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In Search of Lost Spells (Iron's Spells n Spellbooks)
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A driven adventurer explores a world of forgotten magic, deciphering ancient manuscripts to learn spells and craft tools. They face terrifying monsters and powerful, ancient wizards guarding secrets.
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Lore:
"In a world brimming with forgotten magic and lurking dangers, a skilled adventurer (Player) embarks on a perilous journey. Driven by a thirst for knowledge and power, they explore ancient ruins and forgotten lands, deciphering cryptic manuscripts to unlock powerful spells and crafting essential tools. Along the way, they face terrifying monsters guarding long-lost secrets and confront powerful, ancient wizards who seek to control the world's magic. Through cunning, skill, and a growing mastery of magic, the adventurer must overcome these challenges to protect the world from falling into darkness."
Summary:
This is not your typical Iron's Spells 'n Spellbooks modpack, where you can just use or incribe the scrolls you find on your spellbooks. What I meant by not typical is that all the spells are locked like the eldritch spells, where you need to craft an eldritch manuscript, and now all the spells are the same craft with torn manuscript (very common) paired with the specific item for the type of spell. Ex: a fire spell needs a blazing rod, evocation spell needs a poisonous potatoes, etc.
Features:
Restrictions to all spells?!?!??!
First: Torn manuscript with the specific ingredients on the crafting table (Like the eldritch scrolls)
Second: Find or make the scroll you learned.
Third: Inscribe or use the scroll.
I did this so adventurers don't get bored of the modpack.
Day and Night Cycle
Day: 30 Minutes
Night: 20 Minutes
Seasons
Thirst
Just explore the world -_-
And don't hesitate to suggest any changes to the modpack!!!
Thank You!!!!
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