Modpack
Liminal Industries - Rescripted
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A rewrite of the original Liminal Industries modpack with KubeJS to be more performative. Also includes new custom content made and suggested by the community.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Contains handmade maps or world presets with adventure map features. Typically features highly detailed builds of larger scales than seen in procedural world generation.
Includes quests that drive progression, whether through a quest book, NPC, or other in world source.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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This Modpack is a fork and expansion of the original, completely rewritten in javascript via Kubejs. It aims to enhance performance and create an overall better experience for it's players, while allowing the community to suggest and expand content beyond what was originally possible.
Original Modpack by Appocryptha: https://www.curseforge.com/minecraft/modpacks/liminal-industries
Expect lots of changes and new content soon!
Important Update 06/July/2026: With version 1.19.3 - 6, worldgen issues should have been fixed. Due to the massive overhaul, although a new world is not technically required, old worlds may experience unintentional (but not broken) sectors and connections to the new generation system. However, new chunks must be generated in order to have the new working sculk spawners.
Update 10/July/2026: Server files for 1.19.3 - 6 are being uploaded, and can be found as an additional file of the lastest upload.
Warning: This project is still in active development and may contain issues! Please join the liminal industries discord and keep up with the modpack's development in it's respective channel.

Discord Server Link: (will expire after 30 days) https://discord.gg/FxwTg4zK5
Please report any issues you may encounter to Dusklore there.
Changelist:
PERFORMANCE CHANGES AND BUG FIXES
- Migrates all mcfunctions to kubejs scripts with minimal command usage.
- Massive world changes; complete rewrite of the worldgen system, using a physical node block based grid system instead of marker entities. Also reworked how schematics are placed to ease generational lag, with a custom performance mod made by SdataG.
- Fixed many issues and stabilised existing features using clever kubejs scripting.
NEW CONTENT AND COMMUNITY INVOLVEMENT
- Adds many community made rooms, and a new starting sector; Minor changes to existing rooms.
- Adds other custom content made and suggested by the community directly.
- Many quality of life changes, and visual overhauls.
- Many new ways to obtain existing items, and items that were originally unobtainable.
- Many new features alongside existing ones that were rewritten.
- Many new quests added, chapter 2.5 for the library, and an extension to chapter 3.5 for the poolrooms.
- New ways to modify the backrooms environment, allowing for the swapping of floors.
- Overhauled circuit breakers which now control a room's lighting and the furniture around them.
OTHER MAJOR CHANGES FROM THE BASE PACK
- Sculk changes; Deals damage over time instead of giving annoying effects.
- Removed Nether Portals; Replaced it's functionality with other features.
- Waystones found around the backrooms, and new parkour abilities.
- Overhauled worldgen. Sector size is increased so they are found further out, and many sectors overlap each other, creating the possibility of smooth and interesting generation.
THE ROOM FORGE
- Completely rewrote and ported over the room forge to the current versions of Liminal Industries.
- This allows community members to easily build and modify room schematics.
NOTE: THIS LIST IS GENERALISED AND NOT LIMITED TO WHAT YOU SEE
Most features are not mentioned here specifically, as there are way too many to list. A more detailed list of changes is found under every uploaded file.
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