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Limited Liability - PMC Warfare - Black Site Update
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Become a PMC, take on contracts, earn your pay, buy better gear, and wage combined-arms warfare across a dynamic battlefield.
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WELCOME, CONTRACTOR.
Governments have lost their monopoly on war. Private military companies now fight for territory, equipment, resources and, above all else, money.
Take contracts. Hunt bounties. Trade on the black market. Build your arsenal. Field military vehicles. Fight alongside allies—or put a price on their heads.
Limited Liability: PMC Warfare turns Minecraft into an open-world mercenary sandbox where nearly everything ultimately comes back to one thing:
Getting paid.
[ CONTRACT DATABASE ]
The world itself is your job board.
Take on objectives ranging from small-scale combat encounters to high-value targets and heavily armed threats. Completing contracts and eliminating hostile forces earns money that can be reinvested directly into your equipment.
As your arsenal grows, so does the scale of warfare.
Infantry firefights can turn into vehicle engagements, air attacks, and battles involving some of the most powerful equipment available in the pack.
Violence, on demand.
Avalible Contracts:
- Air Superority
- Assassination
- Base Defense
- Close Air Support
- Convoy Ambush
- Data Recovery
- Drone Hunt
- False Flag
- Fire Mission
- Hostage Rescue
- HVT
- Interdiction
- Recon Photography
- Scorched Earth
- Search and Destroy
- Supply Cache
- Village Liberation
[ BLACK MARKET ]
War is expensive. Make sure somebody else is paying for it.
Your money is your progression.
Weapons, ammunition, armor, equipment, vehicles, aircraft and specialized hardware are purchased through a fully stocked black market. Better equipment doesn't simply appear because you've played long enough—you need to earn enough to afford it.
Spend everything on a better rifle. Stockpile ammunition. Save for armored support. Or keep building your account until you can afford the kind of firepower that changes the battlefield entirely.
If you can afford it, you can field it.
[ BOUNTY NETWORK ]
If it can fight, somebody is probably willing to pay you to kill it.
Hostile forces carry a price.
Eliminating enemies earns money automatically, turning combat itself into part of the economy. More dangerous targets command greater rewards, giving you a reason to hunt increasingly capable opponents as your own equipment improves.
Vehicles aren't exempt.
Taking down armored and other high-value targets can produce substantially larger payouts—but destroying them may require expensive ammunition of your own.
A missile has a price.
So does the thing you're firing it at.
[ FIELD OPERATIONS ]
Not every paycheck comes from pulling a trigger.
Operations extend beyond simply eliminating targets.
Locate and rescue hostages, recon enemy positions, recover valuable equipment and complete objectives while operating in an unpredictable open world.
A mission that begins quietly can become a firefight without warning.
Whether you carefully plan the operation or solve the problem with overwhelming firepower is up to you.
The contract specifies the objective. How you accomplish it is your problem.
[ CONTRACTOR NETWORK ]
Limited Liability can be played alone, but its systems are built to become even more interesting when other contractors enter the equation.
Work together when your interests align. Share the rewards.
Bring enough firepower to accomplish things neither contractor could manage alone.
But remember what kind of people you're working with.
Your allies have guns, your allies need money.
And you have a price too.
OTHER FEATURES
BLACK EXCHANGE
Invest in underground organizations, private military companies, smugglers, and arms dealers. Buy low, sell high, and profit from the instability you help create.
WAR CORRESPONDENTS
The war remembers what happens. LL-NET reports on major battles, destroyed vehicles, successful operations, shifting conditions, and other noteworthy events occurring throughout the conflict.
VEHICLE INSURANCE
Protect your investment before putting expensive hardware into combat. Insured vehicles may qualify for partial reimbursement when they're inevitably reduced to a smoking crater.
DYNAMIC WAR ECONOMY & GLOBAL EVENTS
Wars affect markets. Shortages, major offensives, arms shipments, embargoes, and battlefield events can influence prices, availability, contracts, and opportunities across the world.
SMUGGLING
Take high-risk transport jobs requiring you to purchase the requested cargo with your own money before departure. Deliver the complete shipment before a deadline determined by distance and collect a substantial payout. Lose the cargo, miss the deadline, or get killed along the way, and the loss is yours.
INTELLIGENCE SYSTEM
Information has value. Recover, intercept, or purchase intelligence revealing HVTs, enemy movements, incoming attacks, lucrative opportunities, and other information worth acting on.
PMC REPUTATION
Your work builds your name. Successful operations open the door to better clients, higher-risk contracts, exclusive equipment, and greater rewards.
Black Site Global Event
Black Sites periodically appear near spawn, creating high-value PvP objectives for PMC teams to fight over. Capture and fortify the Uplink to earn $10,000 per in-game day, while rival operators and escalating U.S. or Russian retaliation forces attempt to take it from you. Hold the site for the full 6-day event to earn up to $60,000.
[ WHAT TO EXPECT ]
Limited Liability is built around freedom of approach.
Take contracts when you want direction, hunt hostile forces for additional income, search the world for valuables, build your arsenal through the black market, or simply head out and see what trouble you can find.
There is no prescribed way to play. The contract gives you an objective. Everything between accepting it and getting paid is your decision.
// PLANNED FEATURES //
PLAYER BOUNTIES & HEAT
Place a price on rival contractors—or find yourself on the wrong side of one. Wanted players accumulate Heat, restricting access to contracts and causing black-market dealers to refuse service as attention grows. Lay low and wait for the heat to fade, survive the hunters coming for the bounty, or find the right people and bribe your way back into business.Everybody looks the other way for the right price.
// DEVELOPMENT CONTINUES //
New systems, contracts, equipment, vehicles, and opportunities will continue to expand the mercenary sandbox.THE WAR IS ALWAYS CHANGING.
MAKE SURE YOU'RE GETTING PAID.[ THIRD-PARTY ASSETS // CREDITS DATABASE ]
MODS USED & CREDITS
Limited Liability: PMC Warfare is built on the work of an incredible modding community.
Every mod, library, resource pack, and shader listed below belongs to its respective creator. Limited Liability combines these projects with custom content, configuration, progression, quests, economy systems, and contract integrations to create the complete experience.
// CORE WARFARE & GAMEPLAY
- Timeless and Classics Zero (TaCZ) — nekocrane
- Superb Warfare — Mercurows
- Frontline Combat Pack — Commissar_Mado
- TaCZ: Simple Enemy — NekoYunii
- Stealth by Karl Karlmann — Karl_Karlmann
- TaCZ Stealth Bridge — Karl_Karlmann
- TaCZ Combined Arms — NeoAlive
- Artillery Support — Genzyuro
- WarBorn Renewed — Liko
- LesRaisins Tactical Equipements — xjqshm
- Gunfire Overhaul: Echoes of the Battlefield — Vinlanx
- Explosion Overhaul — Vinlanx
- Realistic Bullet Impact — CyberButcher
- Dynamic Bullet Holes — Mr_Mulle
- First Aid — ichttt
- TaCZ FirstAid Compat — Ranazy
- Extra Gore — Eruannie_9
- TaCZ: Presence — Alfr3XD
- TaCZ Additions — Raiiiden
- TaCZ Warden & Sculk Gun Detection & Vibration Integration — Karl_Karlmann
- TaCZ Slings — maxinablender
- TaCZ: Chamber Clarity — TKG112
// CONTRACTS, ECONOMY & PMC SYSTEMS
- FTB Quests — FTB
- FTB Teams — FTB
- Quests Kill Task Tweaks — MuonR
- Tactical PDA - FTB Quests New Book — Cailex
- SDM Economy — Sixik
- SDM Shop — Sixik
- Camerapture — chrrrs
- Bountiful — Ejektaflex
- Item Scrapper — keerdm
- Item Scrapper Pack - TACZ — keerdm
// WORLD & ENVIRONMENT
- Epic Terrain — WonderfulAiChen
- ChoiceTheorem's Overhauled Village — ChoiceTheorem
- The Roads More Travelled — milkucha
- RoadWeaver — shiroha
- Burnt Basic — pxlbnk
- AmbientSounds 6 — CreativeMD
- Presence Footsteps — Paint_Ninja
- Sound Physics Remastered — henkelmax
- FootprintParticle — rimo2022
- MrCrayfish's Furniture Mod: Refurbished — MrCrayfish
- Spooky Doors — BlayTheNinth
- CCTVCraft — NorthWestTreesGaming
- Chalk — mortuusars
// IMMERSION & PLAYER SYSTEMS
- Keerdm's Binoculars — keerdm
- Backpacked — MrCrayfish
- Corpse — henkelmax
- Carry On — Tschipp
- Not Enough Animations — tr7zw
- Leaning Or Not — Raiiiden
- FreeLook — jmilthedude
- Simple Voice Chat — henkelmax
- Simple Voice Radio — CodinGlitch
- Game Discs — Tejty
- Kaleidoscope Tavern — TartaricAcid
// VISUALS & SHADERS
- MakeUp - Ultra Fast — XavierFST
- Bliss Shaders — Xonk___
- Photon Shader — sixthsurge
- Complementary Reimagined — EminGT
- Complementary Unbound — EminGT
- Solas Shader — Septonious
- Oculus — Asek3
// PERFORMANCE & OPTIMIZATION
- Embeddium — FiniteReality
- ModernFix — embeddedt
- FerriteCore — malte0811
- Entity Culling — tr7zw
- BadOptimizations — thosea
- AllTheLeaks (Memory Leak Fix) — Uncandango
- TaCZ:Accel — Timeless and Classics Zero Guns: Accelerated — Admany
- Distant Horizons — James_Seibel
- Chunky — pop4959
- spark — Iucko
- Concurrent Chunk Management Engine - Forge — Makki132
- Crash Assistant — KostromDan
// INTERFACE & QUALITY OF LIFE
- AppleSkin — squeek502
- Disable F5 — Liko
- Mandala's GUI - Dark Mode — cesarzorak
- Forge Config Screens — Fuzs
- Just Enough Items (JEI) — mezz
- Chest Search Bar — cgcm
- Controlling — Jaredlll08
- GUI Clock — Serilum
- TrashSlot — BlayTheNinth
- Keybind Atlas — Umbra_lykos
- Keep HotBar — Rerurate514
- Mouse Tweaks — YaLTeR
- Pick Up Notifier — Fuzs
- InvMove — PieKing1215
// WORLD TOOLS & NAVIGATION
- Genesis - World Previewer & Pregenerator — Alkeari
- Xaero's World Map — xaero96
- rtCompass — righttwixys
- Freecam — hashalite
- Lithostitched — Apollo
- Fast Better Grass — robotkoer
// ADDITIONAL GAMEPLAY & COMPATIBILITY
- Blue & Yellow Make Green+ — The_InDominicRex
- Random Respawns Ported — DanielhackerXD
- TaC:Z Chamber Clarity — TKG112
- Essential Mod — SparkUniverse_
// MEDIA SYSTEMS
- WATERMeDIA: Multimedia API — SrRapero720
- WATERMeDIA: Platform Extension — SrRapero720
- WATERViSION: Videoplayer — SrRapero720
- WATERFrAMES: Multimedia Displays — SrRapero720
// LIBRARIES & DEPENDENCIES
- Berezka's Library — Berezka
- Searchables — Jaredlll08
- Curios API — TheIllusiveC4
- Quantified API — Admany
- Kotlin for Forge — thedarkcolour
- Balm — BlayTheNinth
- Modular Toasts API — fishguy124
- Cloth Config API — shedaniel
- KubeJS — Lat
- The Impossible Library — The_Computerizer
- Framework — MrCrayfish
- SDM Engine Core — Sixik
- Forgified Fabric API — Su5eD
- Puzzles Lib — Fuzs
- FTB Library — FTB
- GeckoLib — Gecko
- Rhino — Lat
- SDM UI Lib — Sixik
- Architectury API — shedaniel
- Lexiconfig — CodinGlitch
- Iguana Lib — MeowraticWorks
- Sinytra Connector — Su5eD
- Kambrik — Ejektaflex
- CreativeCore — CreativeMD
- Collective — Serilum
// WORLDS
Tideworn — milkshake_mp3
> CREDIT WHERE CREDIT IS DUE.
Limited Liability: PMC Warfare and its original configuration, custom content, contracts, progression systems and associated project materials are All Rights Reserved. Third-party mods and assets remain the property of their respective creators and are distributed according to their respective licenses.

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