Modpack
Project Koinonia
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A simple modpack based around a map story
Does not follow a specific thematic focus apart from vanilla Minecraft.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Centers on surviving in harsh conditions, managing resources, and fending off PvE threats.
Features content that solely expands on Vanilla mechanics and gameplay.
Features machines that process raw materials or automation processes.
Features gameplay revolving around building and managing factories, assembly lines, and industrial processing.
Heavily focused around the Create mod, known for its unique mechanical systems and contraptions.
Contains handmade maps or world presets with adventure map features. Typically features highly detailed builds of larger scales than seen in procedural world generation.
Includes quests that drive progression, whether through a quest book, NPC, or other in world source.
Includes a custom backstory, written world-building, or narrative writing within the project or through external content.
Ideal for small groups of players or cooperative gameplay.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Description
Project Koinonia is a survival-focused, map-based Modpack that tries to stay close to vanilla while adding survival systems and some tech features.
Additionally, a custom quest book provides both a source of lore and a loose guide to parts of the modpack.
Features
- Custom map- as of now, the primary way to play the Modpack is on the included custom map. The map is roughly 6 square kilometers and is geared towards 1-4 players. Not every biome is found on the map, but there is enough to allow multiple block palettes from spawn. You will be able to see the four islands within the boundary, thanks to Distant Horizons
- Distant Horizons is a key part of the Modpack, as distances between places are further than most vanilla locations. The map is prepackaged with the distant horizons lod, allowing players, even on lower-end devices, to see the whole map
- Geolosys adds a more realistic mining system, ores have sample indicators on the surface, and the prospector pick allows players to find the direction of ore plutons. Once a pluton is located, multiple stacks of that mineral are usually found together.
- Two mods add copper and terracotta armor as alternatives to leather armor.
- Copper and tin can be combined to create bronze, which can serve as an alternative to iron with less durability
- Lower-tier metals below bronze can be smelted on a campfire (copper and tin)
- Iron must be smelted in a blast furnace, but blast furnaces are made from smooth stone
- Create adds machines to help automate tasks. Most people know what Create is. So we’ll skip it
- Steel can be made in small amounts with Create heating and mass produced with Create TFMG
- TFMG adds an Industrial Revolution and, as of now, serves as the endgame of the Modpack
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- Economy is being worked on as part of 1.2, beta available now
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