Modpack
Magic And Machines V4
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A Create and Iron's modpack, with some QoL and some of my own tweaks and balance changes
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
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A modpack for me and my friends. Mainly focused on Iron's Spells and Create, but several structure mods have been implemented together in the form of datapacks, and some items have had recipes tweaked/removed for the sake of balance.
Iron's Spells has suffered a global nerf, such that most spells are reduced to 75% power, or other spells, where a spell power reduction wouldn't make sense or would make the spell useless (e.g. Summon Ender Chest or Summon Horse) have had large mana cost increases instead.
Food and farming should be more interesting, with Farmer's Delight (with Miner's Delight, End's Delight, and a few others) and Serene Seasons configured to make farming take more that two braincells.
Enchantments have been minorly reworked, adding a few of my own and slightly rebalancing vanilla. Curses cannot be discerned by default, but an Amethyst Shard on an anvil can reveal them. They are also generally less punishing, giving nerfs and minor annoyances instead of making items useless.
Lots of small quality-of-life features, such as a Xaero's world map, minimap if you have a compass in the hotbar, clock UI, banner patterns on beds, pottery sherd duplication, and Do a Barrel Roll and a durability reduction to nerf elytras and encourage usage of Create transportation.
Other notable mods:
- Kobolds (essentially overworld Piglins that live underground)
- The Undergarden (the Nether if it wasn't hot)
- Mowzie's Mobs (more things to fight)
- Bosses of Mass Destruction (way more difficult things to fight)
- A LOT of paintings, and paintings and item frames should cause much fewer issues
Structure mods (partially) implemented:
- Dungeons and Taverns, as well as many of the vanilla structure overhauls
- Moog's Missing Villages
- Explorify
- Claustrophobic Dungeons
- Dungeon Crawl
Meant to be played with keepInventory on, but should work well enough without it.
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