
Focuses on zombie mobs, often with new types and mechanics.
Introduces new game mechanics and systems designed specifically for this mod or modpack.
Features a progression system with stages or gates that must be unlocked.
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You wake up in a strange new world, with only a book. The book tells you that something went horribly wrong, and starts giving you steps on how to 'fix' it by creating a new, better world.
This is an adventure/survival pack, inspired somewhat by the 1.7.10 pack Regrowth. It is based on The Lost Cities, HQM, and zombie awareness mods. Try to find ways to gather resources, there is plenty of wood, dirt, gravel, sand, and stone around, but metals seem to be scarce to non-existent. How will you find them, will the book help?
Will you dare the buildings, with all their monsters, just to get to chests that may have something useful? Watch out for haunted buildings (The Lost Spirits mod).
Some recipes will not be what you expect, while other things will be locked behind quests. Start off with basic tools (tinker's construct, or vanilla) then maybe get into some magic with Botania. (note that some magic mods I wanted aren't updated to 1.12 yet, but I will add them as they become available.)
Then try to build up your tech base, be warned that it is tiered (Using recipe changes as well as the mod Game Stages).
So will you come and help rebuild the world? Build just enough to take it over? Or just run around killing the new creatures that run around this new destroyed world.
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